reporust_rebootcancel

129,782 Commits over 4,232 Days - 1.28cph!

2 Months Ago
merge from naval_update/floating_cities
2 Months Ago
Merge from ai_scientist_iteration
2 Months Ago
floating city 1 s2p
2 Months Ago
Merge from naval_update
2 Months Ago
- Fix for third person attack hit not playing whilst crouching - Reload (unscrew cap) and chain pull sounds now play in third person - Move some visual update logic from OnFrameWhileHeld (local player only) to PostLateClientCycle
2 Months Ago
PT_Boat -> naval_update
2 Months Ago
Use unitask for async operations
2 Months Ago
created a new material for the junkpiles that can be used on barges updated farm barge material overrides
2 Months Ago
- Added more control over the emission blinking feature by adding a power that controls the sharpness of the blink, and min and max values for remapping the extents of the blink wave. - Renamed the Remap function in VolumeCloudBase to ClampRemap as it was causing conflicts with the new one in common as some shaders include both files, it also performs a clamp on the values, so this makes the name more specific.
2 Months Ago
Adding updated climb and sky diving anims
2 Months Ago
moved HeightMap and TopologyMap query jobs to be deterministic
2 Months Ago
switched erosion jobs to FloatMode.Determinstic for cross-platform determinism with procgen (minimal performance impact in this case)
2 Months Ago
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2 Months Ago
Added two new plywood dressing variants for improv walkway kit
2 Months Ago
merge from naval_update/deep_sea/cargoship
2 Months Ago
Vehicle whitelist for deep sea portals Added a debug convar to ignore the whitelist for testing purposes
2 Months Ago
Added empty Edit/finish editing menu options to the steering wheel. Godegen.
2 Months Ago
s2p bluecard monuments airfield powerplant trainyard watertreatment
2 Months Ago
burst update 1.8.18 -> 1.8.25
2 Months Ago
added additive judding layer for when the vm chainsaw is switched on and edited 3p attack idle animation
2 Months Ago
- Added a scroll velocity for the emission mask. - Made the emission mask UVs separate from the emission UVs.
2 Months Ago
Wheel placement rotation
2 Months Ago
pump shotgun animation updates
2 Months Ago
floating city 2 initial idea layout
2 Months Ago
Steering whell placement prefab setup
2 Months Ago
merge from landmarkinfo_revert
2 Months Ago
Removed untranslatedName in LandmarkInfo, wasn't necessary
2 Months Ago
Cargoship merge fixes
2 Months Ago
merge from deep_sea
2 Months Ago
Clean codegen
2 Months Ago
merge from naval_update
2 Months Ago
ClientIOLineEditor server compile fix
2 Months Ago
Merge from parent
2 Months Ago
Codegen
2 Months Ago
merge from main (needs codegen)
2 Months Ago
Merge from parent
2 Months Ago
moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities
2 Months Ago
centered pivot of medical barge
2 Months Ago
merge from cargopath_map_smooth2
2 Months Ago
baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy
2 Months Ago
Clean codegen
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
moved the static doors out of doors category in the ghostship variant art prefabs
2 Months Ago
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2 Months Ago
Changed console system class and function min length to 1 character (from 2) (modding request)
2 Months Ago
Add HeightOffset to foliage placements, and force refresh in editor now recreates buffers for foliage instancing to allow for realtime placement adjustments
2 Months Ago
Tweaks & inst flips.
2 Months Ago
Polish