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125,756 Commits over 4,109 Days - 1.28cph!

3 Months Ago
Disable debug gizmo
3 Months Ago
Spawn leaf effect with correct direction
3 Months Ago
Improve cell culling on CPU using plane distances with approx cell radius as threshold, distance culling on GPU, better max distance calculation, improve debug view.
3 Months Ago
potential fix for sun passthrough in train tunnel entrance
3 Months Ago
Merge: from main Tests: none, no conflicts
3 Months Ago
Path improvement.
3 Months Ago
jungle ruins s2p
3 Months Ago
Reimplement vending machine fridge (on branch)
3 Months Ago
main -> vending_machine_fridge
3 Months Ago
▉▄▌▇▊▌▉_▉▅▄▋_█▇▅_▌▍▄▄▍▅▄▊ -> ▆▄▅▅
3 Months Ago
merge from main
3 Months Ago
▄▅▋▊ ▇▅▅▄▋ ▍▉▅▆▉▋▅▌ ▆▌▍▊▌▋▄▌ ▅▍ ▍▍██ ██▊▊
3 Months Ago
converted cave pieces - cave scenes require S2P to update
3 Months Ago
Iterating
3 Months Ago
rug_tugboat_fix -> main
3 Months Ago
Fix not being able to place the rugs and new bear rugs on tug boats
3 Months Ago
S2P of Zigg Scene due to decal removal. Fixed incorrectly overwritten ruin walls mesh. Removed middle verts from jungle wall cols. More jungle ruin walls COL refinements.
3 Months Ago
ferry terminal
3 Months Ago
main -> cocoknight_armor_dlc
3 Months Ago
conditional_armour_meshes_viewmodels -> main
3 Months Ago
Final cleanups and extra comments
3 Months Ago
Comments + tooltips
3 Months Ago
Material improvements.
3 Months Ago
Fixed RepositionOnGroundMissing::OnGroundMissing NRE
3 Months Ago
Simplification of slot logic
3 Months Ago
Snake trail hide FX test.
3 Months Ago
Encapsulate logic in viewmodel clothing Correct skeleton list is now rendered depending on conditional logic
3 Months Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
3 Months Ago
merge from 118111
3 Months Ago
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
3 Months Ago
changed environment volumes gizmo color for clarity
3 Months Ago
Timing and effect tweak
3 Months Ago
Improve flanking algorithm
3 Months Ago
merge from main
3 Months Ago
moved the rusty gates back into place
3 Months Ago
▇▋▇ ▌▌▆▌▍▌ ▅▍▅▆ '▍▇▅▇▇/▍▉▇▄▇▌ ▊▊▇▄▅▊▊▄▉' - ▌█▌▆ ▆▆▅█▄▇ ▅▇ ▌▌▉▍▋▇▄ █▅▆▆██ ▅▆▌▋▌▅▉▍▊ (██▉▌▄▅▌ ▄▇ ▊▅█▌▋▌▅) - ▇▇▉▉ ▇▉▅▇▋▅ ▍▆ ▋▆▆▊█▆█ ▄▇▌▆▍▊▅▍▊ ▆▍▇▉▍ ▊▉ ▋▍▇▆▍▇▅▅▍ ▅▉▇▄ █▉▄▉ (▇▌▋█▅▊▍▆ ▉▉ ▄▋▋█▇▅▋)
3 Months Ago
Shrink down in size and align to to terrain when escaping
3 Months Ago
updated viewmodel vine swing animation
3 Months Ago
Experiment with path post process for overwatch and flank
3 Months Ago
fixed an offset on jungle skin triangle block
3 Months Ago
Removed cracks decal from Zigg scene. Also added bit more fidelity to more jungle ruins COL meshes.
3 Months Ago
Temporary collision for jungle cell door. Remade cell door prefab to allow for components being added.
3 Months Ago
fixed an offset on jungle skin floor block
3 Months Ago
Merge: from reduce_appmarkersellorder_allocs - Reduces pool spillage and misses of ProtoBuf.AppMarker.SellOrder Tests: started server on procgen map
3 Months Ago
Optim: Increase ProtoBuf.AppMarker.SellOrder pool capacity to 2k - Should reduce creation and spillage of SellOrders Tests: booted server on procgen.
3 Months Ago
Merge from blowpipe
3 Months Ago
Backpack holster setup
3 Months Ago
Setup holster info
3 Months Ago
Removing obsolete jungle ruins cell top meshes