reporust_rebootcancel

119,026 Commits over 4,018 Days - 1.23cph!

56 Days Ago
Significantly refactor so the code can support ownership on stackable items, however only enable only on single stack items by default - can be applied to individual stackable items through `ItemDefinition.supportsStackableOwnership` - transfers ownership between item stacks when merging stacks instead of averaging it - ownership is stored in whole number shares based on the amount of the item rather than percentage per stack - ownership will try to merge with existing ownership names + reasons before creating new ones - ownership panels above item description can show multiple panels if there are multiple owners
56 Days Ago
Merge from main (discard branch changes on hoodie.prefab)
56 Days Ago
Outbreak scientist random parts first pass
56 Days Ago
Backups
56 Days Ago
FIxed death screen displays for deployed siege ammo
56 Days Ago
Merge from mfm1, big merge, including Unity version update.
56 Days Ago
Fix exception when opening the demos UI and the demos folder is missing
56 Days Ago
▇▌▋ ▄▄▍▅ ▆▇▄██▅▊ ▉▍▆▋▉▅▉ ▍▌▋▅ ▌▄▌ ▆▆▊▄▅▅ ▆▄▌ ▍▅▅▅▌▌ ▌▉▋▋▄▍▍ ▊▆▉▅ ▄█▄ ▄▍▆▌▆▄ ▅█▇▇▍ █▉▅▆'▉█ ▄▋▄▍▆▇▄ ▄ ▍▆▉▇▉▄
56 Days Ago
Manifest build to bring snakes back
56 Days Ago
More merge fixes
56 Days Ago
Prevent ballistas from making headshots (exposed as an option on the BallistaGun in case we change down the line)
56 Days Ago
Merge from main wip
56 Days Ago
▊█▆ ▄▌▉▌ ▋▊▅▋▉▊▄ ▄▌▅▊█ ▆▍▊▄ ▄▊▊▋▋ ▌▅▋▋ ▅▄▉▌▋▉▇ ▇▆█▄▇▍▇▄▍ █▆ ▄▍▌▅
56 Days Ago
merge from main -> item_ownership
56 Days Ago
Initial outbreak scientist setup Added sprayer entity
56 Days Ago
Backups
56 Days Ago
▊▆█▅▄ ▄▄▋▆ ▊▋█▍_▍▆▇█▅▇▊_▇▊▇▊
56 Days Ago
▄▍▋▍▉▅▊ ▆▄▇ ▄▊▆█ (▉▋▄▉▇ ▆▆█▅▆ ▅▇█ ▊█▅▍█▅▍▋)
56 Days Ago
▉▊▄▋▅▆▅ ▋▍▍▇▌▉▍▌▄ ▉▌▆ ▌▅▆▄▍▄▋▊▄ ▅▇▉▅▋▍█ ▉▋█▆▌▊ ▋▉▊▋▄▍▌▌
56 Days Ago
Monitor Rust project plastic config file for changes, extract and insert the current branch name into Unity window title to make it easier to see which branch each copy of Unity is currently on. Shows in the taskbar previews. Added option to toggle it in the Rust Editor window, defaults off.
56 Days Ago
- Profile socket mod inside, i'm going to be using it a lot - Natural beehive file cleanup
56 Days Ago
merge from primitive -> aux2
56 Days Ago
merge from primitive/fix_loot_table_nre -> primitive
56 Days Ago
Fix NRE when enforcing eras for loot tables
56 Days Ago
▌▄▋'▌ ▄█▅▆▌▊ ▊▌▇▆▉ █▌▇▄▇▍▍█▋▅ ▍▌ █▊▄▆▋
56 Days Ago
▇▋▄▊▊▉▋ ▋▋▆▍▄ - ▊▋▌▌▇▊ ▄▄▋▋ ▇█▄▇▄▌█▆▌▉▋▊▍▅█
56 Days Ago
Remove debug spam of server tags in F1 menu
56 Days Ago
merge from main -> primitive
56 Days Ago
Generate manifest to prevent build server from failing when generating manifest remotely
56 Days Ago
Link asbestos armor insert world model
56 Days Ago
asbestos armour plate world model LODs, materials and textures setup .worldmodel
56 Days Ago
Deployed explosives explode when the ground they're deployed on is destroyed
56 Days Ago
Update: Putting in a skeleton of logic for Parallel update - Duplicated BasePlayer.ServerUpdate and FinalizeMove - rewrote to work on a list of players - Added `server.useplayerupdatejobs` to control whether to use parallel or serial processing of players, default to off New code doesn't really do much, just organized in a way to start working on parallel bits. I feel like I'm about to depart on a year-long journey into the jungle. Tests: compiled in editor in SERVER-CLIENT mode
56 Days Ago
▉██▆▊▍ ▋▆▇▆▌
56 Days Ago
▄▅▋▄▅▄ ▇▋▆▌▅▋ █▉█▇▇▆▊ ▇▅▌▆▆▌▉▋█▄▊ █▇ ▌▇▋▊▉█▉█ ▋▊ ▄▅▅▊█▉▊▉ ▌▇▉█ █▆▍█▅▉▇▍▊▊█
56 Days Ago
merge from primitive
56 Days Ago
▉▇▊█▌█▍▆: ▌▋▌▇▇ ▍▇█▄▇▉ ▆▌▄▋▅▉ ▊▅▉▆ ▆▇▉ ▊▆▊▉▄█ ▄▋█▌▆▌ ▉▄██▇▅█▄ ▇▋▌█▉█▌ ▅▇█▍ ▊█▇▋▄▆▌█ ▊▇▌ ▋▍▋▍▊▉▅▊ ▅▄▋▆ ▆▌█▆▍▊▊▌█ ▄▌▊ ▇▆▇▇▆▉▋ ▌▊█▄▌ ▊▉▌▆▍▊ ▆▌▍▅▅▌ ▊▄▍▌ ▄▉█▊ ▄▅▉▇▆▌█▊▇
56 Days Ago
▍▄▍▆▇▉▉▋▋ ▇▅▉▊ █▊▌ ▊▋▉▌▊ ▌▊▌█▄▆▍▍ █▍▇▆ ▆▇█ ▆▋▌▅▋▉▋▋▄▅ - ▅█▆▄▇▉ ▊▉▊▅█▄▋ ▇▆▉▋▇█
56 Days Ago
merge from primitive/deployable_ammo
56 Days Ago
Fixed explosion effects spawning twice Offset the explosive effect spawn point a lil bit to reduce clipping Adjusted flammable ammo effect rotation
56 Days Ago
Polished explosive bomb effects, added fuse sound
56 Days Ago
Fixing outbreak scientist wearable
56 Days Ago
merge from ragdoll_fixes
56 Days Ago
merge from main
56 Days Ago
setup buoyancy on player temp-ragdoll (requires scaling due to increased gravity, higher water drag to not let you skim the player like a stone) - fixed ragdoll setup to mark the prefab as dirty
56 Days Ago
▉▋▇'▇ ▆▌█▊▉▋▌ ▉▇▄▄▊▄▊ ▄▌▆█ ▉▉▋█▌▌▄▍▇▉▄▋▄▊▆█▋▍▍▉█▊▉▇ ▄▅ ▉▊▆█'▉▍ ▄▅ ▅ ▋▊▌▄▊▊▊█
56 Days Ago
Flammable ammo now use the catapult fire effect when lit Fixed ignite sound not playing
56 Days Ago
merge from main
56 Days Ago
main -> bees
56 Days Ago
Improved Siege Tower Colliders