reporust_rebootcancel

130,355 Commits over 4,232 Days - 1.28cph!

2 Months Ago
Fix compile errors again
2 Months Ago
merge from modding_cui_merges -> main
2 Months Ago
Fix incorrect codegen (I tested for compile errors before merging but ok)
2 Months Ago
merge from crosshair_customization
2 Months Ago
Fix import popup not being centered
2 Months Ago
Fixed sleeping players above-ground being killed by train tunnel PuzzleReset volumes by applying "Ignore Above Ground Players" bool to more prefabs. Prefabs changed: - corridor_straight_a_18m - corridor_straight_a_36m - corridor_straight_a_72m - train_tunnel_double_stop_a - train_tunnel_double_straight_a
2 Months Ago
merge from modding_cui_merges -> main
2 Months Ago
Add BasePlayer to front of `DragRPC()` and `DropRPC()` modded server hook methods
2 Months Ago
merge from modding_cui_merges -> main
2 Months Ago
Expose ability to set scroll view normalized position - horizontalNormalizedPosition - verticalNormalizedPosition
2 Months Ago
Only allow spaces between padding to follow with how Vector2Ex.Parse() works
2 Months Ago
Merge layout group PR #75
2 Months Ago
Allow the other way around and let any graphic object declare itself as the placeholder - a Text object sent after an InputField can define `placeholderParentId` with the ID of the input field to make itself the placeholder without having to ensure the child text is sent before the input field Rename placeholder -> placeholderId
2 Months Ago
Add support for input fields to assign a placeholder graphic manually - up to the server to ensure they send the placeholder text (or image?) before the input field is sent (can be same RPC, needs to be ordered correctly or will print warnings)
2 Months Ago
Update from github repo
2 Months Ago
Ignore debug.invis admins when checking PuzzleReset (contains compile errors from /main)
2 Months Ago
merge from /meta_shift/loot
2 Months Ago
Players no longer spawn river side - resolves spawning inside rivers on all known problematic seeds+worldsize
2 Months Ago
updated shore_crate to match player spawn locations
2 Months Ago
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2 Months Ago
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2 Months Ago
Add `debug.print_topologies` command to print out which topologies are present at the location of the player
2 Months Ago
Exception logging change
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
Add 'effectquality' convar to set the mipmap override level for the "Effects" mipmap group - add simple wrapper for all mipmap groups
2 Months Ago
Apply shelf 11387 for Flavien
2 Months Ago
Assign all textures in the effects folder to the "Effects" mipmap group and enable texture streaming
2 Months Ago
Add mipmap group for effects
2 Months Ago
Time slice tile rebuilding that happens on main thread
2 Months Ago
Remove logs Add back avoidance
2 Months Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 2/? (plastic being plastic)
2 Months Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 1/2
2 Months Ago
merge from modding_ddraw_perms -> main
2 Months Ago
Fix compile error
2 Months Ago
Fix admins not able to run ddraw commands locally - add `ddrawother` command to test server sending ddraw.text command to player
2 Months Ago
Bunch of parenting fixes. Disable triggers in edit mode. Cache once.
2 Months Ago
reduced opacity of chainsaw additive rumble animation
2 Months Ago
merge from main -> modding_ddraw_perms
2 Months Ago
Proper model for improvised_walkway_roof_tarp_300x600_a
2 Months Ago
Merge: from storetakeover_icons - Converts more store logic to use dynamic bundles, reducing ram usage Tests: took memory snapshot in stnadalone build for Store and Home pages
2 Months Ago
rpg incendiary ammunition model with lods, textures, material
2 Months Ago
merge from crosshair_customization
2 Months Ago
Make the code in the export popup selectable
2 Months Ago
Bugfix: UI_Store - preserve which tab was opened when UI_Store is closed Tests: navigated to and away from store in Editor
2 Months Ago
setting up minicrossbow 3p anims
2 Months Ago
Fix colourpicker enable bug, fix texture clear button
2 Months Ago
Clean: remove TODO that turned out unnecessary Tests: none, trivial change
2 Months Ago
Update: UI_StoreItemGrid - allow grid to initialize it's tiles multiple times in a row Tests: clicked between various tabs on the store in editor with bundle backend
2 Months Ago
Update: UI_StoreTakeover - Do not instantiate textures when loading from dynamic bundle Lets us avoid destroy calls, since dynamic bundle unloading destroys things automatically Tests: navigated to the store page in editor with bundle backend
2 Months Ago
Bugfix: ensure dynamic bundle tracks subscriber count accurately This was causing the bundle to not unload in the updated flow Tests: navigated to store in editor with bundle backend