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129,758 Commits over 4,232 Days - 1.28cph!

60 Days Ago
floating city 2 initial idea layout
60 Days Ago
Steering whell placement prefab setup
60 Days Ago
merge from landmarkinfo_revert
60 Days Ago
Removed untranslatedName in LandmarkInfo, wasn't necessary
60 Days Ago
Cargoship merge fixes
60 Days Ago
merge from deep_sea
60 Days Ago
Clean codegen
60 Days Ago
merge from naval_update
60 Days Ago
ClientIOLineEditor server compile fix
60 Days Ago
Merge from parent
60 Days Ago
Codegen
60 Days Ago
merge from main (needs codegen)
60 Days Ago
Merge from parent
60 Days Ago
moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities
60 Days Ago
centered pivot of medical barge
60 Days Ago
merge from cargopath_map_smooth2
60 Days Ago
baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy
60 Days Ago
Clean codegen
60 Days Ago
merge from main
60 Days Ago
merge from main
60 Days Ago
moved the static doors out of doors category in the ghostship variant art prefabs
60 Days Ago
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60 Days Ago
Changed console system class and function min length to 1 character (from 2) (modding request)
60 Days Ago
Add HeightOffset to foliage placements, and force refresh in editor now recreates buffers for foliage instancing to allow for realtime placement adjustments
2 Months Ago
Tweaks & inst flips.
2 Months Ago
Polish
2 Months Ago
Ground clutter
2 Months Ago
Merge from main
2 Months Ago
Setup shader params on the terrain mesh.
2 Months Ago
Another fresh attempt at new avoidance logic
2 Months Ago
Add Tropical1 terrain mesh, leave it in the scene as disabled for now.
2 Months Ago
Change displacement map to linear, implement directional displacement, change displacement shader blends to handle encoded directional data, pass in terrain height params as shader globals, and sample displacement vectors attenuated by foliage wind vertex colours
2 Months Ago
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2 Months Ago
- Setup third person attack anims - Add attack_damaging parameter and new state to PlayerAnimation controller - Fixed issue with chainsaw third person deploy sound playing on loop - Fix hit particles playing early
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Codegen
2 Months Ago
merge from naval_update
2 Months Ago
Codegen
2 Months Ago
merge from main
2 Months Ago
merge from cargopath_map_smooth2
2 Months Ago
Smooth the cargo path shown on the map so it doesnt look too jagged (clean branch, plastic selected all my hidden changes by default 🫠)
2 Months Ago
Smooth the cargo path shown on the map so it doesnt look too jagged
2 Months Ago
Rotatable paintings and signs, during deployment and keybinds in painting menu
2 Months Ago
Set a purchase limit for general tab items so multiple cannot be purchased
2 Months Ago
merge from cargo_oilrig_path_fix
2 Months Ago
merge from modding_can_throw -> main
2 Months Ago
more progress
2 Months Ago
Allow melee weapons to network if they can be thrown - fields `canThrowAsProjectile` and `onlyThrowAsProjectile` Add `setthrowable` command to test that it works 0 = not throwable 1 = throwable 2 = only throwable
2 Months Ago
Cleanup & spawn fixes.
2 Months Ago
Spawns