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121,129 Commits over 4,018 Days - 1.26cph!

60 Days Ago
Bugfix: ensure WaterCollision grid is setup with right terrain dimensions Tests: In editor, started on craggy - size matched. Started on procgen - matched. Played demo - matched. In all cases validated initialization order to confirm no colliders/volumes were added too early. Exported PNG of the grid.
60 Days Ago
Fireplace meat setup
60 Days Ago
Added Bread 4K Textures
60 Days Ago
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60 Days Ago
Cauldron and skull firepit meat setup
60 Days Ago
3p anim updates
60 Days Ago
Renamed rabbit meat icons
60 Days Ago
Campfire meat setup
60 Days Ago
Bugfix: FullServerDemos - transient entity recording fixes - Use DemoCount instead of ChunkIndex when determing to send snapshots - ChunkIndices reset, so they can rarely overlap for an entity and cause it to not send a snapshot - Reset counter on prefab pooling - previously it could cause skipping of transient entity snapshotting Tests: recorded a bunch of demos in editor
60 Days Ago
Updated honeycomb description
60 Days Ago
Added Pie 4K Textures
60 Days Ago
small correction on trigger static list initializing wrong with excludelayers optim disabled
60 Days Ago
merge from visual_cooking_conditionls_merge #114724
60 Days Ago
Fixed LODs on: Honey Jar HiveNuclei Honeycomb
60 Days Ago
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60 Days Ago
added cooking contional textures, materials and prefabs for bread and pies - adding to branch cause im not sure i trust the shelf
60 Days Ago
cherrypick 114515 - CoarseQueryGrid causing crash on server disconnect
60 Days Ago
Horse meat icon mipmaps
60 Days Ago
Updated Bee Grenade World Model to use correct materials
60 Days Ago
food events wip
60 Days Ago
viewmodel - added new base idle (no waving around of fingers that make the jar defy gravity)
60 Days Ago
3p updates - added bespoke override controller - hooked up intial 3p anims (bigger grip and no pull pin action) in controller - set entity to use new override controller - scaled up mesh to match viewmodel sizing (1.3)
60 Days Ago
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60 Days Ago
update tech tree script for isSelected opacity
60 Days Ago
bee grenade icon update
60 Days Ago
- Prevent tiger reacting overly aggressively to fire - Simplify fsm
60 Days Ago
Refined the honey SSS parameters to fix it sometimes glowing too hard in certain lighting conditions.
60 Days Ago
merge fron crafting_update
60 Days Ago
Setup all meat prefabs Setup BBQ cooking visuals
60 Days Ago
Experiment for with other fire reactions to find most intuitive one
60 Days Ago
move lock icon to top left on the tree
60 Days Ago
Added Bee Grenade Glass Gibs
60 Days Ago
Bugfix: ServerDemoPlayer - skip the auth flow when playing the demo - also index packet logging messages - makes it easier to sort out order of things in editor logs Seems the simpler thing to do for now. Tests: played back staging demo - much less error spam
60 Days Ago
More consistent fire reaction
60 Days Ago
Additional server-side pie consume check. Pie entity bounds fix.
60 Days Ago
Created Place Holder Bee Grenade Icon
60 Days Ago
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60 Days Ago
missing .mat because plastic is plastic
60 Days Ago
merge from main
60 Days Ago
merge from tugboat_sinking_parenting_fix
60 Days Ago
fixed bear meat and chicken raw having spoiled material value enabled. deleted unused fish material
60 Days Ago
setup parenting volumes on tugboat that allow swimmers, gives better behaviour when the boat is sinking
60 Days Ago
Make unreachable behaviour more consistent in how the tiger reacts to being aimed at
60 Days Ago
- Fix tiger giving up on stealth to charge as soon as the player climbs on something - Fix tiger responding very differently to same player actions when the player is standing on something
60 Days Ago
merge from crafting_update
60 Days Ago
Fixed the rendering issues with the bear-snow.decal material
60 Days Ago
assigned glass diff for cooking workbench
60 Days Ago
Updated Bee Grenade World Model FBX Updated Bee Greande World Model Textures Fixed Bee Grenade Projectile Disappearing After A Certain Distance Folder Tidy Up Aswell
60 Days Ago
Meat cooking client prediction and server reconcilliation, wow
60 Days Ago
Updated the deferred decal renderer to make it update its transformation matrix correctly when editing it within the scene view