133,448 Commits over 4,293 Days - 1.30cph!
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Tidied up renderer class and a setup a test.
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Added static tile renderer classes
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wall.external.high.wood static version for monuments
re-made wall.external.high.wood to current visual standards
Fixed jerrycan clipping on rowboat
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merge from wood barricade
motor shop set dressing backup
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Added DropZone prefab for custom map makers - modding dir
Fixed broken LODs on industrial_bld_d
Use LOD1 for guide placement on external wooden wall - helps visual placement
Merge from thirdpersonskins (fixes skins not appearing on some third person models)
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Added car key item. Plus minor edit to door key description.
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Fixed some weapons not aligning properly when using ironsights on ultrawide resolutions
Put the z offset that solves the clipping issues at ultrawide resolutions behind the graphics.vm_fov_scale convar so we can fully revert back to the old weapon look/feel
Adjust car steering speed, max speed
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Disallow players placing items into minecart container
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backup scenes, applied changes to the lighting prefab inscene
bandit helipad progress backup, setup area for second vendor upstairs at the back, lighting pass, coms mast models
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