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133,448 Commits over 4,293 Days - 1.30cph!

6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Stop the BigWheelGame throwing errors on listen server: Remove client-side terminals from the server-side terminal list.
6 Years Ago
Merge camera culling change from Vehicles -> Main
6 Years Ago
Phrases
6 Years Ago
Save++ Protocol++
6 Years Ago
merge from /vehicles
6 Years Ago
Cull the Vehicle World layer on the main cam
6 Years Ago
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6 Years Ago
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6 Years Ago
Force adjustment
6 Years Ago
Steering and damage adjustments
6 Years Ago
Final collision adjustment
6 Years Ago
Use prevent building box collider on the static car lift, matching the deployed version
6 Years Ago
Transfer chassis damage evenly between modules
6 Years Ago
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6 Years Ago
Collision damage adjustment again
6 Years Ago
Collision damage changes. Catch large damage events more reliably
6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
Immediately after instantiating the UI, disable its root game object, then enable it again. The time spent in UI every frame will then drop by 0.5ms.
6 Years Ago
Adjusting collision damage after testing
6 Years Ago
Use a zero-time invoke on collision damage to avoid potential errors due to the restriction on DestroyImmediate calls via OnCollisionEnter
6 Years Ago
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6 Years Ago
Increase average collision damage further
6 Years Ago
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6 Years Ago
Fix car collisions only doing 10% of the damage they should be, due to protection properties. Ignore protection.
6 Years Ago
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6 Years Ago
Add Vehicle World layer to the Main Camera culling mask.
6 Years Ago
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6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Add EnvironmentVolumeProperties to WhatUsesLayer
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Save/load dof dist with camera state
6 Years Ago
merge from building_blocks_2020_surfacefixes
6 Years Ago
Merge from main
6 Years Ago
Set LaserDetector to use Vehicle World instead of Vehicle Detailed as well
6 Years Ago
Have pressure and landmine pad look at Vehicle World layer instead of Vehicle Detailed
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Merge physics branch -> Vehicles. Splits Vehicle Movement layer into two layers: Vehicle World, which handles world collisions, and Vehicle Detailed, which handles bullet hits and player movement. Vehicle Movement became Vehicle Detailed, and the unused (TBC) Reflections layer became Vehicle World.
6 Years Ago
Spiral stairs + ramp surface type fixes
6 Years Ago
Fix PatrolHelicopter realmed remove