133,117 Commits over 4,293 Days - 1.29cph!
[D11] Fixes oxygen sprite to be 128x128
█ ▇▆▇▍▊▇█ ▅▇▄ ▋▋▋ ▍█▅▆▋▅ ▉ ▋▉▇ ▅▉ ▇▇▆▊▇▆▆
[D11] reduces hudicons to 170x170
[D11] reduces hudicons to 170x170
PathInterpolator.GetTangent uses Vector3.Slerp instead of Vector3.Lerp
[D11] reduces GameTypes sheet so icons are 128
[D11] reduces GameTypes sheet so icons are 128
[D11][Art][#3459] Third person guitar model can't be seen while in first person
[D11] Resizes map icons sheet so icons are 127x127
[D11] Resizes map icons sheet so icons are 127x127
[D11] resizes respawn sprite sheet so icons average (204x192) and respwnicons sheet so icons are 128x128
[D11] resizes respawn sprite sheet so icons average (204x192) and respwnicons sheet so icons are 128x128
[D11][UI][#3489] Fixed nav bar overlapping text
[D11] reduces sprite sheet to 1024 (icons now become 170x170)
[D11] reduces sprite sheet to 1024 (icons now become 170x170)
[D11] Fixes asset bundle path for editor emulated asset bundles on editor builds
[D11] Fix for gas station Cave material error
merge from Lunar_2020_new
More composter prefab setup
▍ ▌▍▊▄█▉ ▇█▅▌▉ ▊ ▆▉▋▍▊▅ ▊▊▇▌ ▊▄██▋▅▌▅█▇▇▄▉▇▋ ▋▅▌▋█▄▉▍▄▊▄ ▋▍█▌▅ ▉▉▄▆ ▉▊▍▋▅▉▄
Ceiling lights now check+refresh growables not plants. Fixes. Manifest.
cherrypicking Lunar 2020 menu (45645) to Lunar_2020_new
Lunar 2020 menu background video
Fixed 1mod storage item ref
▋▉▇▍██▍▇█▆ ▍▇▅▄▍▋ ▉▊▍▉▉ ▇█ ▌▆▆▉▌▍█ ▆▇ ▅▅
▆▆▊▋▍▉▉ ▌▇▌▆ ▉█▉ ▆▅▅▄▍▅█ ▅▆▉▅▊▊ ▅▋ ▊▌▅ ▋▅▍▅▍▉ ▆▄▌ ▆▆▄ ▋▄▍▉▅▉ ▌█▆▇▋ ▄▍
▅▊▆▆▄▋ ▊▌▄▅ ▋▍▄ ▉▌▌ ▆▌▌▇▅▊▍
▅▄▌▌▅▄ ▋ ▌▌▇▇▇ ▊█ █▊█▉▌ ▉▌▅▊ ▅▋ ▄▆▋▉█▇▄▅▄▉ ▍▊ ▌▉▌▌ ▅▍▊ ▊▉ ▉█▋▄█▊▇▉▍▍█▋▄▅▌▄▆█▄▆▆ ▊▍ █▄▉▄▄
▊▋▅▊▋▅▆▇▋▄▉ ▊▍▍▋▄▄ ▍▋▆▋▍█▋▊█ ▇▄▇▊▄▌
Update protobuf generate batch script to stay open if there was an error
Add spawnhere command to spawn entities at the player's position and rotation (or a given world rotation)
▉ ▊▇▋▍▊█▇▆▉▊█▆▌▍▉▇█▊ ▊▆▍ ▋▇▆▌▍▊▆▇ ▉▋▅▍▋▋██▋ ▍▍▋▅▄▄▅▌▇▆▇ ▌▇ ▋▉▍ ▉▌▍▉▄▋ ▌▅ ▌▄▌ ▇▇▅▅▄▍ ▋▋▊ █▌ ▋▇▅▍▉▇▌▉▅▄▊▄▅▍▉▍▊▆▅▊▆▄▅▋▉▆ ▄▇▍▉▄▌ █▋ ▄▊▇ ▅▅█▆▆▌▌▋ ▇▍▆▉▍▅█▉ ▌▉▋▅ ▇▇▆▆▉▉▉ ▍▌ ▉█▌ ▌▉█▄▊ ▇▍▅▆▄▆▇
▍▇▊▉█▋ ▄▌▄▅▌ ▋▉▇▆▌▍▌ ▊▆ ▄▊▊▄▅ ▅▄▍ ▍▉▅█▋ ▌█▋▊▋ ▉█▆█▉▍▉▆ ▉▇▅ ▆▋▍▄▆▋▇ ▊▊█▆▋▄▍▉▄█▍▊▍▉▆ ▅ ▇▆▄▊▅ ▊▉ ▍▊▊▌ ▋▌ ▆██ ▅▅▄▄▇ ▆▊▅▉▄▍▅▆▌█▊ ▍▉▉ ▋▆▄▅▄ ▅ █▊▄▅▅ ▊▋▍▉█▌█ ▆▌ ▄▉▌▄▅ ▋█▊▋▆▆ ▋▆
Extra debug, and add one-frame wait to module add on the server as well.
▍▋▆▅▉▄ ▅▌ ▌██▅▅▇▌▊ ▄▊▉█▌▅ ▆▇ ▍▍▇▋▇▍█▍▍▌▋▊▍▇▅ ▆▊▍ ▇▋██▌▇▍ ▍▉ ▄▉▌▇▋ █▍▅▊▊▇ █ ▌▄█▆ ▇▊▅▊▊█▇ ▌▍▌▉ ▌█▄▄ ▌██▇▇▄ ▉▍ ▅▄▆▉ ▉▇█▉▊▄▆ ▉▋▋▆▌▉▆ ▄█▍▌ ▄▋▊▊▉▄█▊▄▅▌ ▊▄▉█▍▋▉█▆▌▌▅▉▆▄▅ ▊▌▅▍▅▄▆ ▄▉▍ ▌▋█▅▄▍▅ ▋▄ ▋▋▇▊█ ▉▍▊▍▅▉▅█▉ ▍▋▌▌▅▊ ▊▋▉ ▍▄▌▋▄ ▅▌▍▄ ▋▆ ▇█▇ ▅▊█▅
██▉▍▅ ▅▊▇▋▄ ▊▇█▌▅ ▄▊ ▄▉▅▊▍▅▍▌▆ █▅ ▅▅▄▊ ▉▌▇▉ ▅▋▄▊▍▊▌ ▉▍▊▉ ▇▌▌▇▉ ▌▊▅█▇▉▄▌▊▉▆▉▄
▌ ▉█▆▋▉▇▌▇▍█▄█▆▄▅ ▇▅█▍▆▆▉▍ ▉▇▍▆▆▋
Additional debugging for the live server
Ocotillo bushes / dry and green variants / LODs / impostors / prefabs
Fixed road_asphalt_2 missing spec map assignment
Increased supermarket and gas station target count from 2 to 3
Abandoned cabins (swamp_c) is now a tier 0 monument