108,525 Commits over 3,867 Days - 1.17cph!
Fixed reporting the same crash twice
Removed noise from alpha setter
Cleaned up some code
Exposed some alignment options in all procedural placement scripts
Fixed an issue where terrain anchors would reject suitable positions
Added micro cliffs (no reason to feel bad, cliffs - I've been told size doesn't matter)
Align swimming decor to world up vector
More cleanup, object layer adjustments (static rocks that should receive grass are now on terrain layer)
Porting over a shitton of new assets to the procedural map
Cleaning up some shit
Decal shader
Perf/Memory tweaks
tweaked some chicken/bear anims;
improved the 3rd person deploy / reload animations for ak47
Updated RustNative
Updated noise bindings
Updated heightmap generation
Added test mountain prefab
Another dumb player spawn fix
Tweaked performance report
Optimizations and error fixes
Changed splat mapping algorithm to take advantage of the new biome coloring (still some broken stuff to iron out)
Layer culling tweaks
Enforce building skin layer
Fixed parallax in PVT mode
Improved the wolf attack animations
improved a bunch of viewmodel screen shake effects for all of the melee attacks. (reduce the exposure of the floating arm)
fixed a bunch of melee attacks that were showing missing polygons
Fixed terrain splat biome-based tinting
Fixed black terrain when enabling PVT on OSX
Removed debug line drawing
Fixed default ragdoll parts
Made cargoplane/airdrop/bridges/monuments visible at longer distances
Slowed down cargo plane
Some Clientside profiling
Fixed stability system not marking some surrounding blocks as dirty
Updated LegacyLevel to work with latest changes
Terrain shader consolidation mega merge; removed deprecated terrain shaders, now using only one; reorganized
PVT merged 4 cache textures into 1; better TerrainExtension integration; now enabled via keyword toggle
Deprecated PVT_Terrain, moved functionality to TerrainTexturing; lowest quality base texture now works on legacy mode as well
Changed Terrain_Color to Terrain_Alpha; updated shaders from 4 chan color to 1 chan alpha
Updated TestLevel; Procedural Map updated via script
fixed the water splashes (they don't glow in the dark anymore)
Conditional model sorting perf fix
Invisible player fix (hopefully)
Spectator mode fix (hopefully)
Fixed death info not being passed to OnKilled
Fixed ragdoll update perf
Eating effect broadcast bug
Made iso noise more subtle
Decor parameters & scene stuff
some tweaks to the 3rd person jump animations
and 3rd person rifle deploy / reload animations
Theoretical fix for invisible players
Added climate prefab to TestLevel