reporust_rebootcancel

141,244 Commits over 4,383 Days - 1.34cph!

7 Years Ago
Set short circuit flag on OR and XOR switches as well as electrical combiner
7 Years Ago
[D11] [UI] Respawn Screen no longer snap focus back to "Random" option after transition finishes.
7 Years Ago
Fixed not cleaning up after stopping a demo, causing exceptions when joining a game or playing another demo
7 Years Ago
merge from /map_improvements
7 Years Ago
fixed loading menu typos
7 Years Ago
Fixed Korean text being invisible on some buttons
7 Years Ago
Added buttons to open the log file + folder to console screen
7 Years Ago
merge from /hapis_reconnect
7 Years Ago
progress
7 Years Ago
[D11] Nukes script... this is actually an option within Unity prefs->general->script changes while playing
7 Years Ago
Rename StandardVehicleModule to BaseVehicleModule
7 Years Ago
Get rid of "IsUIInteractable" ItemDefinition property that "dummy item" slots are using. Feels too close to a hack, need to do this a better way.
7 Years Ago
Ignore item interaction if the parent canvas group is set to non-interactable
7 Years Ago
Clamp the players perspective in third person to a more sensible range, fixes instrument clipping through the legs when looking straight down
7 Years Ago
Exposed sharp keybinds to options menu
7 Years Ago
Added an audio.instruments volume convar (not exposed in settings yet)
7 Years Ago
Still allow notes to be stopped if the player has separated from the instrument (might fix notes continuing to play forever)
7 Years Ago
Reword vehicle edit info message
7 Years Ago
Removed the allow simultaneous notes flag and just set the flute to only play one note at a time
7 Years Ago
Enable update while offscreen on the players body meshes while they are in third person (only if local player) Fixes the hand/arm meshes disappearing for a frame or two when quickly looking up/down
7 Years Ago
Exception checking in UpdateHeldProps
7 Years Ago
Added a max concurrent notes field, set to 3 Stops the oldest note playing if a new note is played that exceeds this value
7 Years Ago
Set garage interaction to occupied/available correctly, and kick player out of interaction if it's no longer valid.
7 Years Ago
Edit "Modular Cars" inventory loadout
7 Years Ago
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7 Years Ago
Switch team UI coloring to always show offline players in grey, even if they're dead
7 Years Ago
Added a comment to StorageContainer "OccupiedCheck", as its return value confused me a bit
7 Years Ago
Merge from main
7 Years Ago
Remove overriding of some health methods in the chassis
7 Years Ago
Merge from main
7 Years Ago
Reinstate vehicle edit UI after merge
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
Update vehicle edit UI prefab
7 Years Ago
Merge Vehicle UI branch back into Vehicles
7 Years Ago
UI now refreshes correctly when a new chassis is added to the lift while already looting
7 Years Ago
[D11] adds a script to stop import of c# scripts when in play mode
7 Years Ago
Material update from main
7 Years Ago
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7 Years Ago
Fixed converter emisison property not found on some materials
7 Years Ago
Debug manifest not loading
7 Years Ago
tuba world model culling early fix
7 Years Ago
[D11] Switch Physics to Multibox Pruning Broadphase
7 Years Ago
[D11] [UI] Research table now correctly only allows one user and does not show the "Use" prompt if a user is already occupying the research table.
7 Years Ago
[D11] [UI] Fixed placing rotated items not taking actual rotation offset into account.
7 Years Ago
[D11] New optimised version of cache cleaner.
7 Years Ago
Hero updates
7 Years Ago
[D11] Changed to use correct function call.
7 Years Ago
[D11] Fixed Iceberg and Ice Lake
7 Years Ago
[D11] [UI] Fixed look at input prompt not showing correct icon based on platform.
7 Years Ago
[D11] Model Updates - Art Optimisation