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108,526 Commits over 3,867 Days - 1.17cph!

10 Years Ago
New repair bench check in.
10 Years Ago
Splat mapping tweaks
10 Years Ago
Minor rock fixes
10 Years Ago
Decal culling
10 Years Ago
Fixed `server.seed 111111111` resulting in seed `111111112` and various related issues
10 Years Ago
fixed an incorrect lod switch
10 Years Ago
Twig roof new slope, added a global LOD, Added Gibs
10 Years Ago
Added generic versions of the rock materials (those are the ones that will be parameter-adjusted using property blocks) Rock prefab updates and tweaks Terrain raycast tweaks
10 Years Ago
Retired the concept of overlay splats (there are smarter ways)
10 Years Ago
Tweaked prefab mountain scale
10 Years Ago
Removed some deprecated code from SpawnFilter
10 Years Ago
Stone roof/Wood roof ~ Moved to new slope, added a global LOD, Added Gibs
10 Years Ago
Decal layer masks Fixed stone constructions being made out of wood
10 Years Ago
WIP - sounds added, trigger working, trigger added to temparate field bushes
10 Years Ago
Concrete bullet decals Profiling PrefabProcess always stores the prefab in a disabled state Disabled steam auth timeout in editor
10 Years Ago
River splat mapping tweak
10 Years Ago
prevented player from flinching in his sleep tone down the view rotation when attacking with melee weapons
10 Years Ago
Radtown loot spawn fix
10 Years Ago
This didn't commit right
10 Years Ago
Tedious resource prefab updates, fixing some minor issues in the process
10 Years Ago
merge from main/riversound
10 Years Ago
merge from main
10 Years Ago
Add sound to rivers
10 Years Ago
bleeding *actually* stops when you are wounded now beartrap more likely to wound
10 Years Ago
Furnace provides comfort Fixed bug where a tool cupboard placed too close to a wall would prevent other blocks from being placed closeby
10 Years Ago
Dead players provide no comfort Sleeping players add half comfort
10 Years Ago
Never wound while sleeping bleeding stops when wounded
10 Years Ago
Updated wounded anim
10 Years Ago
Prefab updates
10 Years Ago
Merge from main
10 Years Ago
Removed default normal alignment and rotation randomization from clutter scripts Updated clutter prefabs (need to align to normal via decor components now)
10 Years Ago
Rock and cliff tweaks
10 Years Ago
quick commit of this morning's work
10 Years Ago
Cliff topology tweaks
10 Years Ago
Roadside / riverside tweak
10 Years Ago
Tweaked path side placement
10 Years Ago
Refactored ProceduralComponent system to use two passes (pre pass and final pass) Increased river vertex count Generate river mesh in procedural final pass Apply terrain modifiers, terrain anchors and decor components before instantiating the prefab Removed some hacky code that's no longer required from the decor and monument placement scripts
10 Years Ago
Grass placement rule tweak
10 Years Ago
Menu tweaks
10 Years Ago
Shader warmup
10 Years Ago
Added Ionic.Zip dependancies
10 Years Ago
Tweaked sand splat mapping
10 Years Ago
Made forests in the temperate and arctic biomes bigger
10 Years Ago
Tweaked micro cliff placement
10 Years Ago
Ported new overhang assets to the procedural map
10 Years Ago
Ported the new cliff assets to the procedural map
10 Years Ago
scene stuff
10 Years Ago
Crash Reporter tweaks
10 Years Ago
Microhills. Decor2 fix.
10 Years Ago
Fixed that the terrain raycasting step would override some snow Tweaked some terrain raycasting parameters