reporust_rebootcancel

135,155 Commits over 4,444 Days - 1.27cph!

2 Years Ago
Merge from condition_based_unlock
2 Years Ago
Override CanHit
2 Years Ago
Finished initial implementation
2 Years Ago
I've made it worse but the lights are using the correct UV on the glass now. Petur please save the day
2 Years Ago
Rearrange placement checks so "Can't Place On Road" always shows first
2 Years Ago
Fix SocketMod_RoadCheck not checking for custom tags
2 Years Ago
Use new custom tag system since Ring Roads already use the "IgnoreCollider" tag
2 Years Ago
Block all 4 barricades from being placeable on concrete roads (inside or outside of monuments) but allow it to be placed on dirt paths / dirt roads
2 Years Ago
Tag all generated road meshes with "Road" tag (ring road) Add new component "SocketMod_RoadCheck" which prevents building on roads
2 Years Ago
Optimized probably 20-30 mb out of the texture sizes. Should look about the same. Fix if weird/noticable changes spotted.
2 Years Ago
Fix road check so it works on both TerrainCheck and SphereCheck (different prefabs use different building checks)
2 Years Ago
Unlock and destroy handcuffs when reduced to zero condition
2 Years Ago
Applied Matt's blinker fix.
2 Years Ago
Allow barricades to be buildable on roads
2 Years Ago
Add support to allow prefabs to be placed onto roads
2 Years Ago
vm handcuffs - blendshape setup for scaling up cuffs when wearing gloves
2 Years Ago
condition based unlock progress saving
2 Years Ago
S2P all monuments
2 Years Ago
Improved wheel traction Default physics layer checks on roadside (Should pickup those roadsigns)
2 Years Ago
manifest
2 Years Ago
merge from building_skins_3/wallpaper
2 Years Ago
Tag trail paths in monuments so barricades can be placed
2 Years Ago
Updated Legacy Wood Log Pile variant FBX
2 Years Ago
Modify the placement checks to take into account the new tag, barricades can now be placed onto rocks inside monuments
2 Years Ago
Imported Legacy Wood Log Pile Models Basic Setup for Legacy Wood Log Pile Prefabs
2 Years Ago
Set the device ID config UI input field to alphanumeric, so it behaves like computer station and ignore any special characters
2 Years Ago
made/setup admire anims for handcuffs viewmodel
2 Years Ago
Add tags to rocks - v2 rocks - v3 rocks - rock formations
2 Years Ago
Add ability to tag all colliders of a prefab - use a component to store the tags if the GameObject already has a tag - add editor tool to add tags to multiple prefabs Add "AllowBarricadePlacement" tag - used to tag colliders on world layer inside monuments that are rocks and shouldn't block barricade placement
2 Years Ago
Setup Legacy Wood Log Pile Materials
2 Years Ago
Imported Legacy Wood Log Pile Textures
2 Years Ago
tweaked colour on light mat
2 Years Ago
Created Legacy Wood Log Pile Folders
2 Years Ago
Merge from hood_and_cuffs
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Merge from merge_fix
2 Years Ago
Rework dynamic pricing system -Track the number of items purchased in a given interval (IntervalHours convar, default 6) -Track an average number items per interval for each sale -At the end of an interval, update all prices. If the average has gone up in the prior interval increase the price by 5%, if it was lower or equal reduce the price by 5% -Make the price start at 300%, so it will naturally tend down at first for a while before it normalises onto the price the market thinks it is worth -Expose the MinimumPriceMultiplier, MaximumPriceMultiplier and StartingPriceMultiplier This removes an array of objects per sale order and replaces it with 4 saved numbers, so this is a big simplification
2 Years Ago
tweaked light position on vendor truck slightly to help avoid ring, tweaked uvs to avoid light bleeding, tweaked indicator colour to be more yellow on rear
2 Years Ago
Codegen
2 Years Ago
fix
2 Years Ago
fixed correct uv channel on transparent emissive , fixed bleeding edge on truck lights
2 Years Ago
Prevent NPCVendorTurrets from corrupting saves again
2 Years Ago
Send price multiplier of sell orders in the data for rust+ (won't be visible for now)
2 Years Ago
Added a parameter to ToBaseEntity to allow destroyed entities to be returned from the registry Use that in TriggerBase to detect destroyed entities
2 Years Ago
merge from main
2 Years Ago
Missing files
2 Years Ago
Created and setup icon for travelling vendor
2 Years Ago
handcuff viewmodel anims updated
2 Years Ago
merge from wireisolation_fix