122,301 Commits over 4,048 Days - 1.26cph!
Another big chunk of bugfixes. (This changeset is functional)
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Debug progress/backup (Not a mergable changeset)
material updates following texture changes
concrete_h +with some moss
re-made concrete_trim textures
Fixed airwolf convo typo
Fixed mission name text UI overflow issues
Update to the train based on feedback
Removed windows
added ladder at the back of the cabin so people dont get stuck as easily
changed the side steps to be ladders but in the same style as the steps
updated collider in relation to these changes.
(need to change the lods too in relation to these changes)
Improved spawns around the rivers.
Various other fixes.
More buglist fixes. (This changeset is non-functional)
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Polished road_decals, asphalt_a, concrete_slabs, sidewalk textures with a sprinkle of gravel/moss
merge from minicopter_lerp_fix
merge from static_building_parts
- The three gauges do something (temporary)
- Adjusted bogie positions to put them closer to the ends of the locomotive, so that coupling points will stray less far from the centre of the track on tight curves
Visuals on the new locomotive monitor, now in widescreen
Locomotive coupling with temp visuals
- Set up fuel interaction for the locomotive. Instead of requiring the player to be on the platform, it has a speed limit for access.
- Fixed player no longer being able to mount.
- The locomotive actually moves now
HMLMG sound import settings, muzzlebreak attack effect, and 3p reload sounds
Static variant of barricade_cover_wood
Fixed chainlink_fence_1x3 using incorrect layer for inner collider
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weapontest auto heal
weapontest no bleeding
added hurtpunch menu option to disable red flashing
reduced red hurt flash by 60%
silencers no longer add directional damage indicators
tighter crosshair artwork
fixed iceAR magazine attachment slot
swapped smg/lr sounds (will all be replaced soon anyway)
Protocol++
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Switched realtimeSinceStartup for Stopwatch
HMLMG - reduced pop on ADS attack
Make the island billboards look better (lit properly, blends in with fog)
Fix island billboards being clipped when far enough away
Fix server full warning never disappearing
spectate headbob NRE fix
added option for disabling hitcross
fixed headshot not showing hitcross
merge from newrecoil - ScreenShake NRE and HMLMG offset fixes
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removed recoilcomp debug text
Show a warning on the hud when approaching an island that is currently full
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material updates following texture changes
re-worked texture sets
concrete_c, asphalt_a, road_decals
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