reporust_rebootcancel

139,501 Commits over 4,505 Days - 1.29cph!

2 Years Ago
fire_cabinet deployed gibs test - not to be merged
2 Years Ago
Update: ImpostorBatch implements IPooled Moved some code around and removed some always-true checks. Tests: during local game hit all new functions in the right order
2 Years Ago
player update. made unique compound bow deploy and fire anims to match viewmodel
2 Years Ago
Temporary Item setup for fire cabinet
2 Years Ago
Updated wallpaper icons and skin list. Repositioned wallpaper WM in icon scene.
2 Years Ago
Buoyancy fixes inside canyons
2 Years Ago
merge from main
2 Years Ago
Don't cull lake water if swamp topology exists Added forgiveness radius when creating the water culling mask to work around slight inaccuracies in the painted topologies (may have to dial this back in the future, so let's try and make the topologies as accurate as possible)
2 Years Ago
merge stability changes
2 Years Ago
Encoded water body type into shore vector w component, instead of just ocean mask Use ocean, lake and river topology to cull water (depending on the water type) TODO: Lakes need lakeside topology around their water volume (covering some of their beach, see Asana) TODO: Oceanside topology needs improving (will do next)
2 Years Ago
reduced max placement distance on DPV - ran socket rename
2 Years Ago
River flow improvements (follows a sin wave on flat terrain) River distance improvements (rivers keep a more reasonable distance from each other)
2 Years Ago
Burst compile the bone jobs
2 Years Ago
Small river width randomization fix
2 Years Ago
WIP clear held entity button, not working for some reason
2 Years Ago
Fixed pose window always saving data to ADS slot Exposed fields on weapons to declare which aim pose data to use Fixed component not working at runtime, can actually see poses in gameplay now
2 Years Ago
Fixed not being able to edit poses
2 Years Ago
Mask out aim poses on deploy
2 Years Ago
Show more fuel on the gauge for small amounts, since it won't often have big amounts in the 500-capacity tank
2 Years Ago
Tweaked values
2 Years Ago
Wrote a new stability system for the DPV
2 Years Ago
Blend out the aim pose while reloading, driven by a behaviour on the state machine rather than a curve on the animation clip import (so we can apply to everything) Update the upgrader script to apply these changes
2 Years Ago
Show a message if the player tries to mount in too-shallow water, instead of just blocking the mount interaction
2 Years Ago
Working Left Hand IK implementation
2 Years Ago
Fixed layer mask of summer DLC pools not picking up dropped items, fixes items not sinking as expected
2 Years Ago
Fixed BuildingPrivlidge.MenuDeauthorize_ShowIf NRE
2 Years Ago
clamped console autocomplete index to the bounds of how many options are available
2 Years Ago
Merge main -> DPV
2 Years Ago
Created LODs and baked LODs for hill cliffs Added batching to all cliffs Added splat masks for hill cliffs Removed jutting cliff material variants
2 Years Ago
Merge from main
2 Years Ago
Updated AO on subway
2 Years Ago
Missed some diamond wallpaper files
2 Years Ago
Created tiling blue diamond wallpaper, compatible with Wainscotting A. Updated Wainscotting A wallpaper to match. Updated skins list. Changed glossiness of venetian plaster set. Downressed some supporting textures in wallpaper set.
2 Years Ago
Clean up test scripts
2 Years Ago
Hook new wolf growl anim, make animator state generator case instensitive
2 Years Ago
Rewrite PooledList to be IPooled and IDisposable, allowing it to be part of using statements and free itself when leaving scope
2 Years Ago
committing texture meta that plastic desires
2 Years Ago
weapon updates - set events to use revolver sounds for now - ironsight updates - anim updates - set up ADS anim versions in the viewmodel animator
2 Years Ago
merge from wallpaper
2 Years Ago
Include latest skins when using setwallpaper command
2 Years Ago
Tweaked wallpaper textures aniso levels
2 Years Ago
Enabled mip map streaming for all wallpaper textures
2 Years Ago
exported Wolf_GrowlRunToWalkBack animation
2 Years Ago
Update: convert PositionLerp to IPooled Previously implemented as IDisposable, so this was a straighforward switch. Tests: ran a local 2player game, forced the client to disconnect - confirmed EnterPool got called
2 Years Ago
added skin constraints to left him as well
2 Years Ago
Make sure we aren't setting wallpaper on incompatible blocks when using 'ent setwallpaper' command
2 Years Ago
burstcloth - made skin constraint editing less messy
2 Years Ago
burstcloth - added skin constraints to allow explicit separation from defined points on skinned mesh without needing projected collision - works alongside collision constraints, but allows solving explicit issues like knee clipping without having to rely fully on it - applied to hazmat prefab, also reset bone positions
2 Years Ago
Fixed 35-40 calls of TerrainWaterMap vs. WaterLevel
2 Years Ago
-Collision for Fire Cabinet -Added Wall mount model, material, textures, LODS