122,719 Commits over 4,048 Days - 1.26cph!
Bump anims triggered more often, especially at low speeds
Subtracting SteamNetworking_MultiLane_3 while we're waiting for a hotfix for certain servers no longer showing up in the server browser
fixed oil hunt mission reward only being 50 scrap
horses now trigger pressure pads
Updating steamclient libraries to latest
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Pet bar icon can now be set per pet, in its command list.
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Merge Main -> MagnetCraneUpdates
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Higher threshold for bumping
At minimum strength, still weight the animation at at least 30%
Changed snowmobile bump animation to use layer opacity
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Average the bump anim velocity values a little - compare the two most recent with the previous two
Footstep placement bug fix.
merge from server_browser_tag_filter
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combat state design files, pet command list update.
Fix for pet not getting released correctly clientside
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Allow bumps to play a little more often
New (better?) bump anim trigger code
Scrap the recent velocity array, use a single value instead
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Only bump on velocity reductions
Improved PlayReactionAnim parameter code
0 forwardReaction value by default
Start a new bump reaction if we're not already reacting, else just modify the parameters as it plays
New bump reaction animation code. Also changed sitReaction from a bool to a trigger.
Make the tag query exclude unselected options for mutually exclusive tags
Example: searching for monthly will exclude biweekly and weekly in case some server has all of them specified for some reason
Also fix servers not refreshing when changing tag filters the first time
Merge from keycard_anim_improvement