122,702 Commits over 4,048 Days - 1.26cph!
Added basic tessellation support, more foam improvements
Pet bar no longer assumes we're actively controlling a pet just because the pet exists.
Refactor code for getting/setting pet image so it can be used anywhere.
Added BuildingDark and BuildingVeryDark environment type
- Fixed magnet crane arm movement speed being affected by physics delta.
- Fixed magnet crane arm movement speed also being affected by dropped physics frames when exceeding maximumDeltaTime (capped to avoid massive moves if the server stalls).
Reordered player animator back to the old gesture order - fixes broken gestures from recent merge.
Updated index for LayerPlayerGesturesUpperBody and LayerGestures to the new order. Now using a constant instead of a GetLayerIndex for LayerReactions to match the existing style.
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Enable arms mesh on minicopter driver seat, modular car driver seat, duo submarine driver seat, scrap transport heli driver seat
Adjusted cutoff value
Clean up IK script
Remove test change on mobile phone viewmodel
Subtract
68730 68748
Remove more vm assets
Subtract
68861, flag is needed
Only do Update ticks when the magnet crane is in use or moving
Removed unused magnet on/off flag
Merge Main -> MagnetCraneUpdates
no longer allow crates to spawn if a player is intersecting the spawn point RE tacularr
Fixed server compile - unused variable
Okay, actually one more final edit
One final bump animation edit
East and south coastline splatting & related sculpts
Bump anims triggered more often, especially at low speeds
Subtracting SteamNetworking_MultiLane_3 while we're waiting for a hotfix for certain servers no longer showing up in the server browser
fixed oil hunt mission reward only being 50 scrap
horses now trigger pressure pads
Updating steamclient libraries to latest
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Pet bar icon can now be set per pet, in its command list.
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Merge Main -> MagnetCraneUpdates
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Higher threshold for bumping