127,699 Commits over 4,109 Days - 1.29cph!
▍▌▍▄▉▋▅▍ ▆▊▅▄▇▅ ▌▅▄ █▌▍▍▋▆▇
█▉▆▌ ▅▌▋█ ▅▆▇▆▊ ▊▅▉▉▌▌▉ ▌▉ ▄▍▄▊▄▄ ▊▍▉▋▍
▍▆▉▉▊▍▆▍_▄▍▊▉ ▍▅█▌▅ ▆▋▅ ▊▆▍▊▍ ▍▆█▇▅▆█▉▍, ▍▊▅▉▍ ▌▍▄▇▊ ▋▍▌▊▄ (▄▆▇ ▌▉▅ ▊▇▍▊▊▋ ▌▊▌▊▆ ▍▍▆▌▊▊▆▍?)
▇▇█▍▇▇ ▍█▊▋█▅▌▉▇ ▄▍▇▋ ▄▆▉▇▉▊▄▊▉▉ ▋▅ ▊▇▍▌ ▉▋▉█▅ ▊▆▊▇▅▆▌▉▋▊ ▌▍▊▍ ▉▌▍▌ ▆▆▋▇▍ ▍▊▋▌▍▊▌
Resetting at the start of each cull routine.
▋▇▉█▅▆▌ ▍▋▆▆▊ ▄▍█▊ ▍ ▄▉▇▇▌▆▅▄, ▉▊▆ ▉▄▉ ▌▉▋█ ▆▍▋▆ ▅▆▆▊▉█▅██▄, ▋▄▌▉ ▉▅▍▅██▊ ▊▉▇▋ ▊█▅▇, █▆▋▆▋ ▇▄▄▅▊▊▌▅ ▅▅▌ ▄▋ ▆▍▉▉▅█▇▊▉▊▍▍▌▍▍ ▄▍ ▌▍▌▄▆█▄ ▋█▋▉█ ▉▇▉▊▍▆▅
▅▄▌▆▋, ▇▇█▊▌▉▍▇█▋▄ ▉██▍▆▉ ▄▋▍▍▋▊, ▆▆▅▉▅▋ ▄▅▄▄▄▉█▍ ▄█▍▆ ▄█▍▉▍ ▇▌ ▇▍▊▍▄▇▌▊ ▋▅ ▇▊▍▋▊▇▉▍ █▇ ▌█▆█ ▊▌▊'▌ ▆▊ ▋▇▌▋▋▋█ ▅▄▋▆▍▋
progress backup - vendor external walls/gate
Stopping overlapping jobs
Get rid of two every frame allocations in ServerMgr.Update
Get rid of 0 length array allocations in Poolable
gate.external.high.wood static version for monuments
re-made gate.external.high.wood to current visual standards
Working on keys/locks, removing some old commented-out code
Added a new MidiConvar system to map convar commands to midi inputs (buttons and knobs)
Adds "BindKnob" command to map a knob to a command with a float value (eg "BindKnob 0 graphics.fov 70 90" to bind knob 0 to the fov)
Adds "BindKeyOn" and "BindKeyOff" to bind a midi note (eg BindKeyOn 60 "graphics.dof_debug true" and BindKeyOff 60 "graphics.dof_debug false")
Commands are automatically saved and loaded
Updates to vehicle lift repair UI, as well as UI setup for creating car locks and keys, or removing a lock. Reverted RepairBenchPanel to the version from earlier Main, and it no longer needs the Vehicle-branch changes. Protocol++.
▇▆▋█ ▌▄▉▍▄▄ ▍▋█▊▊ ▍▄▇▅▌ █▇▌▆▊▉, ▉▉▋▋▇ ▅▍ ▇▉▊▇ ▆▌▆█ ▇▊▍▄▋ ▊▆▋▌██▇▊ ▇▄▇ ▉▌▆█▍ ▆▆▊ ▌▌▄ ▅▄▉▌█▍▇▅▋▍▅▌▌ ▇▌ ▌▇▌▋▆▍▉ ▆▋▇▉▋ ▉▅█▆ ▆▍▊▅▊ ▆▉▄ █▇▆▇█
▇▍█ ▅▄ ▇▌▌▅▊▄ ▉▌▌█▍▅ ▌▍▇▊▍ ▍▆ ▅▆▉▋▌▆▌▋▆▋ ██ ▅▊█▌▉█▅
▇▊▇▄▍▆ ▊▍▋▇ █▆▄▊▆ ▊▆▅▄▅▆▌▉ ▉█ ▆▌▇▅▅▊ ▉▄▇▌▉, ▊▌▉▄ ▍▌▉▋▄▄ ▍▆▉ ▊▆▉▍ ▆▍ █▅▌▊▊█▆ ▋▊▊▌ ▅▋▋▋▍ ▇▉▄▅█▇▌▉
Various hit FX iterations.
Added more bespoke effects for certain material/attack combos.
Material improvements.
Merge cleanup (custom material support)
▅▆▋▇▇▆▄▌ ▌▇▊▍▉█▊▊▌/▅▌▄▅▍ ▅▋▊▅▍▇ ▍▋ ▊█▌▅▄▅▄ █▅▉▌▊ ▍▌▋▍▆▅▋▉ ▆▍▅ ▊▇▆▅▄▊▆.
▊▍▄▅ ▌█▊▇▊▍ ▌▅▌▍ ▍▄█▉ ▌▊▄▊▍█▉█ ▅▋▊▍▇▆█ ▅▋▅▆▋▍▍ ▄▇ ▇▊▆▄ ▍▄ ▊█▅▉██▅▍▍▊
Tidied up renderer class and a setup a test.
▌▉▊▍▅▆ ▌▌▌█▌█▉▅█▊ ▅▆ █.▌ ▄▍█ ▅▄▌▆█▉▌ -▋ ▆█ ▋██▋ ██ █▉▅▋▍▇ ▌▌▌▅-██
Added static tile renderer classes
▋█▌▄▇▋▄▌▇▍ ▌▇▌▄▊▅, █▋▇▆▉▄▋, ▋▊▆▋ ▍█▊▆▆ ▌▊▄▇█▋▋
▉▊▊▋▉▉█ ▌▉▋ █▊▊▍██▍ "▄▅ ▍▋▉▋▊▅▇▊▆ ▋▌ ▄▊██▍▄█▊ ▋▋▌▇▄▌ ▄▄█▊▅▅ ▆▆▆▇▅▄▌▍▊ ▅▍ ▅▄▋▋▌ ▆▆▍█ ▍▆ ▇▇▄▇"
wall.external.high.wood static version for monuments
re-made wall.external.high.wood to current visual standards
Fixed jerrycan clipping on rowboat
▌▄▇▌ ▉▊▇▇█ █▌▊ ▉▆▅▋▅█▍█▉▇▆▉▆, ▊▌▊▆▉▋▆▌▆▌▊ ▄▉▅▊▍▌, ▍▌▇▅▇▉▇▍ ▆▆▊▉▇▉▋▌.
merge from wood barricade
motor shop set dressing backup
▋▌▉▄▋ ▅▉▇ ▍▍▌▉▋ ▅▇▆ █▍▌▍▍▇▉▅ ▌▄█▆▅▇ ▆▆ ▅▅%
██▋▌ █▇▌▋ ▊▇▆▊▄█▍▇▋ █▋▋▉