reporust_rebootcancel

127,053 Commits over 4,109 Days - 1.29cph!

5 Years Ago
[D11] Fix for radtown slod root
5 Years Ago
Removed updated variable
5 Years Ago
Fixed a few issues with deferred decal class. Needed to add update method for when they get parented.
5 Years Ago
[D11] Revert tree change
5 Years Ago
Fixed NRE in WindZoneExManager when a main camera does not exist
5 Years Ago
[D11] Fix null ref when quitting win64 build
5 Years Ago
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5 Years Ago
[D11] [#373] The gun's magazine waits for a new clip from server before allowing a next reload.
5 Years Ago
[D11] Fix to bug 4133 - No light being emitted from Underground lights.
5 Years Ago
[D11] Bug 4125 - Jacket Colour Changed to Grey
5 Years Ago
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5 Years Ago
Profiling
5 Years Ago
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5 Years Ago
merge from animalartupdate
5 Years Ago
Just wrapped around some third party stuff as a stopgap.
5 Years Ago
[D11] Ignore the worldsetup bundle on the client.
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
[D11] - Tweaked company logo placement / Desert colour grading / toned down the chromatic abberation effect
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
[D11] Remove ratings from BETA manifest
5 Years Ago
[D11] Master build compile fix
5 Years Ago
final phrases pass
5 Years Ago
[D11] Serialised -> public
5 Years Ago
[D11] Fix to bug 4124 - Snow Biome Rocks were not snow capped.
5 Years Ago
[D11] Server compile fix
5 Years Ago
Removed some logs from TriggerVehiclePush and a ToArray that might not be needed
5 Years Ago
Added impact effect when colliding with AI in a car
5 Years Ago
TriggerPlayerForce can now push away AI (will only work if navmesh is enabled on the server)
5 Years Ago
All remaining impact VFX, sans generic & water, pending shader stuff. Related file sorting & cleanup.
5 Years Ago
Fixed sprinklers not applying saturation if they were on while a server restarted
5 Years Ago
nvg sound polish
5 Years Ago
Fix compile
5 Years Ago
Fixcars command now correctly replaces engine internals on a real server. Had a lingering #if UNITY_EDITOR flag
5 Years Ago
Fixed foliage lighting in forward mode Fixed rock shading in forward mode
5 Years Ago
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5 Years Ago
[D11] Fixing the compilation error in server builds.
5 Years Ago
Optimized NVG effect (now single pass)
5 Years Ago
[D11] Procedural water prototype II - two meshes via a mesh render.
5 Years Ago
ch47 land drop fixes
5 Years Ago
fixed NVG working through CCTV Cameras fixed NVG on sound playing when changing clothing
5 Years Ago
new scope/goggle overlays
5 Years Ago
Stop objects popping in when you wake up due to occlusion (probably won't fix all the streaming issues)
5 Years Ago
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5 Years Ago
Fix for missing translucent materials on instanced objects
5 Years Ago
recipe caching, lookup/search optimisation.
5 Years Ago
[D11] + Fix to LOD3 vertex material on BBQ
5 Years Ago
Standardised all building walls and floors thickness through a shared set of colliders on the 'usable' layer. Tier specific colliders are set to shootable, etc. This should solve objects destroying on walls on upgrade and others
5 Years Ago
[D11] Fix scheduled events