reporust_rebootcancel

107,043 Commits over 3,836 Days - 1.16cph!

6 Years Ago
player deployables and wire entity baseline
6 Years Ago
merge from main
6 Years Ago
Nuked unused meta
6 Years Ago
Added normal offset control to rust/std+wind shader variants
6 Years Ago
[D11] minor optimisation, NeedsProcessing was always getting called twice.
6 Years Ago
[D11] Missing Translation
6 Years Ago
[D11] [UI] Crafting screen changes
6 Years Ago
[D11] Disabling config write on console
6 Years Ago
[D11] Forgot to include gamesettings script
6 Years Ago
[D11] WIP Options Menu - Game Settings added
6 Years Ago
[D11][TUTORIAL] Added some custom editor classes to help with the creation of the tutorial events
6 Years Ago
[D11] [UI] the pinned recipe will now hide by default until you pin something fluid transfer UI now smoothly transitions the water level the HUD will now hide when the crafting / inventory menu is open fixed the description text on the vending machine loot panel
6 Years Ago
[D11][UI] Craft multiple items now implemented in crafting screen and quick craft screen
6 Years Ago
Exposed NPC vending machines to SDK prefab list
6 Years Ago
[D11] oops, some native source files I forgot to add back in August. Code was there in DLLs, and nobody had tried to recompile them.
6 Years Ago
[D11] Callback support for platform services events (WIP)
6 Years Ago
Merge from main
6 Years Ago
Fix roof colider issue inside the cargo ship interior
6 Years Ago
[D11] Added new filepath for D11_Frontend in Build.cs
6 Years Ago
[D11] Jenkins fix
6 Years Ago
[D11] Wrap possible exception on client
6 Years Ago
[D11] disable TestLevel (which also excludes it from the bundles now)
6 Years Ago
[D11] Moved D11_Frontend scene and tweaked topbar anchoring
6 Years Ago
Updated HAB prefab with gibbable script on deflated balloon
6 Years Ago
Fixed basket gibs outputting convex collider errors Adding deflated balloon gibs
6 Years Ago
[D11][UI] Crafting screen expanded info panel implemented. Improvements to sink skin select carousel. Crafting buttons will not show skin options if no skins are avalible
6 Years Ago
[D11] enable new bootstrap sequence by default (for client only)
6 Years Ago
Fixed HAB basket gibs using balloon gibs
6 Years Ago
merge from main
6 Years Ago
missing files
6 Years Ago
underwear censorship work
6 Years Ago
▆▅▆▊▍▇▍▇ ▊▉▆▋▋▆
6 Years Ago
▋▌▉█▉ █▉▌█ ▅▉▍▄▊▅ ▆▇▌▄▇▋▌▅ ▄█▉▊ ▊▆ ▊█▌ █▄▄
6 Years Ago
merge from main
6 Years Ago
▄▆▆▉█▉▉ ▇▇▌▍▍ ▌▍▌ ▊▉▇▌▌▉▉▉▌▊▋▌▄▋▇▅▉▌▌
6 Years Ago
oilrig progress backup
6 Years Ago
█▇▅▌▅▍▅ ▌▍▋▋ ▊▌█▋▋▆█▋ ▊▅▌ ▄▌▇▌▆▆▍▍ ▄▋▊▋▍▅▆▉▍▆ ▊▅▍▊▉
6 Years Ago
merge from main
6 Years Ago
[D11] [UI] Pie Menu now uses correct method of destroying objects.
6 Years Ago
[D11] [UI] Updated textures and visuals on Respawn screen.
6 Years Ago
Changed a bunch of shit on cargo ship style 2 from the world layer to the default layer
6 Years Ago
Skin bundle update
6 Years Ago
missing i ons
6 Years Ago
reduced popping lods (mesh & smoothing group correction in lower lods) for rowboat.
6 Years Ago
Fixed foot IK when crouching
6 Years Ago
[D11] merge fix from new_frontend branch
6 Years Ago
[D11] some !CLIENT fixes
6 Years Ago
[D11] merge from new frontend branch, new bootstrap system, currently disabled so that I can make sure the old codepath still works for the server etc
6 Years Ago
[D11] couple of fixes for compatibility with old codepath
6 Years Ago
[D11] a couple of changes to facilitate merging back to main