126,752 Commits over 4,109 Days - 1.29cph!
Give a little more push power for tipping vehicles over
Client now getting terrain type from the PhysicMaterial [sic], which has the benefit of already having a standard getting that also gets the material of non-terrain objects being driven on. Material is now per wheel, so for skid sounds I'm just using the left front wheel. Added road skid sounds back in. Removed TerrainTypeMonitor. Also adjusted ground grip.
Add a dirty flag so player state doesn't always need to save for each player
Set corn, potatoes and pumpkins and compostable
standardise seed/seedling collider sizes so that hover/interactions are consistent.
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Restored sun spec; impact on other surfs too high
setup LOD, added missing mesh to the modules LOD group
adding armored module LOD
Fixed issues with collider and particle conditionals
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Decreased max planar reflection size to 1024 (saved some memory)
Increased sky reflection size to 512 (for celestial body baking)
Moved sun light specular highlight to sky reflection (same as main)
Increased ocean material smoothness
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Fixed sun intensity over time default values
Added space rotation
Fix a few issues with PlayerState and MruDictionary
2019.3.3f1 ProjectVersion.txt
Added a health InfoBar to plant UI, to make it more obvious when plants are dying.
armored module condition/ collider
no IsOnRoad check when handling skid sounds for now
update tire surface sounds
add some surface specific skid sounds
Renamed sun color to sun color temperature (kelvin) over time
Added sun intensity (lux) over time control
fixed some condition and missing physics material on modules
[D11] UI Tweaks n changes
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Oasis, Range, Hapis - latest terrain build
Don't allocate save buffer until needed (saves 32MB script memory on client)
[D11][UI][#3792] Added connecting popup to login to rustworks option
Env parameters & sky stuff WIP
[D11] [UI] Fixed translation issues in dropped world items. Added beta build product icon and logic to change it depending on the build defines.
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[D11][UI][#3795] After viewing Settings from the Pause Menu, the main game is not dimmed
[D11] Z-fighting fixes at Bandit Camp
[D11][UI][#3765] Fixed previously played server list not saving