reporust_rebootcancel

126,752 Commits over 4,109 Days - 1.29cph!

5 Years Ago
Give a little more push power for tipping vehicles over
5 Years Ago
Client now getting terrain type from the PhysicMaterial [sic], which has the benefit of already having a standard getting that also gets the material of non-terrain objects being driven on. Material is now per wheel, so for skid sounds I'm just using the left front wheel. Added road skid sounds back in. Removed TerrainTypeMonitor. Also adjusted ground grip.
5 Years Ago
Fix
5 Years Ago
More env profile stuff
5 Years Ago
Merge from main
5 Years Ago
Add a dirty flag so player state doesn't always need to save for each player
5 Years Ago
Set corn, potatoes and pumpkins and compostable
5 Years Ago
standardise seed/seedling collider sizes so that hover/interactions are consistent.
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
Restored sun spec; impact on other surfs too high
5 Years Ago
setup LOD, added missing mesh to the modules LOD group
5 Years Ago
adding armored module LOD
5 Years Ago
Fixed issues with collider and particle conditionals
5 Years Ago
Conditionals UI rename
5 Years Ago
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5 Years Ago
Decreased max planar reflection size to 1024 (saved some memory) Increased sky reflection size to 512 (for celestial body baking) Moved sun light specular highlight to sky reflection (same as main) Increased ocean material smoothness
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed sun intensity over time default values Added space rotation
5 Years Ago
Fix a few issues with PlayerState and MruDictionary
5 Years Ago
2019.3.3f1 ProjectVersion.txt
5 Years Ago
Added a health InfoBar to plant UI, to make it more obvious when plants are dying.
5 Years Ago
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5 Years Ago
armored module condition/ collider
5 Years Ago
compile fix
5 Years Ago
no IsOnRoad check when handling skid sounds for now
5 Years Ago
update tire surface sounds add some surface specific skid sounds
5 Years Ago
More env tuning
5 Years Ago
Sun value fix & more
5 Years Ago
Renamed sun color to sun color temperature (kelvin) over time Added sun intensity (lux) over time control
5 Years Ago
fixed some condition and missing physics material on modules
5 Years Ago
[D11] UI Tweaks n changes
5 Years Ago
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5 Years Ago
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5 Years Ago
Oasis, Range, Hapis - latest terrain build
5 Years Ago
Don't allocate save buffer until needed (saves 32MB script memory on client)
5 Years Ago
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5 Years Ago
[D11][UI][#3792] Added connecting popup to login to rustworks option
5 Years Ago
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5 Years Ago
Env parameters & sky stuff WIP
5 Years Ago
[D11] Define fix
5 Years Ago
[D11] [UI] Fixed translation issues in dropped world items. Added beta build product icon and logic to change it depending on the build defines.
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
[D11][UI][#3795] After viewing Settings from the Pause Menu, the main game is not dimmed
5 Years Ago
[D11] Z-fighting fixes at Bandit Camp
5 Years Ago
[D11][UI][#3765] Fixed previously played server list not saving