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107,043 Commits over 3,836 Days - 1.16cph!

6 Years Ago
[D11][AUDIO] Final round of audio asset fixes and optimisations.
6 Years Ago
missing icon
6 Years Ago
Merge from main
6 Years Ago
Further optimized gerstner GPU wave sampling Added optimized CPU sampler based on new implementation Added gerstner wave fade out to shore Added deep sea gerstner wave crest foam Update water system prefab w/ pre-generated wave data Fixed potential worldpos interpolator recision issue in water shaders Tweaked ocean material
6 Years Ago
compile fix
6 Years Ago
WireTool lookat info
6 Years Ago
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6 Years Ago
Client NRE fix
6 Years Ago
comiple fix
6 Years Ago
compile fix skin approval
6 Years Ago
merge into main
6 Years Ago
merge from main
6 Years Ago
max line nodes
6 Years Ago
protocol++
6 Years Ago
merge from cline_merge
6 Years Ago
merge from base
6 Years Ago
visible connection lines
6 Years Ago
[D11] Add Packages directory to CreateClone
6 Years Ago
[D11] [UI] Adjusted Code of Conduct screen to now read from a text file. It will pull the date from the string within the file that has the relevant tag and add all other text to the content. Should allow us to easily change the information without requiring the editor to be opened.
6 Years Ago
anim updates
6 Years Ago
Optimized IO entity network update using a fast path packet for only the entity flags (SendNetworkUpdate_Flags)
6 Years Ago
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6 Years Ago
updated wire anims & animator
6 Years Ago
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6 Years Ago
Removed duplicate call to GetPassthroughAmount in IOEntity.UpdateFromInput (tiny optimization)
6 Years Ago
[D11] [UI] Added comments in credits text file for instructions on available tags. Updated code to ignore comments and slightly adjusted how to check for tags.
6 Years Ago
[D11] [UI] Adjusted Credits scroll to now be a consistent speed regardless of length.
6 Years Ago
[D11] [UI] Checkin for Staff Credits screen and required assets. Hooked up to Frontend.
6 Years Ago
6 Years Ago
Optimized IOEntity.UpdateFromInput
6 Years Ago
Rewrote and optimized gerstner wave simulation Properly integrated into ocean displacement and normals
6 Years Ago
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6 Years Ago
wiretool functionality
6 Years Ago
derp, camera enabled on ingameUI
6 Years Ago
wiretool ui
6 Years Ago
vm wire proto
6 Years Ago
[D11] [UI] changed the 'workbench require' text to textmeshpro which should solve a layout issue in the crafting screen
6 Years Ago
[D11][UI] Fixing crash
6 Years Ago
[D11][UI] Clear navigation bar when closing the crafting menu
6 Years Ago
Removed unused method from BaseEntity (accidentally added in 29904)
6 Years Ago
Particle effects that are spawned via the effect library switch their simulation space according to their parent
6 Years Ago
6 Years Ago
more cleanup
6 Years Ago
code cleanup
6 Years Ago
[D11][UI] Top bar carousel and navigation changed to prefab and set up in scene to prefab Navigation bar improvements Code of conduct compile fix
6 Years Ago
[D11] [UI] Linked up Code of Conduct page to frontend. Made adjustments in PagedUI system to automatically close previous pages when pushing non-carousel pages to screen stack.
6 Years Ago
[D11] Fix for not being able to jump after dying
6 Years Ago
[D11] Graphics settings added to Options Menu & Fix for dpad to work on the Death Screen (and to not open Crafting/Inventory whilst dead either)
6 Years Ago
[D11] [UI] Updated death marker map interface. Updated mask textures to use alpha instead of black for transparency. Updated MaskedColorLerp shader to correctly use alpha values rather than black and white when masking alpha out on materials. Updated Respawn/Death screen visuals to reflect shader change. Added Code of Conduct screen and assets to project. Added Generic Animation controller for simple menu animations.
6 Years Ago
[D11] [UI] tweaks to craft screen visuals replaced the 'new craftable' icon with the new one