reporust_rebootcancel

126,745 Commits over 4,109 Days - 1.29cph!

6 Years Ago
[D11] Fix for NRE #3306
6 Years Ago
Disable ScrollRectEx on MapView when not in use
6 Years Ago
Gate eye controller logic by distance and don't run eye controller on local player in first person
6 Years Ago
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Removed a useless Mathf.Max with one parameter that was allocating every frame
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6 Years Ago
updated modules
6 Years Ago
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6 Years Ago
[D11] New version of anti-cheat
6 Years Ago
[D11] Merge with main
6 Years Ago
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6 Years Ago
[D11] Anti cheat based on velocity
6 Years Ago
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6 Years Ago
updated modules
6 Years Ago
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6 Years Ago
[D11] Fix for z fighting in Bandit camp control room
6 Years Ago
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6 Years Ago
[D11] Fix for Walkways having incorrect LOD vertex colours
6 Years Ago
Archipelago map
6 Years Ago
Tweaked Patrol helicopter culling distance
6 Years Ago
Fixed a bug with nametag distance check not correctly checking for same-team
6 Years Ago
Throttle BaseHelicopter ground effects update rate based on distance
6 Years Ago
Error fix
6 Years Ago
Throttle Cargo Ship UpdateSounds frequency based on distance
6 Years Ago
Increased SimpleFlare tickRate
6 Years Ago
more
6 Years Ago
SoundManager - call Elapsed.TotalMilliseconds as infrequently as possible
6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
Using SeedRandom to get hair types
6 Years Ago
Moved ragdoll component caching to preprocess
6 Years Ago
[D11] Bright fallen tree fix
6 Years Ago
[D11] Fix for bandit guards clothes looking incorrect (May need further tweaking + Shirt still needs fixing as I cannot find it in filepath)
6 Years Ago
[D11] [UI] Fixed translations on map having triple underscores visible.