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106,915 Commits over 3,836 Days - 1.16cph!

7 Years Ago
flashlight viewmodel / worldmodel prefabs and sounds
7 Years Ago
Door frame decor / moved pivot up by 1m
7 Years Ago
Douglas fir progress
7 Years Ago
merge upkeep notify into main protocol++
7 Years Ago
merge from main
7 Years Ago
increased miner hat light size added notifications on hud for building decay
7 Years Ago
Network++
7 Years Ago
Moving 24560 to a branch
7 Years Ago
Added "FogDarknessDistance" to climate
7 Years Ago
Fog darkening test for diogo
7 Years Ago
Subtracting 24560 because it looks like ass
7 Years Ago
Fixed roof conditional models in various scenarios
7 Years Ago
Fixed lastAttackedTime / lastDealtDamageTime serialization on BaseEntity (no longer saved on prefab / visible in inspector)
7 Years Ago
Fixed entity bounds on high external stone gate (RUST-1772)
7 Years Ago
Douglas Fir prototype
7 Years Ago
Fog/scattering effect now wokring in edit-viewport Fixed transparent surfaces (e.g. windows) not fogged properly in edit-mode
7 Years Ago
Restored night fog on climate settings Fog is now pitch black when no sun or moon are visible
7 Years Ago
More work on AI behaviour related stuff.
7 Years Ago
baseline
7 Years Ago
Fixed bootstrap NRE on aimanager init when missing terrainmeta path
7 Years Ago
Fixed treelod not restoring shadow mode
7 Years Ago
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7 Years Ago
darker nights
7 Years Ago
culling.env enabled by default (player testing)
7 Years Ago
reduced lodcomp occludee min visible time
7 Years Ago
more lightweight culling debug
7 Years Ago
water rendering profiler sample
7 Years Ago
Optimized TAA fast path in PostProcessLayer.OnPreCull
7 Years Ago
night fog elimination via climate settings
7 Years Ago
Upkeep timer is saved / loaded (restores purchased upkeep time when restarting server, makes very little difference though) Upkeep also scales with decay.scale convar (easier testing)
7 Years Ago
fixed incorrect spinner wheel gibs material path import
7 Years Ago
Ai behaviour progress
7 Years Ago
Hello darkness
7 Years Ago
Ai behaviour stuff
7 Years Ago
More on AI behaviour
7 Years Ago
Merged from main
7 Years Ago
vm admire updates
7 Years Ago
Renamed planting fail check to something more appropriate Small sign placement fix
7 Years Ago
Building supplies loot box
7 Years Ago
Ai behaviour progress
7 Years Ago
Updated Facepunch.Unity
7 Years Ago
Fixed HttpImage error handling (UI web images)
7 Years Ago
Fixed possibility of BaseNetworkable.NetworkDestroy being called twice
7 Years Ago
Fixed NRE in AmbienceLocalStings.PlaySting
7 Years Ago
Merge from culling-env
7 Years Ago
Fixed UnauthorizedAccessException in writecfg
7 Years Ago
Fixed NRE in UIInventory.PlayCloseSound
7 Years Ago
Fixed server NRE in TransformChanged (probably)
7 Years Ago
Updated Facepunch.System (NRE fix)
7 Years Ago
improved water splashes while driving