reporust_rebootcancel

111,686 Commits over 3,928 Days - 1.18cph!

5 Months Ago
Backups: scene, raw anim/mocap takes, prefabs and timelines
5 Months Ago
Wall clip improvement tests WIP.
5 Months Ago
Don't run the CanPlayerUseWires spherecast every frame if the player isn't looking at an IO entity
5 Months Ago
Added drinkable radioactive water to new radtown S2P
5 Months Ago
Make wolves eyes glow in the night
5 Months Ago
merge from main
5 Months Ago
Fix wolf circling being broken
5 Months Ago
Updated description Added to T2 tech tree
5 Months Ago
Added a button to mute the alarms ring sound When adding a new alarm, set its time to the current time + 5mn
5 Months Ago
changed rocks
5 Months Ago
Rebuilt native libraries with Debian 10 for backwards compatibility
5 Months Ago
renamed to divesite e, added rope, barrels, fish shoal, set dressing
5 Months Ago
Revert procedural map
5 Months Ago
Actually add water body to the topology map. Water bodies marked as lake/river should now be drinkable as expected
5 Months Ago
Use ShowErrorToast instead of ShowToast
5 Months Ago
Only update the wolf's path if the new destination is far from the current one
5 Months Ago
Fix incorrect "too many subscribers" error message when trying to pair a smart alarm you're already subscribed to Change Rust+ pairing error messages to use toasts instead of chat
5 Months Ago
Clean up wolf path following logic
5 Months Ago
Updated Wolf ragdoll prefab. Adjusted joint limitations and updated head and spine collider.
5 Months Ago
Merge from main
5 Months Ago
Merge: from main Buildfix for camera shake
5 Months Ago
Buildfix: ifdef out ExplosionScreenBounceFade logic Tests: built all target modes, all green
5 Months Ago
Modify wolf senses and targetting to be lazily evaluated on demand, instead of ticking
5 Months Ago
Reapplied effects - explosion to main camera.
5 Months Ago
merge from main
5 Months Ago
Explosive prefabs facelift WIP.
5 Months Ago
Merge from patrolheli_fixes/dmgfx
5 Months Ago
merge from wallpaper
5 Months Ago
Make sure we take damage from decay too Added an admin convar to draw wallpaper health on screen 'buildingblock.debugwallpaperhealth'
5 Months Ago
Merge from main
5 Months Ago
Budget fsm tick
5 Months Ago
Fixed explosive and fire damages not damaging wallpaper Reduced melee and fire damage protection
5 Months Ago
Merge from obb_check_fixes - test framework version bump 1.1.33 -> 1.4.4
5 Months Ago
Fixed DoPlace rpc error when deploying something while not looking at any entity
5 Months Ago
Buildfix: removing usused using declarations Will trip up PC build Tests: ran PC build locally
5 Months Ago
Fix wolf not spotting nearby preys in some cases
5 Months Ago
Added textures and material setup
5 Months Ago
Disable leftover debug displays
5 Months Ago
First pass at wolf unreachable prey behaviour
5 Months Ago
Wallpaper item description Tweaked craft time
5 Months Ago
Folders cleanup Codegen, manifest
5 Months Ago
Merge: from main
5 Months Ago
Spraycan merge fixes
5 Months Ago
merge from main
5 Months Ago
Updated wallpaper skin ids (was colliding with new skins released recently)
5 Months Ago
Add other primitive items to bow editor loadout
5 Months Ago
Cleanup, remove debug logging.
5 Months Ago
Fixed server deployable mismatch check Added the entity netID to GetDeployable so the server WallpaperPlanner can get the corresponding wallpaper deployable
5 Months Ago
Fixed pickup and reskin possible through walls, make sure the player is aiming at the soft-side of the building block Fixed deploy mesh mismatch when looking around
5 Months Ago
buoyancy cycle doesn't use transform autoSync and syncs once at the end