127,035 Commits over 4,109 Days - 1.29cph!
Fixed and optimized biome tinting
Limit the message queue so it can't grow forever
Add some convars to tune or disable the command server
Cleanup RelationshipManager
Imported properties from main for materials using rust/std-decal shaders
Added hdrp/custom/lit decal shader set (wip)
Added rust/std to hdrp/custom/lit material auto-conversion
Monument scene setup variant prefab.
[D11] Structures/Bunker LODs
[D11] [UI] Fixed rotating objects not updating when not placed on the floor.
[D11] + structures\industrial_structures half of the prefab models LOD
[D11] Set up LOD Group components in various Structures\<asset>\models folders
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[D11] structures\harbor - model prefabs LOD + adjustments to main folder
[D11] + Structures\hangar - Model Prefabs LOD
[D11] structures\checkpoint - model prefab LOD
merged from monument_benchmark
code cleanup
Removed another .Instantiate
Removed some unneeded .SetActive()
drum ik target & curve update, override update
Fix getting account info errors
Fix for dropping horse world models
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Assigned right hand to high hat IK pos
Standardised some animator crossfades
Speed up crossfades for player (not instrument) to try and fix speed differences
Subtract the jenkins file change from yesterday
Exposed note hit time on IKController (lower = faster hand movements)
Exposed a curve to control how hands move between their hit and rest state