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106,846 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Cherry picked shader changes from main
7 Years Ago
fixed clipping arms on vm satchel charge
7 Years Ago
Subtracting EAC SDK update (crash)
7 Years Ago
higher chance of finding tools in caves stone pick/hatchet found in caves less probability of miner/candlehats in caves miner/candlehats spawn with less fuel less hqm in caves
7 Years Ago
bandana/cap provides minimal protection candle hat provides minimal protection miner hat provides same protection as burlap wrap slightly smaller flare on miner hat
7 Years Ago
added basic map grid
7 Years Ago
Fix stray dome sounds on lighthouse
7 Years Ago
radial map marker "MapMarkerGenericRadius" (mod support) maps are reset on disconnecting
7 Years Ago
workbench radius tripled can rotate workbenches
7 Years Ago
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7 Years Ago
Reduced SSAO near to far fade range
7 Years Ago
small/medium wooden sign default bp hanging sign/pictureframe large not researchable
7 Years Ago
fixed peacekeeper mode not working on turrets
7 Years Ago
tweaked material values and textures to look more realistic and natural in all lighting conditions. Tweaked alpha values to blend to skin better. Added female_hairstyle_01 lods
7 Years Ago
EAC SDK update
7 Years Ago
Tweaked high external wall and gate deploy volumes to make it easier to close compound walls
7 Years Ago
vm salvaged Icepick and Water jug anim fix
7 Years Ago
Tweaks to water ssr; added refinement step for low incidence angle
7 Years Ago
fixed wrong texture appearing on satchel charge when thrown
7 Years Ago
greyboxed truck cabin module tweaks to 4 module chassis platform (rear axle flowing more visually) using wheel bone scale factor to size wheels up on 4 module chassis
7 Years Ago
vm salvaged axe and salvaged hammer anim fix
7 Years Ago
greyboxed > fuel tank 2 slots module combined seat-engine module tweaks (higher cabin, gonna keep aggressive plough style bumper for 2 slot module truck cabin)
7 Years Ago
Merge from foliage-shader-v2
7 Years Ago
Compact maps format for core/generic and core/foliage Added wind anim to core/foliage
7 Years Ago
Merge from main
7 Years Ago
fix for self-intersecting polygon error on playermodel
7 Years Ago
optimized wheelsmoke effect
7 Years Ago
miner hat no longer emissive to other players when off miner hat now has blinding flare fixed bug where candle hat had a light radius of 30m!
7 Years Ago
lantern and tuna lights are brighter lantern costs 25 metalfrag instead of 40
7 Years Ago
fixed error message when spawning sedan
7 Years Ago
get slightly more resources out of recycling broken items recycling weapons forces them to output ammo/mods before recycling sewing kit is made of less rope
7 Years Ago
can pickup research/repair bench can repair workbenches
7 Years Ago
tweaked special fx when car drives over water
7 Years Ago
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7 Years Ago
Updated water SSR; fixes back reflection leaks (wip, needs refine)
7 Years Ago
unified pickup code TC not required for pickup ( can pick up items placed outside TC range)
7 Years Ago
merge into main
7 Years Ago
merge from main
7 Years Ago
fixed steam inventory items not showing up in crafting menu (signs, picture frames etc) boonie hat/bandana/cap unresearchable again signs/picture frames unresearchable again
7 Years Ago
greyboxed > combined seat-engine module (truck style cabin) seat module engine module machine gun mount module fuel tank piece
7 Years Ago
Pickaxe - Fixed issue with hands intersecting when running
7 Years Ago
removed old unused bolt vm anims
7 Years Ago
supply signal vm folder restructure
7 Years Ago
Fixed water carving volumes not working with ocean plane (regression)
7 Years Ago
Merge from main
7 Years Ago
added vehicle components test scene greybox chassis 2,3,4 modules chassis hierarchical trees
7 Years Ago
Merge from weekend_branch_4
7 Years Ago
Merge from main
7 Years Ago
vm cleanup and new arm mesh merge
7 Years Ago
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