111,604 Commits over 3,928 Days - 1.18cph!
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Fixed horses not being able to enter terrain holes again, while retaining the potential fix for boats in
101798
Simplified rockets a bunch. Lighter performance hit.
Gave manpad rocket trail smoke the same optimization treatment.
Fix reserved slots being added when you left the queue after joining a server
- supposed to only be reserved when you disconnect after getting past queue
Add ReservedSlots to serverinfo command
Revert GamePhysics zero point exit from
100781. May fix boats drifting under the map. Unfortunately stops horses being able to enter terrain holes
armor scale convars are now replicated and reflected in the UI
Moss blend set-up for jungle walls. Collision added on 2 storey kit pieces. Misc fixes on jungle wall kit.
Initial work on better building error messages
- Created a new toast type for building errors, more responsive and quicker to hide
- Moved them from the chat to UI toasts (added a new convar)
- Moved the building error code into its own file
Display the navmesh as a mesh instead of a gizmo, remove runtime allocations
Add recast DLL with custom bindings
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Haxed component destroyed Z values so that it plays slightly in front instead of clipping through the middle of the chopper.
Fixing some client issues with ragdolls
- moved ragdoll client cycle so limb interpolation can run before player reads it
- force an immediate net sync onragdolling for initial state to be in sync with ragdoll entity creation
Make wolves more agile by making their turn radius speed independent, make the approach more interesting by adding speed and angle variations
Made window glass less matte and dull.
Component damage effects inherit velocity, and other related tweaks.
Critter displacer back to main camera.
Beancan and gear icon rerender
Removal of normal texture
Texture Rename and updates for office_ceiling_light_a
new gear mesh with LODs
textures and material
basic prefab setup
just needs implementing over the old one
Set the tin can alarm to use the Harvestable layer for now, fixing the vehicle clipping checks and horse collisions
They won't take damage from explosions and fire as a result, will work on a proper fix next month
missing meta files and .mat files that plastic didn't want to commit last night for some reason
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subtracting
101763 RailsFix - worldsize greater than 4000 not booting (server)
eu_canyon_c build, unity scene setup and autospawn prefab
snow splat rejection on canyon a and b
eu_canyon_b build, unity scene setup and autospawn prefab
eu_canyon_a new build, slightly more eroded edges and wider forest footprint
merge from replicated_bush_fx
merge from LocomotiveDebrisFix
merge from runtime_profiling_saved_convar
Revert the Network visibility grid changes to allow proper layered network grids