reporust_rebootcancel

111,672 Commits over 3,928 Days - 1.18cph!

7 Months Ago
contacts are found once at the beginning of the tick and solved alongside distance constraints
7 Months Ago
Merge from main
7 Months Ago
Adding my test saves
7 Months Ago
radtown redux S2P
7 Months Ago
environment volumes pass #1
7 Months Ago
Handcuffed players can now be force mounted to code locked cars
7 Months Ago
polished set dressing in the shed area
7 Months Ago
merge from main - RC
7 Months Ago
fixed some incorrect vertex normals on rubble props fixed some intersecting polys on storage building large roof
7 Months Ago
Only allow bike driver to access fuel when someone is mounted
7 Months Ago
Initial work on supporting burnouts and fast turns with Ctrl. No releasable yet
7 Months Ago
Merge from main
7 Months Ago
Merge Bikes -> main
7 Months Ago
Minor spelling edit
7 Months Ago
Fix remaining incorrect barrel colours on small oil and S2P S2P stables_b, fixes search light facing the wrong way
7 Months Ago
Threshold edit
7 Months Ago
less smoke
7 Months Ago
moar smoke
7 Months Ago
Increased visual threshold for bike wheelspin FX
7 Months Ago
Grey out the set speed option if only non-compatible clips are selected
7 Months Ago
Created Rust.TimelineTools plugin Added Set Duration and Set Speed right click options, opens up a window to batch set the speed or duration of clips Compatible with domain reloads and Undo
7 Months Ago
Added wheel slip skid sounds for bikes. Reusing modular car content - some of this code could be de-duplicated in the future, with more time available.
7 Months Ago
Rotorwash FX play fixes. Fixed Minicopter not using the nested small wash prefab. Slight optimizations.
7 Months Ago
Fixed sidecar wheel visuals properly
7 Months Ago
Merge Bikes -> main
7 Months Ago
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7 Months Ago
- Pedal bikes now use the horse stamina bar to visually show sprint remaining - Send sprint info over the network again - Rearranged the Rust HUD to be able to show vehicle health and stamina bar at the same time - Horses now show their health in the HUD, mainly just so there isn't a hap in the stamina bars
7 Months Ago
Force multiplier 1.25
7 Months Ago
Merge Bikes -> main
7 Months Ago
Changed how the force on self from hurt triggers is calculated + code formatting
7 Months Ago
Add "HotReload" editor class that allows you to define temporary runtime fields without recompiling - Backed by a Dictionary<string,object>, only intended for use inside editor so it's ok if it's slow
7 Months Ago
Add hot reload package
7 Months Ago
Halved hurt trigger NPC damage for bikes
7 Months Ago
Merge Bikes -> main
7 Months Ago
Fixed anemic bike pushing force
7 Months Ago
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7 Months Ago
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7 Months Ago
Fix analytics & runtime profiling giving pooling warnings Discard analytics events right away when failing to upload - prevents it from causing a bunch of GCs when strong events that won't be uploaded
7 Months Ago
Increase bike return lerp speed
7 Months Ago
Increased bike steer return speeds
7 Months Ago
Preserve old steering behaviour on older vehicles. Enable new retainLerpSpeed option only for bikes
7 Months Ago
Fixed conflicting LODGroups on hazmat youtooz figurine
7 Months Ago
Fixes
7 Months Ago
Apart from water, don't play trail FX until a set minimum speed is reached
7 Months Ago
Converted both water catchers from LodGroup to MeshLOD and RendererLOD Updated the LodLevelDisplay component to work with MeshLOD and display correct information when a RendererLOD is collapsed
7 Months Ago
Iterations
7 Months Ago
bike gear click fall off range tweak
7 Months Ago
Merge main -> bikes
7 Months Ago
merge from main
7 Months Ago
Fix incorrect spatialization setting on pedal bike coasting gear clicks