reporust_rebootcancel

158,090 Commits over 4,566 Days - 1.44cph!

4 Months Ago
Added missing UnityEvent attribute on RidableHorseAduio::PlaySound
4 Months Ago
merge from shield_anim_subsystem
4 Months Ago
Added active FX, sounds and env volume to the pipe hole.
4 Months Ago
Restore player anim controller I went too far with deleting shield states, we still need `shieldBlocking` for lowering hands.
4 Months Ago
designs for underground stations
4 Months Ago
rock sculpture steam id and placeholder icon
4 Months Ago
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4 Months Ago
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
4 Months Ago
fixed non-interacting single-press interactions triggering SDF rebuild
4 Months Ago
merge from darts_game
4 Months Ago
Move shields to subsystems
4 Months Ago
placeholder sprays for games pack, set up steam ids and unlocks
4 Months Ago
powerline indicator light material and textures added to powerline electric box prefab - needs hooking up
4 Months Ago
Prevent error spam about _EnvVolumeBuffer
4 Months Ago
placeholder games wallpapers
4 Months Ago
Adding sheep rig and animation exports
4 Months Ago
bar stool metal and bar stool wood initial prefab setup and skins, unlocks etc
4 Months Ago
Prevent DoF from rendering on non-game cameras
4 Months Ago
cleanup and fix mesh/material separation between sculpting dialog and entity
4 Months Ago
Prevent the blur optimized effect from running on non-game cameras
4 Months Ago
Bugfix: fix out of bounds write Tests: ran unit test combination that previously failed - now passes
4 Months Ago
Fixed the blur issue on the skin viewer camera in RRP
4 Months Ago
Add extra dismount points so the table wont kill you in some cases (should all the dismounts be blocked)
4 Months Ago
Clean: remove AntiHack.DeltaTimes persistent buffer Was used to cache tick times, but now we cache it in PlayerStates Tests: ran AH perf and unit tests - stumbled on an unrelated(I think? suspicious) bug
4 Months Ago
Stop pool dismounts making you fly
4 Months Ago
Stop players feet clipping into the ground whilst playing pool
4 Months Ago
darts fixes - zoom changed to hold right click, zoom factor decreased - added debugging logs in case of build issues again - increase viewport clamping so you cant look inside viewmodel
4 Months Ago
Merge from conversation_typewriter_fixes
4 Months Ago
Fix the NPC conversation UI typewriter effect duration not scaling correctly with frame deltatime Adjust timings for displaying the next char delay
4 Months Ago
Revert: Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
4 Months Ago
Added RRP volumes and prefabs for each of the effects on the skin view cameras
4 Months Ago
Set up wearable eye view adjustment_submesh for Abyss hazmat (partial fix)
4 Months Ago
Updating arrow world model prefabs
4 Months Ago
LOD states for damage states (lockers)
4 Months Ago
Added the UI Background Blur component back to the EngineUI2 prefab after the merge
4 Months Ago
texture optimisation
4 Months Ago
Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
4 Months Ago
merge from smallbackpack_workshop_setup (missing .meta)
4 Months Ago
Compile fix 2
4 Months Ago
wooden crate 2 lods and gibs
4 Months Ago
added placeholder jukebox and set unlocks
4 Months Ago
Fix pooltable collider NRE
4 Months Ago
Fixed server compiler errors related to if CLIENT defines on renderer features
4 Months Ago
Added disclaimer text on the pooltable
4 Months Ago
Update: move tickDeltaTime and tickNeedsFinalizing into it's own state arrays Cleans a stale TODO Tests: booted craggy and ran around
4 Months Ago
Null check player in RPC_FireThruster
4 Months Ago
backpack model.meta
4 Months Ago
Fixed compiler errors from merge
4 Months Ago
Compile fix
4 Months Ago
remove editor hacks