reporust_rebootcancel

144,766 Commits over 4,444 Days - 1.36cph!

4 Months Ago
Blacked out the inside of the crate, so that it doesn't bleed bright white sand through the AO'd inside walls.
4 Months Ago
Modified the cannon spawn prefab so you don't get stuck in the cannon at a certain angle.
4 Months Ago
turret_head_anim_fix -> main
4 Months Ago
Setup correct content bundles for animations
4 Months Ago
turret_slow_animation_fix -> main
4 Months Ago
- Move lerping over from handle aiming to Tick() - Slight cleanup - Move clamping
4 Months Ago
extremely important cannonball ammo icon shadow fix
4 Months Ago
TriggerDwellingSpawnGroups triggers Fill instead of Spawn, ensures the max pop is reached for all spawn groups when the deep sea opens
4 Months Ago
DeepSeaEditorScene fills the tropical island spawn groups on start, so we can debug spawn groups using the island scenes
4 Months Ago
Added a foliage displacement volume to DeepSeaSignalComputer to prevent foliage clipping
4 Months Ago
Fixed LOD distance issues on docks B and C
4 Months Ago
naming fix
4 Months Ago
updates on kiosk D blockout
4 Months Ago
Fixed missing aerial collider.
4 Months Ago
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4 Months Ago
Fixed collider issues on signal computer
4 Months Ago
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4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
merge from LNY26
4 Months Ago
merge from naval_update
4 Months Ago
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4 Months Ago
apartments greybox progress
4 Months Ago
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4 Months Ago
Adding burst cloth to horse mask
4 Months Ago
WIP blockout for rentable shop kiosk variant D
4 Months Ago
Updating entity labels (probably does nothing but PaintableReactiveTarget no longer exists)
4 Months Ago
allow a BaseEntity to refuse gib parenting, only setting for JunkPileWater at the moment as its frequent transform updates causes gibs to fall in slow motion on the client
4 Months Ago
Signal flare piggyback's off of the strobe light, and fires once when the computer is active.
4 Months Ago
Updated video, added shutter frame media
4 Months Ago
merge from artistpack_storepage
4 Months Ago
added kinematic body to ghostships, allows us to use MovePosition/MoveRotation for better physics behaviour
4 Months Ago
updated 3p shield anims exported
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
Cannon is no longer a IBoatBuildingPiece
4 Months Ago
- Setup leg animator for the new player rig - FInd and assign new masks
4 Months Ago
turret_hotfix_networkrange_fix -> main
4 Months Ago
turret_rear_turret_aiming_fix -> main
4 Months Ago
Merge from naval_update
4 Months Ago
Merge from naval_missions
4 Months Ago
Add some extra guards and server error logs if saved missions objective count is wrong
4 Months Ago
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4 Months Ago
Merge from naval_update
4 Months Ago
Merge from main
4 Months Ago
Remove client error logs regarding mission objectives count being wrong Will still get logged on the server if it's still a problem. If it's wrong on either the client or server, it'll be wrong on both
4 Months Ago
Merge from naval_update
4 Months Ago
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4 Months Ago
mortar ammunition lods and materials
4 Months Ago
spawnpoint adjustment