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105,895 Commits over 3,806 Days - 1.16cph!

6 Months Ago
Don't look at parent entities for players, because we want a mounted player's bullets to still hit the vehicle they're mounted to. DO look at parent entities for vehicles etc, so they can't shoot themselves
6 Months Ago
Clear any existing cargo containers on a ship when docking process begins
6 Months Ago
Merge from minigun_2024
6 Months Ago
Merge from main
6 Months Ago
Fixed autoturrets + attack heli turrets, which I broke in 94719 when adding server-side bullet thickness support
6 Months Ago
Adjusted cargo ship docking position at harbor_1 so that the swing bridge can close Fixed the second static crane not swinging out of the way when the ship departs
6 Months Ago
Restored upkeep cost, moved detailed colliders to the Deployed layer
6 Months Ago
gibs
6 Months Ago
Fixed spawn.cargoshipdockingtest not working if more than one harbor is in the world
6 Months Ago
Made the docking test map smaller again
6 Months Ago
Remove prefab context scene camera as well
6 Months Ago
Removed TOD Sky stuff from Prefab_Context_scene. Keeping it very simple. Background is now black.
6 Months Ago
retro tc lods, collision, updated textures
6 Months Ago
Made Prefab_Context_scene darker so that models, colliders etc can be seen more clearly against the background
6 Months Ago
Make cargo ship door LODs dynamic
6 Months Ago
Extended crane arm cylinder length
6 Months Ago
Backups
6 Months Ago
WIP ch47 test scenes/prefabs
6 Months Ago
balance
6 Months Ago
FishSwarm spawning is load balanced
6 Months Ago
Fixed non-zero-thickness ServerUse projectile hits not registering. Pass in the owner as the ignoreEntity for TraceAll, so they stop hitting themselves
6 Months Ago
harbors S2P
6 Months Ago
tweaked grounds at harbor_1 for bridge pos
6 Months Ago
Merge harbor tweaks 4
6 Months Ago
Fixed egress working if it was in the process of actually entering or leaving harbor
6 Months Ago
Fixed harbor 1 to work with new path
6 Months Ago
Harbor_2: extended dock ladders and volumes lowered surface around swivel bridge by 1.25m on both harbor ground meshes touched up terrain accordingly
6 Months Ago
Fixed fish swarm spawning inside moonpools
6 Months Ago
Fixed corpses floating inside oil rig moonpool / tube
6 Months Ago
texture tweaks, combined mesh
6 Months Ago
Refactored all of the movement code Remade harbor 2 path to work with new movement
6 Months Ago
Fixed muzzle orientation again
6 Months Ago
Fixed attack prefab.
6 Months Ago
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6 Months Ago
minigun thickness
6 Months Ago
Improved cargo docking movement code to handle tighter situations Prevents clipping on harbor geometry Moves on rails with more deterministic movement overall
6 Months Ago
merge from main -> full_server_demos
6 Months Ago
Prefab pooling
6 Months Ago
set up viewmodel rendererer script (and turned on)
6 Months Ago
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6 Months Ago
Ai usage accuracy tests
6 Months Ago
Now loads skins when spawning tool world models
6 Months Ago
player update nailgun set up in unity
6 Months Ago
Attack tweaks. Viewmodel muzzle point pushed back a bit.
6 Months Ago
Changed UI-Pixelate to additive blending
6 Months Ago
NPC flamethrowers don't hurt NPCs.
6 Months Ago
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6 Months Ago
fixes
6 Months Ago
Muzzle & eject loc, speed/cycle iteration.
6 Months Ago
Heavy scientist AI design fixes