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121,135 Commits over 4,018 Days - 1.26cph!

4 Months Ago
cherrypicxking save263 - wipe
4 Months Ago
cherrypicking xmas2024_disable - 109988 109989 109990
4 Months Ago
protocol++ save++ (Staging wipe)
4 Months Ago
merge from xmas2024_disable
4 Months Ago
protocol++
4 Months Ago
disabled xmas tree disabled ice wall disabled ice external walls disabled xmas event disabled xmas airdrop disabled xmas dungeon spawns disabled advent calendar disabled ginger bread building skin disabled xmas sack diosabled monument xmas decor
4 Months Ago
flag Ice Sculpture hidden
4 Months Ago
Horse leading fixes and improvements Cleanup
4 Months Ago
Horse saddle swapping & leading first pass
4 Months Ago
- Comment updates - Fix animations having lower than normal playback speed
4 Months Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
4 Months Ago
Changed all siege weapon constructable colliders layer to Deloyed
4 Months Ago
Reimplemented heavy players dismounting Now only checks when the players weight changes instead of every frame
4 Months Ago
Tweaked horses drowning damage
4 Months Ago
Fixed catapult detailed collider scaling issue
4 Months Ago
Apply era restrictions to recycler output so you can't recycle items to get blocked items
4 Months Ago
Enforce era restrictions onto loot tables - likely will have custom loot tables but this prevents any items squeaking through - caches valid items for each era in loot tables, resets when era is modified
Rin
4 Months Ago
Improved deployment
4 Months Ago
merge from primitive
4 Months Ago
Trumpet tree tweaks
4 Months Ago
Jungle forest trees / trumpet tree /cecropia / LODs and textures
4 Months Ago
- Ensure arrow states are kept in admire - Ensure each reload state resets the rotation timer (still needs more work)
4 Months Ago
Horse drowning damage
4 Months Ago
Don't transition to idle after each fractional reload part
4 Months Ago
Reduce fractional animation time so the transition to the end state is more apparent
4 Months Ago
Subtracting 109845 (workshop normal fix)
4 Months Ago
Slightly more reliable reload animation. Reload now always dumps into the same slot no matter the barrel orientation
4 Months Ago
linked and positioned fire,poison,bone,stone and metal arrow heads to bolt joint 3 and 4 in minicrossbow view model prefab.
4 Months Ago
linked and positioned fire,poison,bone,stone and metal arrow heads to bolt joint 1 and 2 in minicrossbow view model prefab. Also added 'viewmodel sway' and 'viewmodel lower' scripts.
4 Months Ago
Moved the tyre so people can't drive a bike up it to clip through the window and skip the puzzle
4 Months Ago
More player seed work
4 Months Ago
Horses can now swim in deep water: slow speed and consumes stamina Added basic buoyancy Apply additional drag when moving in shallow water Code cleanup
4 Months Ago
- moved some verts on the hoodie to allow it to cover clipping on knight armour - updated prefabs with new hoodie mesh
4 Months Ago
Scene backups
4 Months Ago
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4 Months Ago
Scene backups
4 Months Ago
Fixed water pistol not sitting in hand properly while a shield is equipped
4 Months Ago
Merge from primitive
4 Months Ago
Fixed exception when equipping a shield while a shield compatible weapon is already held
4 Months Ago
Updating and hooking up more player seeds
4 Months Ago
Merge from main
4 Months Ago
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4 Months Ago
- Support seperated arrow meshes from bone - Modify on/off state depending on shots remaining
4 Months Ago
viewmodel camera clipping fixes - eoka left arm position posed out of shot to fix clipping, also reduced rotation sway
4 Months Ago
Buildfix: define symbol on Mac Server Tests: compiled editor, then compiled linux DGS
4 Months Ago
more viewmodel camera clipping fixes - rotation sway reduced
4 Months Ago
Moved Google Sheets menu items in Tools
4 Months Ago
Catapult mats
4 Months Ago
server.printwipeid command to print the wipe id of the .sav
4 Months Ago
Added mossy wooden beams for jungle ruins - wip