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105,897 Commits over 3,806 Days - 1.16cph!

6 Months Ago
Deleted and moved files
6 Months Ago
Further work on speed tree
6 Months Ago
Fix hover loot not working from backpack -> vending machine
6 Months Ago
Cargo ship side doors / Fixed intersecting geometry / Moved some interior props to compensate for geometry changes / set the door slightly deeper to prevent intersecting with the frame
6 Months Ago
Fix backpack UI staying active on screen after backpack is closed
6 Months Ago
Deleted Minigun World Model Texture PSD Files Imported Minigun World Model Texture Targa Files Re-Setup Minigun World Model Material
6 Months Ago
merge from sat tube
6 Months Ago
oilrigs S2P
6 Months Ago
merge from main
6 Months Ago
Merged in harbor_tweaks_4_cargoship
6 Months Ago
Merged in harbor_tweaks_4_cargoship
6 Months Ago
Slowed down ship turning
6 Months Ago
Reposed Burlap Shoes to match updated player rig
6 Months Ago
Prevented cargo from waiting twice Improved reliability of throttle - cache old speed and use it if unsure of next waypoint speed Fixed isues causing follow to zero rotation on approach
6 Months Ago
Fixed cargo speed limiting bugs Cargo now looks at previous node to find desired speed
6 Months Ago
Snow effect mat config, specified mask for volumes
6 Months Ago
Cache walkable navmesh layer. Added convar'd damage deploy check interval. Codegen.
6 Months Ago
edited minigun viewmodel anims
6 Months Ago
Check for valid navmesh at scientist spawn points before deploying. Handle missing navmesh.
6 Months Ago
Added Environment Mask field to MaterialConfig and moved MaterialSetup.Setup() call to Start()
6 Months Ago
trainyard S2P
6 Months Ago
fixed the collector bucket in trasinyard having an offset
6 Months Ago
Randomise between take cover and combat states when spawning scientists
6 Months Ago
S2P all
6 Months Ago
Updated the prop folder prefabs that could to Material Setup technique for snow cover
6 Months Ago
Disable log spam for proximity manager
6 Months Ago
Harbor_1 curve adjustments
6 Months Ago
Remove storage code. Only run stabilisation while bike is awake.
6 Months Ago
Audio adjustment for gears + cleanup
6 Months Ago
Wheel position fix. Fixed rigidbody jitter. Feeling really good to drive now.
6 Months Ago
Update harbor_2 docking points to better fit new cargo ship handling Update BasePath.GetPathProgress to work purely off the supplied position rather than an index, use dot checks to determine where in the path the position is
6 Months Ago
Added door count, upkeep screen pagination and decay warning
6 Months Ago
Steering and physics work
6 Months Ago
Test map edit
6 Months Ago
Merge main -> Bikes
6 Months Ago
Fix cargo ship not restarting it's LeaveHarbor invoke on a load
6 Months Ago
Fix some parent colliders with negative scale
6 Months Ago
Fix DNS lookup for localhost not working
6 Months Ago
progress
6 Months Ago
Hooked up three interior variants for the containers that get picked up and dropped on the cargo ship
6 Months Ago
merge from Easter2024
6 Months Ago
Move door prefabs on cargo ship to the server-side area
6 Months Ago
Allow door.hinged.cargo_ship_side on cargo ship
6 Months Ago
Scene backups - easter 2024 poster media
6 Months Ago
Convert the normal tags to short tags within the server browser UI (this allows steam server queries to work with short tags) Don't decompress tags in serverinfo as we are operating on the short tags instead
6 Months Ago
moon pool crane phys shape adjustment
6 Months Ago
moon pool crane lods and phys
6 Months Ago
Log error if unique ^ prefix is found in tags before commpressing
6 Months Ago
Completely remove throttle based movement on approach. On rails style movement instead
6 Months Ago
manifest