reporust_rebootcancel

144,308 Commits over 4,444 Days - 1.35cph!

4 Months Ago
Disable the convar `support_highest_stability` to revert the roof stability fix - convert from convar -> hardcoded to ensure it stays disabled for now - fixes rare situation where stability would keep updating and ruin server performance - safer to revert to old behavior first before attempting more fixes
4 Months Ago
More progress
4 Months Ago
Fix Party Balloons breaking when deploy&editing boats
4 Months Ago
boats protect much more against HV damage, subject to cannon damage type increased boat part building cost
4 Months Ago
ghostship loot pass
4 Months Ago
merge from artist_pack_dlc
4 Months Ago
Update frame IO subent source items
4 Months Ago
set frame and canvas stacks to 5 to mirror picture frames
4 Months Ago
More work
4 Months Ago
Syncvar fix for shutterframes
4 Months Ago
Make GetActiveItem() work on both client and server
4 Months Ago
tweaked colours on paintball icon (i had saturated but its too much)
4 Months Ago
added updated paintball icon
4 Months Ago
Reduced timer for LOS easel checks, added max distance
4 Months Ago
increased ammo drops at cannon loot, increased oil barrels at docks
4 Months Ago
Fix native grid crash from completely broken clamping, add tests for native grid. Add buoyancy null checks to fix init errors when loading saves
4 Months Ago
edited boogie board anims and set up correctly
4 Months Ago
set up rubber ring anims correctly
4 Months Ago
More stuff
4 Months Ago
Codegen
4 Months Ago
Update manifest (mortar related stuff only)
4 Months Ago
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
4 Months Ago
Initial work
4 Months Ago
polishing the ghost ship ambience creaks audio files
4 Months Ago
Add LOS check to sign painting when on an easel, WIP still
4 Months Ago
merge from main -> artist_pack_dlc
4 Months Ago
Merge from naval_update
4 Months Ago
Support autosave/autoload in objects with inherited syncvars
4 Months Ago
Polish flank code, remove allocs, ifdef logs, support moving navmesh, share editor and runtime code for easier testing, use parameters for magic numbers, fix wrong algorithm in ComputePathsInitialSimilarity
4 Months Ago
easel_canvas_syncvar_autoload_fix -> main
4 Months Ago
Tordpedo (and any other) splash damage no longer registers as a hit for each boat block in range.
4 Months Ago
Blastdoor blocker WIP blockout
4 Months Ago
Updating skinning for chicken costume
4 Months Ago
pt boat audio files changes
4 Months Ago
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4 Months Ago
bbq workshop skinnable setup
4 Months Ago
Added support for transmission specifically through decals on the decal layer of the standard shader
4 Months Ago
bbq skinnable asset wip
4 Months Ago
bbq workshop obj and file structure
4 Months Ago
updated closed collision mesh for the building station umbrella to match mesh dimensions
4 Months Ago
merge from boat_optim_pass
4 Months Ago
Charcoal Box - blockout and initial setup
4 Months Ago
Ramps now forward damange to parent boat correctly
4 Months Ago
3p poker anims
4 Months Ago
Component Box Ammo - Updated model and placeholder textures, split materials, others
4 Months Ago
BBS prefab fix
4 Months Ago
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