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157,676 Commits over 4,566 Days - 1.44cph!

4 Months Ago
Fixed missing item ownership when buying the master key
4 Months Ago
Fixed mesh not culling on last lod
4 Months Ago
Added "Admire active viewmodel" button on the right, hotkeyed with `N`. Eyeball-aligned the text of the bottom right buttons for prettiness :sparkles:
4 Months Ago
Event updates on throw animation
4 Months Ago
Added a toggle radgoll button to kill the active player and fake a client-only ragdoll, disabling all BaseEntity and networking logic
4 Months Ago
launch site satellite office room progress
4 Months Ago
Merge from PlayerMaintainedMonuments/Heavy Fuse
4 Months Ago
Merge from targeting_refactor
4 Months Ago
Update supermarket loot fridge with new freezer asset S2P supermarket
4 Months Ago
Major refactor, moving shared/duplicated targeting data between client/server to a new CrashTargeting struct.
4 Months Ago
Update: add visible count to occlusion debug output Tests: used it on craggy while tweaking extra lod steps
4 Months Ago
Remove some unused code
4 Months Ago
Merge from partials
4 Months Ago
Fix SSAO issues when swapping between pipelines
4 Months Ago
Missed file
4 Months Ago
Partial and comment passes for SatelliteCrash
4 Months Ago
Comment cleanup pass
4 Months Ago
SatelliteControlComputer
4 Months Ago
clearing up a room for satellite control inside the main office building
4 Months Ago
Merge: from main
4 Months Ago
Merge from apartment_complex_monument/reverb_distance_fixes
4 Months Ago
Fixed the issue with ambient light lod lights with light cookies breaking when using shadow caching
4 Months Ago
Merge: from renderbatch_meshlod_improv - Bugfix: opening doors should no longer cause them/others to disappear Tests: pasted many doors paste and opened door, flew back and to - all was in place
4 Months Ago
Bugfix: fix MeshLOD never unregistering from occlusion after animating - when batching gets toggled, notify batching handlers - MeshLOD will toggle culling on notif Tests: paste of many doors, opened couple doors and flew far/close - no more missing meshes
4 Months Ago
Merge from satellite_crash
4 Months Ago
Phrase merge fixes again
4 Months Ago
Merge from main
4 Months Ago
Merge from apartment_complex_monument
4 Months Ago
Move the screen UI to the control computer prefab, not dynamically spawned. Refactor code to use it.
4 Months Ago
merge from glowing_wallpapers - latest square images
4 Months Ago
updated square images
4 Months Ago
Reverb tweaks to accomodate ranged weapons
4 Months Ago
Updated media
4 Months Ago
merge from storepage_glowingwallpaper
4 Months Ago
Phrases
4 Months Ago
Merge from control console art
4 Months Ago
Codegen
4 Months Ago
Manifest, id fixes.
4 Months Ago
merge from storepage_glowingwallpaper
4 Months Ago
Added glowing wallpaper pack store page
4 Months Ago
Bunch of asset + folder cleanup, rename, organize.
4 Months Ago
Satellite prefab cleanup, remove placeholder art.
4 Months Ago
Merge from satellite_art
4 Months Ago
More ui
4 Months Ago
UI tweaks
4 Months Ago
LODs and COL for stacked terminals monument blocker
4 Months Ago
Bugfix(editor): add ResetStaticFields to OcclusionCulling - codegen Tests: spawned copypaste, restarted game in editor - print out doesn't mention lingering renderers
4 Months Ago
Updating alien costume cloth asset
4 Months Ago
Merge: from main
4 Months Ago
merge from glowing_wallpapers - added square steam images to pack