reporust_rebootcancel

119,329 Commits over 4,018 Days - 1.24cph!

5 Months Ago
added mini crossbow bolt smaller mesh version of the wood arrow - same material
5 Months Ago
network++
5 Months Ago
merge from december24_art_fixes
5 Months Ago
Added a tool to dump all animation clips used by the player model to a csv Crawls through every state machine, sub state machine and override controller in the project
5 Months Ago
█▉▍ ▇ ▊▅▍ ▇▇ ▋█▄▋ ▆▇▊█▄▉▇ ▉▍█▅ ▊▆ ▍▉▋█▊▌▄ ▆▄▅▌▇▉ ▍▌▉▊▄▊ █▍ ▇▄▌ ▄▉▊▇ ▄█▅ ▌▋▇ ▅█▊▍
5 Months Ago
▌▆▆ ▅▆▇ ▉▌▆▇ ▊▇▄▋▊▄▄ ▇█▍█▋▆ ▋▉▊▅ (▍█▊▇ ▊▊▅ ▊▅▄▋ ▇▇▄▇▄▍) ▄▊▉▇▍ ▋▍▄▍▅▌▅▄█ ▊▉▅▊█▊▄ ▄▊▌▅ █▍▇ ▄▅▌▄
5 Months Ago
Merge from main
5 Months Ago
Update shader GUI
5 Months Ago
Don't spawn the node sparkle until the node is hit for the first time The first node hit is now considered a bonus hit so there will be no negative resource wise Slightly increased how much the sparkle moves as the node gets smaller so it doesn't get stuck in a single spot close to the end
5 Months Ago
Apply optimisations to metal and sulfur nodes
5 Months Ago
Merge from main
5 Months Ago
Merge from elevator_qol
5 Months Ago
Added a dedicated express button to the side of player placed elevators that can now be used to go to the top or bottom of an elevator
5 Months Ago
Added art to shield wearables so they're displayed correctly in player preview
5 Months Ago
merge from main -> aux3
5 Months Ago
Double the speed of player placed elevators
5 Months Ago
legacy_shelter_revoke -> main
5 Months Ago
Changed 'Server.max_shelters convar' to 'LegacyShelter.max_shelters'
5 Months Ago
siege tower lods
5 Months Ago
merge from main
5 Months Ago
reset menu tip state when component is enabled
5 Months Ago
Final'ish fire additive
5 Months Ago
Iterating
5 Months Ago
- Can now place a second shelter if you have a first shelter in the world, but the first shelter is deleted - Display a warning when hold placing the second shelter to tell you the first one will be nuked - Rebuilt phrases
5 Months Ago
Update: recylce RotateWhenOn's sound loop Tests: none, trivial change
5 Months Ago
Update: sanity-recycle sounds when procedural lift is disabled Tests: none, trivial change
5 Months Ago
Update: recycle SpinUp layer sounds on disable Tests: none, trivial change
5 Months Ago
Bugfix: Flamethrower now works if continuing fire after quickswitching Tests: in editor, did normal firing with quickswitching intermixed
5 Months Ago
mini crossbow viewmodel anims and skinning edits
5 Months Ago
merge from main
5 Months Ago
workcart_box -> main
5 Months Ago
Fixed compile errors
5 Months Ago
Initial work: - Shelter now takes 1.5 sewconds to place - Added logs
5 Months Ago
workcart_box -> main
5 Months Ago
- Force workcart to drop storage container loot
5 Months Ago
Bugfix: Flamethrower sounds leaking or missing, pt1 - Recycle sounds when destroyed or holstered - Start play pilot sound on deploy (used to only take effect after firing) - Cleaned up a bunch of comments and whitespaces There's one more bug to do with holding the fire button while quick switching away and back to flamethrower, that's next. Tests: in editor fired and quick-switched away then monitored audio.printsounds
5 Months Ago
Storage monitor server optimization
5 Months Ago
Fireball light animation tuning
5 Months Ago
Merged the 3 industrial lights into a single item. Default is white with red and green as skin variants Will need to support IOEntity spraycan skinning before merging
5 Months Ago
Applied Ian's zero rotation script tweak.
5 Months Ago
Small fireball
5 Months Ago
- Expanded box on workcart to 18 slots - Moved forward and up slightly to try and fix weird interaction issues - Changed lot drop location to on top in order to try and stop dropped loot clipping
5 Months Ago
added mini crossbow viewmodel camera script and its updated rig and idle pose.
5 Months Ago
hazmat plushy icon fix
5 Months Ago
merge from hackweek_fishingvillageradio
5 Months Ago
merge from cold_breath_convar
5 Months Ago
mini crossbow textures resized too
5 Months Ago
Bugfix: fixing misplaced call in CompoundBow Tests: none, trivial change
5 Months Ago
Bugfix: avoid leaking compound bow sound loop - Also added sound recycle on destroy It was just one instance that would be cleaned up on switch-back to bow per player. Tests: in editor pulled the bow till max, quick-switched away, checked via audio.printsounds that it was gone
5 Months Ago
free-floating islands are deleted when carving through the ice, can still have separate disconnected pillars as long as they are connected to the base in some way