reporust_rebootcancel

145,509 Commits over 4,444 Days - 1.36cph!

4 Months Ago
Node inputs can be inlined with input fields When connected the input field is disabled and the data comes from the incoming data
4 Months Ago
Bugfix: fixing ~24 missing Pool.Free Tests: editor compile test, built C and S standalones
4 Months Ago
Player scoring system. Player scores increase with each hit
4 Months Ago
- Ability to join/leave games on the tee - Tee backtracks dismounts/swings to golf ball and mountable - Deployable changes - Phrases
4 Months Ago
Minor cleanup and comments
4 Months Ago
Buildfix: undefine local GetFromGrid method when in None mode Tests: None builds
4 Months Ago
- Fix lod border cells, and negative cells - Change mesh master to only 3 submeshes - Change instance offsets and arguments for new approach
4 Months Ago
Update: PoolAnalyzer - support ArgList syntax in ObjCreationSyntax - debug bin built from 0fbab248 C+S Editor now boots! Now to check individual modes Tests: unit tests + started editor
4 Months Ago
Added multi selection in the node graph
4 Months Ago
Update: PoolAnalyzer - further reduce false-positives - better escapes for await, try blocks, using statements - debug bin built from a2005dd2 Only 2 false-positives remaining in C+S Tests: unit tests and started unity
4 Months Ago
4 Months Ago
Can now Tee-Off from the Tee
4 Months Ago
Start on Deployable tests. Wrote a bit of a monstrosity to check for whether the groundwatch layers match where the item can be deployed (but it seems to work well) Finds 8 such cases where its misconfigured, no false positives
4 Months Ago
- Players can't kick golfballs - Add drag on the ball so it doesnt roll forever - Add bounciness
4 Months Ago
golf tee dressing
4 Months Ago
- Fixed swap to driver popup not working
4 Months Ago
Create item for golf hole bucket - can now place it
4 Months Ago
Update: PoolAnalyzer - in cases of assignment, scan all block hierarchy up to local var declaration block - debug binary built from cb708ddf Down to 15 confirmed false-positives (5 different types) Tests: unit tests + started unity
4 Months Ago
- Improved hitting workflow again - Will now auto dismount if you've hit the ball then walked after sending it - Fix phrases not poping off
4 Months Ago
ao tweaks
4 Months Ago
deployable golf tee initial setup
4 Months Ago
- Player no longer auto dismounts after golfing. Stays on the mountable until space is pressed, this stops you getting disorientated - Dont draw trajectory if you have shot your ball
4 Months Ago
Show phrase when swapping golf club type
4 Months Ago
Ensure mountable dies when dismounting from a ball
4 Months Ago
Missed file
4 Months Ago
Update: PoolAnalyzer - check finally and using blocks - debug binary built from b28334fc Down to 48 potentially false-positive errors Tests: unit tests + started unity
4 Months Ago
▊▊█▊▍▍ ▍▇▍▌▅▋▆▍
4 Months Ago
Basic ItemDefinition tests, checks dlc items are not researchable as well as missing sounds Finds 6 missing phys impact sounds Add descriptions, regenerate testlist
4 Months Ago
Update: PoolAnalyzer - more escape cases - recursively process expression statements to detect deeply nested escape cases - add support for field initializer escapes - debug binary built from e61378eb Currently detecting 54 errors (still a bunch of false-positives present) Tests: unit tests + started unity
4 Months Ago
Set power node fixes
4 Months Ago
Data cable icon updated
4 Months Ago
Apartment complex B / small and large greyboxes Added prefabs to the scene
4 Months Ago
Update: PoolAnalyzer - escape analysis if assigned to a variable as part of method arg list - debug binary build from 8b392070 Currently seeing 60 errors in C+S (3 valid, 2 false-positives, rest unknown). Tests: unit tests + launched unity
4 Months Ago
Add TriggerParent
4 Months Ago
Fix buoyancy submerged states being incorrect while batching. Slight perf improvement from no longer calling submerged callbacks for no reason. (thanks BlackLightning)
4 Months Ago
reduced size of cable heads in the viewmodel
4 Months Ago
set up 3p data cable
4 Months Ago
Add Construction component so the sockets actually work and add 2 extra window sockets
4 Months Ago
Support multiple TestParameterSource attributes Can now have more than one parameter source per test, they get combined
4 Months Ago
▊█▋▆█▊▉▋ ▇▄▊▇
4 Months Ago
Biome experiments / backup
4 Months Ago
data cable viewmodel setup, model name changes
4 Months Ago
Basic worldmodel tests, already catches 30+ misconfigured ones
4 Months Ago
Add sockets for doors and a window to the trailer
4 Months Ago
- New Iron position - New Driver position - Better hand IK positions
4 Months Ago
Update: PoolAnalyzer - handle more valid cases - added support for Dispose handling - added if(obj != null) Free(ref obj) handling - added support for using directives (both scoped and inline) I give up on trying to handle local data flow involving pooled objects - there's just too much work here Tests: unit tests + started unity (our Pooling unit tests no longer flag false-positives, this was kind of funny)
4 Months Ago
Codegen
4 Months Ago
Scale trailer hackweek entity by 2.5x
4 Months Ago
Allow towing attachments to scale the force before the joint breaks on a per-prefab basis - instead of changing global convar for hackweek each time I load the editor
4 Months Ago
- Can swap between putter, iron and driver by pressing CTRL when mounted to the ball - Clearup and rewrite the club system (AGAIN) - Reset and replace the position target transforms