reporust_rebootcancel

155,229 Commits over 4,536 Days - 1.43cph!

4 Months Ago
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4 Months Ago
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4 Months Ago
merge from kickgms
4 Months Ago
Item name and desc
4 Months Ago
Item id, world model fixes
4 Months Ago
merge from main
4 Months Ago
merge from optimize_train_track_meshes -> main
4 Months Ago
Fix "Double invocation of a deferred action"
4 Months Ago
Fix null check using .Equals() instead of == null
4 Months Ago
Top floor progress Reverted some material overrides in the core and wing prefabs
4 Months Ago
Fix CLIENT compile errors
4 Months Ago
merge from main -> optimize_train_track_meshes
4 Months Ago
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4 Months Ago
Merge from findobjectsoftype_replace
4 Months Ago
Merge from main
4 Months Ago
Lighting WIP. Tweaked gloss on tiles_A down a bit for lighting purposes.
4 Months Ago
Charm picker UI wip
4 Months Ago
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4 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
4 Months Ago
merge from apartment_complex_monument -> apartment_complex_monument/prototype
4 Months Ago
merge from main
4 Months Ago
merge apartment_complex_monument/prototype/mailbox
4 Months Ago
Ok finally fix slide 3 being positioned wrong RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
4 Months Ago
gamesroom minifridge; - greybox model updated - updated prefab item reference for repair and pickup
4 Months Ago
protocol_update -> main
4 Months Ago
Protocol++
4 Months Ago
Glass AR - adjusted WIP viewmodel position for testing
4 Months Ago
Merge from main
4 Months Ago
Merge from setflag_change
4 Months Ago
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
4 Months Ago
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
4 Months Ago
Adjust text position of the 3rd slide because the mesh is slightly offset
4 Months Ago
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4 Months Ago
Merge from main
4 Months Ago
Add mailbox slide entities to manifest
4 Months Ago
bunny hat uses cap deformhair
4 Months Ago
merge from rhib_cargo_fixes
4 Months Ago
Bare bulbs.
4 Months Ago
Debug: add a bit of logging to track down why fuzzy Pool can spill aggressively - added a couple temporary perf tests to stress test it Tests: botted into Playground, ran my temp tests
4 Months Ago
shift the RHIB's COM down for a short time after releasing from cargo so its launch is more stable