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155,862 Commits over 4,566 Days - 1.42cph!

4 Months Ago
apartment complex S2P
4 Months Ago
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
4 Months Ago
removing left over greybox from apartment core prefab
4 Months Ago
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
4 Months Ago
fixed statue collider import options
4 Months Ago
Fixed subway town square collider Fixed terrain opacity map near subway entrance
4 Months Ago
Auto fill monument info scriptables based on whats inside the monument prefab
4 Months Ago
Merge from shield_disconnect_fix
4 Months Ago
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
4 Months Ago
Typo fix
4 Months Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
4 Months Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
4 Months Ago
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4 Months Ago
Added framework for blocking some items in rentable store inventory
4 Months Ago
Merge from demo_cfg_frame_0
4 Months Ago
Adjust timing so this runs after replicated vars are applied
4 Months Ago
Merge from PlayerRigUpdate2
4 Months Ago
Don't run the sprint sub system on npc's
4 Months Ago
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
4 Months Ago
Merge from melee_subsystem_weapons
4 Months Ago
Some more mild sub system editor speed ups
4 Months Ago
Bring in both arms on the attack state
4 Months Ago
Fixed SetParameterLerpAnimatorBehaviour not working
4 Months Ago
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
4 Months Ago
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
4 Months Ago
Merge from parent
4 Months Ago
Removed on phone animator state and parameter (now handled by subsystems)
4 Months Ago
Merge from main
4 Months Ago
Merge from phone_handle_fix
4 Months Ago
Fixed phonebooth handset position as well
4 Months Ago
Add PNG sequence/MP4/Prores demo exporter
4 Months Ago
Add linear/cubic spline camera math utils/jobs
4 Months Ago
implement atmopshere volumes (bandit camp fog) in RRP
4 Months Ago
Add demo controls UI
4 Months Ago
Add Rust UTK - UI Toolkit based package that recreates most of the existing Rust UI elements.
4 Months Ago
merge from prototype -> apartment_complex_monument
4 Months Ago
fix AnimalFur shader missing g-buffer stencil write
4 Months Ago
Fixed RustIconEditor text align buttons not working since the tmp update
4 Months Ago
Initial keyboard prefab setup + folder organisation - all very WIP
4 Months Ago
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4 Months Ago
Cobalt Statue - Changed text from "Project Immortality" to "Project R.U.S.T." on metal plaque
4 Months Ago
merge from fix_deepsea_teleport_consistent -> main
4 Months Ago
small backpack prefab and material setup
4 Months Ago
Speculative fix for players not consistently being teleported into the deep sea - grab list of players before PreTeleportEntity() so they are guarenteed to have PostTeleportEntity() called if they unparent when going to sleep before transition
4 Months Ago
Fix elevator not showing the top floor in the radial menu because the top floor doesn't contain itself inside the list of floors
4 Months Ago
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4 Months Ago
Update phrases
4 Months Ago
Change phrase name for apartment breaking in
4 Months Ago
FlexElements allow negative gaps
4 Months Ago
Monument info popup baseline