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156,692 Commits over 4,566 Days - 1.43cph!

4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
merge rust_relay_server -> main
4 Months Ago
Add additional details to websocket connection url
4 Months Ago
CRLF to LF for Grain.hlsl, GrainBaker.hlsl, and ScreenOverlay.hlsl
4 Months Ago
Moving all calls to VolumeStack.GetComponent from the Render method to the Record method of the ColorLutPass
4 Months Ago
Setup postprocess render scale and change passes to use scaled buffer size
4 Months Ago
Deinitializing the VolumeManager instance on the RustRenderPipeline Dispose method
4 Months Ago
Exporting prototype turn animations
4 Months Ago
merge rust_relay_server -> main
4 Months Ago
removed duplicated startup logic
4 Months Ago
Enabled GPU instancing for blocker materials. More work on stacked terminals stage 1
4 Months Ago
Use lower network range on a bunch of apartment entities / furniture
4 Months Ago
Merge from main
4 Months Ago
re-add stomped audio prefabs
4 Months Ago
Fixed merge from pre-merge commit
4 Months Ago
subtract screwed up merge so we can try again (apartment_complex_core turned into a prefab variant of a water barrel??)
4 Months Ago
Fixed VMO errors on server restart
4 Months Ago
Added a close shop option to the rentable shop, immediately closes the shop and transfers all inventory to the player immediately
4 Months Ago
merge from main/apartment_complex_monument
4 Months Ago
Can now access admin panel from anywhere when looking at a rentable shop if the shop is open (still need to look at the contract sign to open a store)
4 Months Ago
InitialScrapFee 260 -> 100 Required hours of rent upfront 24 -> 12 Default cost to open a store is now 220 (was 500) Fixed some inconsistencies on the open store dialog for hours of rent required
4 Months Ago
merge from prototype -> apartment_complex_monument
4 Months Ago
Fix the second safezone check inside Hurt() blocking damage when inside apartment room - the check that prevents players inside a safezone damaging players outside a safezone - this should be handled inside the first safezone damage check
4 Months Ago
merge from cannon_mortars_subsystems
4 Months Ago
Fix mortars getting stuck in firing loops in demos
4 Months Ago
Make the safezone checks in OnAttacked() only run on the server in CLIENT + SERVER mode (as it's confusing when it runs on client entity but coincidentally does nothing)
4 Months Ago
test spray
4 Months Ago
Fix players being marked as hostile the second they leave their apartment room because the timer for holding their weapon was counting up inside the room
4 Months Ago
Fix TriggerSafeZoneOverride not being partial
4 Months Ago
Add `clearhostile` command to reset your hostile timer - refactor `MarkHostileFor()` by adding `SetHostileDuration()` so I can clear hostile time instead of only adding onto hostile time
4 Months Ago
Fix missing collider physics materials on 13 entities across the apartment complex
4 Months Ago
Allow players to hold their weapon inside their apartment room
4 Months Ago
Fix vitals showing both safezone & combatzone after changing CombatZone to a flag
4 Months Ago
Don't show "you must put away your weapon" when inside your room
4 Months Ago
Make it impossible to be marked hostile when inside your apartment room (combat, shooting, whatever)
4 Months Ago
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4 Months Ago
brightend up emissive
4 Months Ago
fireflies, firearms, explosions, mushrooms, emissives for all
4 Months Ago
Also allow looting the bodybag corpses too inside the rooms
4 Months Ago
Allow looting player corpses inside apartment rooms too
4 Months Ago
Slightly repositioned check in here text (made it more centred) Scene2prefab
4 Months Ago
Rename helper method
4 Months Ago
Added a bit more dressing to the check in desk room
4 Months Ago
Add comment explaining why ManuallyCheckSafezone() was added years ago
4 Months Ago
Allow non-player damage through like normal safezones (thirst, hunger, fall, etc)
4 Months Ago
Allow players to be looted inside the apartment rooms too
4 Months Ago
Allow combat damage explicitly between two people inside the same room / hostile trigger
4 Months Ago
Change approach to allowing combat inside the safezone - still consider them inside a safezone regardless where they are in the apartment monument - only whitelist actions we care about + filtering to be safer than fully disabling safezone serverside completely