110,890 Commits over 3,897 Days - 1.19cph!
Results from a fresh import
Small fix for scene stuff.
fixed the alternate attacks for the rock / hammer. added a strike event for rock attack2
Added alternate attacks for rock & hammer
Increased bear attack range to keep him from pushing players around
Fixed railing being deployable over doorway
Fixed some building components having broken materials
Fixed broken material on metal plate torso
Protocol++
Don't treat the menu background as a monument
Added test non-pvt atlas-based shader; includes bump and layer masking (wip)
Untagged background camera from being main
Fixed background bear bullshit
Disabled TexturePostProcessor (was forcing all texture max width to 4069, instead of newly added - as was the intention)
Time of Day update to 2.3.1 prerelease 1
Added AIObstacleMesh to all rocks
Re-added UnityEngine.UI.dll (fixes broken player nametags)
Updated ConvexHull
Added better normal gizmo to MeshInfo
Changed target bone for melee & tool weapons & re-positioned them (to fix weapons leaving hands)
Added trivial reject to AIObstacle
Changed background scene into a scene2prefab
Stripped out ravenclient - was causing freezes, slowdowns, find better solution
3rd person shotgun animations done
Switching standard/terrain shader spec to physical-based params; Fixed a few issues
Preparing "Rust/Standard Legacy Terrain" for Petur's tests & feedback
adjusted the shotgun_wm model so it aligns properly with the 3rd person animations; added bota bag to the mecanim layers
Removed deprecated shaders; moving pvt shaders to play nicer with existing folder structure
Added standard/universal terrain shaders for legacy terrains; renamed existing to include procedural
Terrain and scene file for Diogo.
Completed AIObstacleMesh (might still need some optimizations)
Changed parallax distortion closer to previous setting (diff scaling)
Started optimizing PVT shaders; split tile rendering into near/far
Started cleaning up PVT and derived terrain shaders; paving the way to standard/universal
Added first version of standard/universal shaders; still need testing
Moved some PVT shaders and includes around; nothing major
Fixed parallax seams on PVT shaders
Added Rust.Bundle.Prefabs.FindObjectsOfTypeAll
Fixed stone Hatchet prefab
Try to load active map from bundle
Stripped error reporting (until we can find a less shit solution for raven)
Deleted MenuBackground/Scene
Added new menu_background001 - uses SceneToPrefab
Load menu map from map bundles
Load bundles
Load prefabs from bundle
Fixed the inaccurate sand normal and heightmap.
updated stone hatchet prefab
updated stone hatchet vm prefab
re-rigged stone hatchet view model with updated model