reporust_rebootcancel

159,016 Commits over 4,597 Days - 1.44cph!

5 Months Ago
Fix flag collision
5 Months Ago
setting a level of 8x aniso on textures that are used on larger, flat surfaces
5 Months Ago
Store doesnt pull all steam item properties anymore Reworked the store external purchase notificaiton to not depend on the acquired property anymore
5 Months Ago
Bugfix: TerrainHeightMap.GetHeightsIndirect - rewrite using HeightMapData core This fixes missing deep sea lookups Tests: ran TestGetHeightsIndirect - passes
5 Months Ago
Update: refactor core of GetHeight logic into it's own struct - updated GetHeights to use it Tests: TestGetHeights passes
5 Months Ago
3p wire run anim exported and linked to holdtype override controller
5 Months Ago
main -> snapping_fixes
5 Months Ago
Bugfix: TerrainHeightMap.GetHeights - clamp to border when interpolating heightmap samples Tests: TestGetHeights passes
5 Months Ago
Fix crash when firing weapons - sorry!
5 Months Ago
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5 Months Ago
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5 Months Ago
Merge from main
5 Months Ago
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5 Months Ago
exported updated 3p 16 frame sprint anim and set anim to play at 1 speed in the player animation controller
5 Months Ago
Compile fix
5 Months Ago
Fix the power plant high grade fuseboxes using the wrong loot panel type S2P powerplant
5 Months Ago
Add prevent building volume to crash remains
5 Months Ago
Codegen
5 Months Ago
Added new RefreshAndGetItems overload in IPlatformService
5 Months Ago
SatelliteCrashRemains now kills itself after specified delay. Added protobuf for it to support save/load
5 Months Ago
set dressed ladder to roof room, basic details in checkin room basic sentry cover of the outdoors and apartment b interior S2P
5 Months Ago
Fix a couple of post-crash logic issues. Target location debug sphere rendering remains active for 60 seconds after impact to verify it worked correctly.
5 Months Ago
Enable powergrid settings on the recyclers in outpost for demo purposes S2P outpost/compound
5 Months Ago
Merge from main
5 Months Ago
Fixed all server compile errors and warnings for RRP
5 Months Ago
merge from main
5 Months Ago
Disable detect collisions for falling satellite
5 Months Ago
Menu priorities
5 Months Ago
Inventory access always available. Mount hidden until powered.
5 Months Ago
Tweak remains offset
5 Months Ago
Disable free powerup in the editor by default
5 Months Ago
Add notification when codegen Clean & Generate finishes running and reloading
5 Months Ago
Rename inventory access menu
5 Months Ago
SatelliteData.cs cleanup
5 Months Ago
Merge from main
5 Months Ago
Merge from PlayerRIgUpdate2
5 Months Ago
More performance improvements to the player censor, only takes 0.02ms now., removed a GetComponentsInChildren
5 Months Ago
Fix furniture spawn position list not being marked as serializable so the room prefabs lost their furniture spawn points on server restart
5 Months Ago
Implement lockpick mechanic on rentable vending machines Lockpick can be used on a rented vending machine not owned by the using player, allows access to the vending machine inventory for ApartmentCommands.intruderauthseconds convar (300s by default)
5 Months Ago
Move shop costs (InitialScrapFee, ProtectionFromTakeoverHours, ScrapPerHourRent) are now replicated, unchanged values
5 Months Ago
Remove upkeep scaling based on the contents by adding convar for `rentscaling` - default to `0` (turned off)
5 Months Ago
Swap EntityRefs to Syncvars, remove synced NetworkableIds
5 Months Ago
Merge from containerioentity_sorting
5 Months Ago
Merge from main
5 Months Ago
Fixed non local players missing some animations for melee weapons Held Entities with animation sub systems will now receive any signals from the holding player (attack, throw, etc)
5 Months Ago
Merge from PlayerRigUpdate2
5 Months Ago
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5 Months Ago
Updated Facepunch.Steamworks InventoryResult: added GetItems(string[]) overload to fetch specific steam item properties
5 Months Ago
Fixed animation warnings on torch
5 Months Ago
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