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112,042 Commits over 3,928 Days - 1.19cph!

8 Months Ago
Fix wheel trouble more + adjust sidecar angles
8 Months Ago
More sidecar work, fix collision trouble, fix wheel trouble (mostly)
8 Months Ago
Fixed skull trophy error
8 Months Ago
Fix some incorrect transformation in RepositionEntitiesFromTransfer Add some logging to troubleshoot why positions might go bad after a transfer
8 Months Ago
Merge from main
8 Months Ago
Removed a log
8 Months Ago
Added the ability for a viewmodel to disable the arms skin mesh entirely, useful for clothing like hazmats where we never want to see the skin Added a clip mask feature to the skin shader, allows us to mask out a particular area of the hands Exposed a clip mask texture field on the ViewmodelClothing component so we can declare a mask per clothing item (eg. show the skin up to where a set of gloves begins, mask it out underneath the gloves though) Only current issue is that the clip mask doesn't work with the viewmodel camera, will need some shader help for that
8 Months Ago
Fix gameplay bulk events & lag spike events not using data object format Fix server_id missing from the CSV tables
8 Months Ago
Working on a sidecar with hinge joint and separate rigidbody
8 Months Ago
Merge from main
8 Months Ago
Auto-reopen the attack heli gunner UI after transferring between servers, if it was open before transferring Fix the gunner UI postfx overlay staying active for the gunner if the heli turns off while the gunner UI is open
8 Months Ago
Missing file
8 Months Ago
Better directionality
8 Months Ago
Add HV ammo & incendiary ammo to the mixing table - pistol ammo = GP + Metal - rifle ammo = +1 metal on right - hv ammo = +1 GP on left = incendiary ammo = +1 sulfur on right https://files.facepunch.com/jakerich/PF33K4pcvWYvmH2U/iy3xnFV864Zc4kau.png Also re-ordered the mixing table so all basic teas are shown grouped together
8 Months Ago
Fixed wires not being parented correctly to armored door hatches
8 Months Ago
Fix pooling warning message
8 Months Ago
Log lag spikes caused by RPCs & console commands - default threshold 40ms - add `command_lagspike_threshold` and `rpc_lagspike_threshold` commands to configure
8 Months Ago
Adjusted search light collider to make it easier to wire like before
8 Months Ago
Fixed manpad explosion vertex stream regression.
8 Months Ago
Freeze hot air balloons in the air while transfer protected so they don't fall into the ocean
8 Months Ago
Fixed MLRS air burst explosion streaks breaking with the new streak type.
8 Months Ago
proper setup on corrugated sheet kit
8 Months Ago
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8 Months Ago
Fixed argument exceptions in dictionary
8 Months Ago
Move packets per type from JSON to seperate CSV
8 Months Ago
Added range info to the seismic sensor item information panel UI
8 Months Ago
Fixed broken Rowboat prefab
8 Months Ago
Removed rubbish
8 Months Ago
Fixed broken rowboat prefab
8 Months Ago
Setup map marker update on invokerepeating rather than FixedUpdate
8 Months Ago
Reset the ObjectWorkQueue before it early exits when no work is present Don't serialize queues that did zero work in a frame
8 Months Ago
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8 Months Ago
master house interior progress
8 Months Ago
Implement ObjectWorkQueue profiling dumping to CSV Fix ObjectWorkQueue using full name instead of name of type Enable ObjectWorkQueue profiling by default
8 Months Ago
merge from wire_slacking
8 Months Ago
Add `runtime_profiling_interval` to allow the flush interval to be changed (default 60s)
8 Months Ago
Fix #CLIENT compilation errors
8 Months Ago
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8 Months Ago
Updated Large Rubbish Skip Colliders Updated Large Rubbish Skip Textures and Materials
8 Months Ago
Merge main
8 Months Ago
handcuffs 3p setup - added initial anims, created override controller, set entity to use
8 Months Ago
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8 Months Ago
Notify seismic sensor when flame turrets are destroyed
8 Months Ago
Tweaked various explosives seismic vibration levels
8 Months Ago
Fixed thrown easter eggs and halloween candies notifying seismic sensors (they're secretly grenades)
8 Months Ago
Notify seismic sensor on helicopter explosions (both players and AI owned)
8 Months Ago
Fixes
8 Months Ago
exported blunderbus viewmodel anims
8 Months Ago
Explosive ammo iteration
8 Months Ago
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