reporust_rebootcancel

119,258 Commits over 4,018 Days - 1.24cph!

7 Months Ago
Mege from main
7 Months Ago
merge from maim
7 Months Ago
world_update_2 -> radioactive_water
7 Months Ago
merge from fix_raknet_end_sample -> main
7 Months Ago
WaterVisibilityGrid fixes - made it non-static, easier to manage lifetime this way and it should've been owned by the WaterCollision system anyway - adjusted grid to handle ref-counting, this isn't strictly necessary but is the only way to sanely verify if the system has broken (memory footprint is ~1MB) - slightly inflated static trigger bounds by an absolute value to manage small noise changes in position that can push it over a boundary - added a virtual function to EnvironmentVolumeTrigger that lats derived classes run code with a guaranteed trigger collider (some visibility volumes were being missed in OnEnabled from this)
7 Months Ago
Fix missing EndSample() in Raknet.OnMessage
7 Months Ago
3rd person reloads with ammo type variants.
7 Months Ago
disable serversideragdolls by default due to server stall/freeze
7 Months Ago
Update: adding a server "itemmanager.enablepooling" convar to control item pooling - starts off by default Item pooling is too unstable to not have a dynamic switch - already got bit 2 times by it. Who knows what other horrors are hiding out there. Tests: enabled after loading craggy, gave an ak - saw an uptick in pool.print_memory telemetry. disabled, despawned ak - no changes in telemetry.
7 Months Ago
Merge from main
7 Months Ago
Show active dart modifier effects. Separate tea/dart effect displays.
7 Months Ago
merge from world_update_2
7 Months Ago
merge from main
7 Months Ago
Merge: from main/item_pooling This fixers the NRE on server tick (and blocker for joining). Tests: loaded a save that consistently produced NREs - not anymore
7 Months Ago
Bugfix: disabling Item pooling This causes issues on the server which prevents playing. Tests: loaded a save that consistently produced exceptions - not anymore.
7 Months Ago
merge from world_update_2
7 Months Ago
Merge: from main Tests: none
7 Months Ago
increase wood yeild from driftwood - someone may harvest them now
7 Months Ago
stricter log pile spawn rules
7 Months Ago
Merge from world_update_2
7 Months Ago
Merge from world_update_2/merge_main (this brings this branch up to date with main)
7 Months Ago
Backups
7 Months Ago
Merge from parent
7 Months Ago
Merge from main
7 Months Ago
Tag hill cliffs as AllowBarricadePlacement
7 Months Ago
Del duplicated assets (ammunition_test models + shotgun powdery muzzle flash 'iteratecopy')
7 Months Ago
Prefab backup
7 Months Ago
Parent merge
7 Months Ago
Merge from world_update_2
7 Months Ago
Unsaved
7 Months Ago
Allow debug.ent_find_radius to work in live gameplay (was just demos)
7 Months Ago
Merge from world_update_2
7 Months Ago
Fixed NRE when looking at water if radiation water map doesn't exist
7 Months Ago
Fixed water well food cache and npc spawner marked as Client Cull while breaks spawning when used in MonumentIsland S2P affected water wells
7 Months Ago
Merge from media_projects/frontiersman_media
7 Months Ago
Parent merge
7 Months Ago
Parent merge
7 Months Ago
Merge from world_update_2
7 Months Ago
Update the liquid push targets if we encounter a push target that is no longer valid while moving water around
7 Months Ago
FIxed spawn point gizmos showing a secondary, incorrect cyan circle
7 Months Ago
Added more crate spawn points and standardised all of the dive sites to spawn the same amount of crates
7 Months Ago
Add shark spawner to the spawn groups list on new divesites so it won't retire until the shark is killed (matching behaviour of old dive sites)
7 Months Ago
Added a UseCurve option to GameObjectToggleState and an accompanying curve, if the curve value is greater than 0 it will be considered on Allows us to toggle an object on and off multiple times in a single state
7 Months Ago
fix viewmodel anim sounds not playiing during ADS
7 Months Ago
Missing files
7 Months Ago
Tweaked rock formaton huge materials Revamped coastal_rock_large_a Added more large coastal rock prefabs Tweaked coastal rock large density settings in world setup Tweaked cliff_jutting_d
7 Months Ago
Added burst cloth to tassels on blunderbuss viewmodel - rig updated and also needed a fresh anim export due to hierarchy changes
7 Months Ago
manually merged new plane and foliage in to divesite_d prefab, removed temp prefab
7 Months Ago
new divesite plane, scene dressed, added to scene/prefab. saved divesite_d_temp prefab so i can manually merge
7 Months Ago
merge fix_train_tunnel_rain -> main