reporust_rebootcancel

112,038 Commits over 3,928 Days - 1.19cph!

8 Months Ago
Add `auto_refresh_region` convar - defaults to false on linux so it only gets ping region on startup
8 Months Ago
Debug lists Ensure targets are in the right dictionaries Ignored players are now properly removed from the blockers list
8 Months Ago
RPC fixes. Deploy in correct state. Auto select functionality.
8 Months Ago
Imported Dolly and Trolley Props Added Textures and Materials for Dolly and Trolleys Setup Dolly and Trolley Prefabs, Colliders and LODS
8 Months Ago
blunderbus 3p and gun anims update
8 Months Ago
Merge gymnastics
8 Months Ago
8 Months Ago
More wip
8 Months Ago
Do not detect molotovs
8 Months Ago
linked 4 shotgun ammo types to ammo bones in blunderbus viewmodel prefab and edited swap ammo script. Also removed shotgun ammo reference meshs from viewmodel rig export
8 Months Ago
Show "not in service" on the ferry's sign if the ferry is going to be removed
8 Months Ago
▍▌▍▄▌▉▌▇ ▋▋▇█▅▍ ▍▊▋_▍█▄▅▌█▍▍▊▌▊, ▄█▊'▇ ▌▋▆ ▇▆▋█▌▍▆▅▆ ▋█▋▅█▉▇▄ ▉▇▉ ▅█▄▅▆▊ ▆▆▆▄▍▉ ▇▋▊▇▍▉▉ ▅▌ ▊▅▆█ ▌▋ ▅█▅▉▌▉▆▄▍▆▊
8 Months Ago
▇▍▌█▉ ▍▉▌▇ ▊▅▅▅
8 Months Ago
Reduced the minimum water required to throw from a water jug from 1000ml to 100ml
8 Months Ago
Added admin convar to allow all player based skinned mesh renderers to be able to enable/disable update offscreen. Enabled will prevent popping of players at corners of frames when doing cinematics
8 Months Ago
Allow this kind of circuit to work where the passthrough goes directly into the close side input and closes the door when powered https://files.facepunch.com/Flavien/Ml84foJgYsxuLlqZ.png
8 Months Ago
Debugging
8 Months Ago
Handcuff item locking
8 Months Ago
Fixed potential OOB index error when clearing parented wire segments
8 Months Ago
Restore EndLocalGesture
8 Months Ago
Manifest
8 Months Ago
Merge from main
8 Months Ago
merge from main
8 Months Ago
merge from map_perf_improvements2
8 Months Ago
merge from hackweek_renderlod_collapse
8 Months Ago
merge from ship_patrol_path_vis
8 Months Ago
merge from nexus
8 Months Ago
merge from searchlight_fixes
8 Months Ago
merge from io_seismic_sensor
8 Months Ago
merge from horse_fixes
8 Months Ago
merge from boombox_toggle_fix
8 Months Ago
Merge from map_perf_improvements2
8 Months Ago
Merge from main
8 Months Ago
Fixed map renderers for dungeon cells (only used on xmas dungeons)
8 Months Ago
Fixed collapsed renderers never switching to their disabled state, causing slow performance degradation as players that leave monuments would never stop rendering those meshes Added a distance meter to the RendererLOD inspector to show the current camera distnace (will use in-game camera if game is running otherwise will use scene view position)
8 Months Ago
Merge from hackwee_renderlod_collapse
8 Months Ago
Merge Bikes -> Aux2
8 Months Ago
Manifest
8 Months Ago
Merge Bikes -> Aux2
8 Months Ago
Merge SidecarRewrite -> Bikes
8 Months Ago
Convert harbor approach node error into a warning Fix player not being able to initialise if the boat paths are disabled
8 Months Ago
Merge from main
8 Months Ago
Fixed underwater labs not rendering (in theory, they don't seem to work at all in the editor?)
8 Months Ago
Wait a second after sending the nexus.redirect command before kicking the player off the server Increase delay before disconnecting in nexus.redirect command to give the loading screen a better chance of rendering Should fix the game stalling for a bit before you see the loading screen saying you're changing servers Might fix passengers in vehicles needing to manually reconnect in transfers
8 Months Ago
Use GenericLerp to get smooth interpolated sidecar angle changes
8 Months Ago
Try to destroy ping instance ASAP in sequential mode Add 0.5s wait between pings to prevent job system interference Add larger wait when waiting for ping to be done
8 Months Ago
Fix wheel trouble more + adjust sidecar angles
8 Months Ago
More sidecar work, fix collision trouble, fix wheel trouble (mostly)
8 Months Ago
Fixed skull trophy error
8 Months Ago
Fix some incorrect transformation in RepositionEntitiesFromTransfer Add some logging to troubleshoot why positions might go bad after a transfer