reporust_rebootcancel

126,650 Commits over 4,109 Days - 1.28cph!

5 Months Ago
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5 Months Ago
Trumpet tree custom colliders Trumpet tree billboard setup
5 Months Ago
added tactical gloves to v4 loadout
5 Months Ago
Female metal plate, backpack v4
5 Months Ago
merge from main
5 Months Ago
Fixed ItemModProjectileRadialDamage (explo ammo) only damaging doors
5 Months Ago
Missing files
5 Months Ago
- Huge simplification of bee generation - Depends on Nucleus now
5 Months Ago
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5 Months Ago
Female Roadsign armour v4
5 Months Ago
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5 Months Ago
merge from primitive
5 Months Ago
Constructable info panel tweaks, localization and tooltip
5 Months Ago
Updated Medieval Large Wooden Box Prefab to be Uncraftable to Fix it appearing in the crafting menu
5 Months Ago
- Changed wording to nucleus rather than nuclei, as it is singluar after all - Setup proper worldmodel scripts on nuclei and jar of honey - Created beehive lootpanel
5 Months Ago
Added a constructable entity UI information panel, showing what additional resources will be required to build siege weapons Added to crafting and inventory menus
5 Months Ago
armour plating metal armour world model + LODs Materials and textures
5 Months Ago
merged from hackweek/meat - starting to set up new meat models
5 Months Ago
Merge from fixFsmErrorLogs
5 Months Ago
missing .mat
5 Months Ago
missing texture
5 Months Ago
honeynuclei world model LODS materials and textures
5 Months Ago
Fix compile error
5 Months Ago
added ddraw.clear command
5 Months Ago
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5 Months Ago
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5 Months Ago
- Changed honey jar sounds - Nuclei item cleanup
5 Months Ago
New honey jar icon
5 Months Ago
Missing files
5 Months Ago
female pants tweaks
5 Months Ago
- Setup honeycomb and honey consumption - Setup extract modifier on honeycomb which has a chance to drop a nuclei - Updated nuclei path - Changed item names
5 Months Ago
- Cleanup item ItemModSwap - Added support for weighting, can make one item more/less likely to drop
5 Months Ago
medieval large wood box steam item setup, rebuilt manifest and skins asset, now works correctly with spray can and hammer tool - still needs a qa pass on steam item
5 Months Ago
primitive -> main
5 Months Ago
Allow doors to bypass road checks (only affects the siege tower)
5 Months Ago
Merge from fixFsmErrorLogs
5 Months Ago
primitive -> main
5 Months Ago
Added deploy blacklist to wooden door (to match the other doors) this fixes wooden doors not being placeable on siege towers (as well as tugboats)
5 Months Ago
Fixed horse breathing rate sounds never stopping Horses will now play breathing sounds until their stamina is recovered
5 Months Ago
Added nuclei prefab Moved beehive natural path
5 Months Ago
Update 1st Pass Pie Animations
5 Months Ago
Improved plant pot deployment rules
5 Months Ago
Catapult explosive and incendiary sounds
5 Months Ago
merge from main
5 Months Ago
Removed ballista rotation speed log
5 Months Ago
re exported tiger anims that needed it to get of the mental right lip
5 Months Ago
merge from primitive
5 Months Ago
Updated flame arrow FX for hunting/compound/legacy and crossbow, for improved aiming visibility
5 Months Ago
additional ballista/catapult sounds and polish
5 Months Ago
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