reporust_rebootcancel

106,074 Commits over 3,806 Days - 1.16cph!

8 Months Ago
Let blackjack dealer hit on a soft 17
8 Months Ago
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8 Months Ago
Merge from main
8 Months Ago
Player clothing is now rechecked for changes when a demo is scrubbed, fixes cases where scrubbing past clothing changes woudl result in the player not having the correct clothing equipped visually
8 Months Ago
Added an extra blocker above the tutorial island to stop missiles or flying vehicles
8 Months Ago
Fixed RenderingCommandBuffer error when equipping chainsaw
8 Months Ago
Scene backup
8 Months Ago
Wiped 2 gigs of temp test files.
8 Months Ago
File org.
8 Months Ago
Merge from tutorial_island (merged all shader changes keeping changes from tutorial_island, since they should be the most up to date)
8 Months Ago
Explosive ammo additive LOD & prefab setup
8 Months Ago
Updating more materials
8 Months Ago
Missed RPC calls file changes
8 Months Ago
Update rowboat collider names to be clearer
8 Months Ago
Added a toast when player is dismounted from rowboat by seat clipping, which names the collider they clipped into and the entity it's on (if any). We can remove all this again once the bug is resolved.
8 Months Ago
Manifest
8 Months Ago
Merge from main
8 Months Ago
Attempt at fixing locomotives colliding with one of the railings in the train tunnels in some situations Fixed some more light leaking issues in the train tunnel elevator shafts that I previously missed.
8 Months Ago
Manifest
8 Months Ago
Added timeout var for flags. Codegen.
8 Months Ago
BaseDiggableEntity can now be flagged as requiring a shovel to dig or not. Can dig with any melee item.
8 Months Ago
Cleanup & refactor anim sync. Codegen.
8 Months Ago
Broke layout Fixed spacing
8 Months Ago
Compile fix
8 Months Ago
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8 Months Ago
fixed holster offset issue
8 Months Ago
Merge main
8 Months Ago
Fixed bug if markers list was 0 and was trying to be accessed, Main merge - resolved conflicts Protobuf
8 Months Ago
Additional check on server destroyed Removed pointless import Pooled server postions vector
8 Months Ago
3p anim and override controller updates
8 Months Ago
Anim test
8 Months Ago
pad color tweaks
8 Months Ago
disabled spec override on concrete_cracks_a decal mat to get rid of halos
8 Months Ago
pink mat go
8 Months Ago
compound scene update S2P
8 Months Ago
merge from backpacks
8 Months Ago
helipad final art colliders, baked LOD and prefab setup
8 Months Ago
merge from reload_nre
8 Months Ago
City hall backup
8 Months Ago
merge from 3p_speargun_offset_fix/
8 Months Ago
setup for viewmodel script (off by default for now as test sphere's for visual feedback don't work with it)
8 Months Ago
player update. exported edited crossbow reload anim
8 Months Ago
Cherrypicked all shader-related changes from /main/shader-memory-review2
8 Months Ago
player update. edited spas reload anim, set the holster position and removed spas rootbone transfroms from the gun animations via a mask so the player holds it correctly
8 Months Ago
Cherry picked shader changes from main
8 Months Ago
helipad wip asphalt_b texture set
8 Months Ago
merge from turret_attachments_unpowered_fix
8 Months Ago
merge from burst_icon_belt
8 Months Ago
merge from laser_lod
8 Months Ago
merge from water_container_debugging