reporust_rebootcancel

106,051 Commits over 3,806 Days - 1.16cph!

8 Months Ago
Experimental fix for NRE in NPC death when in an invalid position
8 Months Ago
Removing my very buggy inside parent check in ParentIfValid for now. Will fix soon.
8 Months Ago
Avoid potential NRE in TriggerParent ParentIfValid
8 Months Ago
Catch any skin refresh failures, so we won't ever get stuck in skinRefreshInProgress forever
8 Months Ago
metal detector addtional bulb at the bottom viewmodel and LODs added it to the the world and viewmodel prefabs.
8 Months Ago
Add enum for "backpack holster behavior" Weapons can either be holstered on the side or back of backpack Default to back of backpack Assign all guns to the side of the backpack (big launchers better on back) Add additional vector3(s) to control backpack holster offsets (some weapons want to be further back or rotated differently)
8 Months Ago
LargeBackpack Model Update
8 Months Ago
Added holster mount bone to backpack wearables which gets retargeted
8 Months Ago
Merge placeholder backpack art
8 Months Ago
▊▍█▆▄ █▍▆▆▍▄▍▅▉▊▊▌ ▌▋▇▉▌▆ (█ = ▌▅▆▅▅▅▋ ▄▇▄▊▌▄▊█▋, ▉ = ▅▇▉▅▄▄ █▅▇▋ ▉▄▇▆ ▋▊▍▇▍▆▌ ▅▄▅▍ ▉▅▌▌ ▊▅▇▄▌█▉ ▊▇▌▅▋▍ ▋█▅ ▄▄▋▍ ▅▄▆▉▉▋) ▄▆█▅█▍▊ ▆
8 Months Ago
level backup
8 Months Ago
reduced opacity of glue material placed glue meshes around buildings
8 Months Ago
Fixed RenderingCommandBuffer error when equipping compound bow
8 Months Ago
Prevent launch site SAM sites shooting down MLRS rockets
8 Months Ago
cobblestone roads baked LODs, town square baked LOD and uv fix updated prefabs
8 Months Ago
Item Store view
8 Months Ago
Eoka more likely to shoot after every failed strike
8 Months Ago
Add profiling
8 Months Ago
Merge from metal_detector
8 Months Ago
Merge from main
8 Months Ago
merge from reduce_held_entity_item_counts
8 Months Ago
Initial implementation of new player remains bag model Show closed state if bag hasn't been opened Show open state once bag has been opened Show debris if the bag has been opened and has more than 3 items in it and it's rigidbody is resting
8 Months Ago
Merge from backpacks
8 Months Ago
Missed file
8 Months Ago
Skin loading UI shows when it's actually supposed to (and doesn't show when it isn't)
8 Months Ago
Loading screen UI, fixed sizing etc with a change of UI type
8 Months Ago
Attack CNY prefab.
8 Months Ago
Loading UI basic text and correct sizing
8 Months Ago
▉▆█▊█ ▋▉▅▄ █▅▌▋
8 Months Ago
▄▍▋▇▄▌ ▄▊▍▅ █▄▄▍▍
8 Months Ago
Merge Main -> SkinViewer again
8 Months Ago
▍▇▇▍▅ ▅▅▊▊ ▇▍▉▋
8 Months Ago
Adding ItemStore item prefab
8 Months Ago
Show weapons on back on the side of backpacks
8 Months Ago
Merge from main
8 Months Ago
Changed padding on oilrig diffuse textures to improve compatibility with old assets
8 Months Ago
Updated oilrig_trims_raw_clean, oilrig_raw and oilrig_trims_alt textures to match recent changes
8 Months Ago
Comment out debug gizmo code. Additional checks.
8 Months Ago
level update
8 Months Ago
detail texture tweaks replaced cobblestone road textures with something higher quality and better feature scale material tweaks
8 Months Ago
Merge from cleanup
8 Months Ago
VM code cleanup
8 Months Ago
Deleted metal detector UI code and prefabs now it is not used.
8 Months Ago
Added an additional client-side check before requesting flags. Couple of extra null checks to be safe.
8 Months Ago
▉▇▋▆ ▊▇▌▄▊▆▋▉ ▉▊▍▍▇▉▆ ▍▄▌ ▇▊-▊▊▇▌▅ █▄▇▉▊▌▋▅ ▊▇█ ▇▄▉▍▉▆▄▍ ▍▍▋▆▋
8 Months Ago
Re-order some checks to avoid a raycast in some situations
8 Months Ago
Added a link directly to the flag collider so I can remove a GetComponent
8 Months Ago
Removed some now unused code. Removed a couple of double gets.
8 Months Ago
merge from 91744 Skin bundle update
8 Months Ago
Merge from main -> backpacks