reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

9 Months Ago
-Ballista Added detail blockout ready for rigging
9 Months Ago
Merge: from remove_editor_update Removes around 1.5ms from 6k world in the editor and fixes longstanding bugs with the decal editing. Tests: Created a bunch of decals, modified their properties(changes visible), deleted them(no NREs), ran in game - still visible.
9 Months Ago
Merge: from main Tests: none(trivial merge)
9 Months Ago
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9 Months Ago
merge from halloween24
9 Months Ago
BC: fixing cloth flinging away with large rotation changes - changed rotation origin to use player model transform's rotation, rather than its rotation field, as it depicts body root rotation better - made collision distance thresholds tunable and brought it down on the dracula cape due to its bone density - brought the floor up on the dracula cape damping curve slightly
9 Months Ago
Parent merge
9 Months Ago
Raw anim backups
9 Months Ago
Merge from main
9 Months Ago
9 Months Ago
Merge from gesturepack
9 Months Ago
Anim adjustments
9 Months Ago
Gesture picker looks a bit nicer when there are no more gestures to apply
9 Months Ago
9 Months Ago
Knuckle crack anim fixes
9 Months Ago
Parent merge
9 Months Ago
Don't play the lose animation when drawing
9 Months Ago
Merge from gesturepack
9 Months Ago
Added new gesture preview clips for the options menu. Enabled looping on menu video player element.
9 Months Ago
Unsaved sound timing change
9 Months Ago
RPS foley sounds
9 Months Ago
RendererLOD and MeshLOD will now only set isSmall if it can find a renderer with a bounds with a size > 0 on any axis Should hopefully resolve missing shadows when using monument scenes due to the changed initialisation sequence
9 Months Ago
Knuckle crack sound timing tweaks
9 Months Ago
Halloween 2024 Adam backup
9 Months Ago
Merge from qol_teleport2grid -> main
9 Months Ago
Gesture foley sound tweaks
9 Months Ago
Merge from spawn_debris_pool_fix
9 Months Ago
Add `teleport2grid` command - the magic number is 1024m/7 per map grid for anyone curious - specify grid like "D8" (case insensitive)
9 Months Ago
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Merge from RF_optim/RFManager
9 Months Ago
Codegen
9 Months Ago
Merge from main
9 Months Ago
Merge from fix_barricades_train_tunnels
9 Months Ago
Merge from wearable_down_limit_fix
9 Months Ago
Fix the down limit override on the dracula cape being remembered after the cape is unequipped, resulted in player model not looking up/down correctly
9 Months Ago
Merge from main
9 Months Ago
9 Months Ago
Parent merge
9 Months Ago
Merge from main
9 Months Ago
Merge from demo_shot_delete_fix
9 Months Ago
End the currently playing shot when deleting a folder
9 Months Ago
Merge from main
9 Months Ago
Merge from cui_pr_61
9 Months Ago
Implement PR #61 for community UI - adds builtin player avatar support to RawImage
9 Months Ago
Ballista and battering ram deployable prefab tweaks
9 Months Ago
S2P radtown to try and eliminate missing materials in middle building (will cause a conflict with save_260, this change should be disregarded when merging)
9 Months Ago
merge from fix_radiation_rounding_damage -> main