113,215 Commits over 3,959 Days - 1.19cph!
Added Rust/Particle ASE template with base soft particles and screen masking support
Reserialized more materials
Disabled gnb shader instancing variants
Compile fix (removing unused "using")
merge from nightlight_shader
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Changed IndirectLighting class a bit to make it implicit
Increase scientist spawn radius
Header, background override
Added additional scripts to the SkinViewer cam that the IconRender cam has. Added indirect lighting singleton in SkinViewerTest and MenuBackground scenes.
Adjusted SkinViewer lighting to fix highly shadowed areas
Added temporary doors and a parenting volume to container
Crane can now track a list of target entities to move with a list of destination points, each item will be moved in sequence
Improve benchmark demo command
Update test container model, manifest
Improved object rotation again. Fixed lighting bug. New forceCamUpMode param, applied to assault rifle.
Fix UI NRE when disconnecting from a server while the backpack panel is open
Anim converter temp directory
Skeleton prefab/asset tweaks
Simple bones menu context script update
Show/Hide fixes for item store model
Parent the prefab to the selected gameobject when spawning something via the CreateMenuPrefab script
Removed SkinViewer's old built-in UI
Fixed upside-down CNY door knocker. Blocked a couple of un-fixable skins from showing in 3D.
Improving some skin viewer item layout
Better up-axis rotation for skin viewer. Looks especially good on furnaces
Add support for connecting to servers using SRV DNS records
Merge from tutorial_island
Merge from main (will fix tutorial not loading if instanced_rendering is on)
Merge from main -> full_server_demos
Disable global networked bases until we get a fully custom rendering pipeline
Add `benchmark_demo_upload` to ensure we don't overload the game server when uploading blobs
Compile fixes, manifest, codegen