reporust_rebootcancel

106,390 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Iterating
1 Year Ago
Change Vertex & Index buffer to StructuredBuffer type Use global shader keyword `RUST_PROCEDURAL_INSTANCING` to enable procedural rendering Apply procedural rendering to UnityStandardCore deferred shader
1 Year Ago
RPC string manifest debugging
1 Year Ago
merge form main
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from terrain-texture-lod-fix
1 Year Ago
Build debugging
1 Year Ago
Gib spawning without parenting. Added HotAirBalloonArmor class and re-setup the prefab using it.
1 Year Ago
Fixed UV scroll stretching due to precision issues in standard shader set
1 Year Ago
Health change
1 Year Ago
Fixed terrain texture detail progression via shader quality
1 Year Ago
parachute.bypassrepack now forces the parachute back into the parachute slot
1 Year Ago
Added metal briefcase models
1 Year Ago
merge from main
1 Year Ago
Adjusted one dismount point that was never valid on static computer station
1 Year Ago
Updated colliders on the static computer station as well. For this static one I haven't added collision for the chair, since it requires moving the dismount points and the static computer station is used in quite a few places, often quite cramped. The computer station chair had no collision before today, allowing for the dismount points to be quite close to the table.
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
merge from flyby
1 Year Ago
Fix parachute not playing animations for non-local players (including all players in demos)
1 Year Ago
Updated locker to 42 slots to fit new parachute slot Updated locker behaviour to only allow backpacks in the new slot Updated both deployable and camper versions
1 Year Ago
Minor meta file fix
1 Year Ago
Fixed double-up collider names on workbenches (can cause trouble when finding bones)
1 Year Ago
Computer Station was already all convex colliders, but the entire thing was represented with a single box collider, so I've redone it with the level of detail that other deployables have. Chair and radio now have collision too. Dismount points needed to be moved out a bit to account for the chair.
1 Year Ago
Merge from airpatch_media
1 Year Ago
LBJ forest scene map files
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Fixed TimedExplosive throwing a server error if it's missing an explosion effect (occurred when a flare times out)
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute (fixes, sam site targeting)
1 Year Ago
Client compile fix
1 Year Ago
Parent merge + codegen/manifest update
1 Year Ago
Fixed supply drops missing their parachute prefab, as that prefab is now the player parachute Added the old parachute prefab back in, it's no longer an entity (see parachute_supplydrop.prefab) Supply drops now just turn their parchute on and off with a flag
1 Year Ago
Merge from main
1 Year Ago
SAM sites can now target parachutes
1 Year Ago
Converted Concrete Barricade to all convex colliders.
1 Year Ago
Unpacked parachute no longer collides with vehicles (same layer/rules as dropped items)
1 Year Ago
Converted Sandbags to all convex colliders.
1 Year Ago
Converted Chippy Arcade Machine to all convex colliders.
1 Year Ago
Merge from main
1 Year Ago
Getting hit with grande launches no longer flings parachute up in the air Parachutes will no longer respond to explosion forces
1 Year Ago
Converted Hobo Barrel to all convex colliders.
1 Year Ago
Fixed locker nre when swapping with a parachute equipped (lockers now ignore the parachute slot entirely, we'll probably change this behaviour in the future)
1 Year Ago
Converted Beach Parasol to all convex colliders.
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Converted Beach Chair to all convex colliders.