reporust_rebootcancel

106,387 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Workbench misison Add metal ore nodes to island
1 Year Ago
Furnace mission
1 Year Ago
Fix demos not deleting instanced entities when changing keyframes
1 Year Ago
Merge Main -> Save241
1 Year Ago
Mere Main -> Experimental
1 Year Ago
Cherrypick demo fix from global_networked_bases/2021/multidraw so they work in editor (and client?)
1 Year Ago
Set good values for buoyancy requiredSubmergedFraction for all boats. Helps with buoyancy system setting Sleep only when it should.
1 Year Ago
Fixed bandages not triggering the heal mission objective
1 Year Ago
Finish second part of bear kill mission Kill missions can now mark their targets as pings
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Initialize & Dipose GeometryBuffer properly Initialize instancing system when opening a demo (because you don't connect to server) Add demo with fair amount of building blocks to test
1 Year Ago
Minor edit, moving order of things in boat method
1 Year Ago
Fixed several bugs with the tugboat shore drift collision check
1 Year Ago
Can specify normal rendering via GameSetup prefab in editor Ensure ConstructionPlanner doesn't throw errors when instanced rendering is distanced via startup parameter
1 Year Ago
Fix material blocks still rebuilding every frame Add some profiler samples Enable shader keywords once per frame instead of once per draw call
1 Year Ago
Remove code that assigns material blocks every frame (good for testing, not for performance) Only update material blocks when buffers have changed
1 Year Ago
Move from a ComputeBuffer for each type of vertex attribute to a single ComputeBuffer for all vertex data in a single struct Move code that copies mesh to ComputeBuffer into GeometryBuffer.cs Additional methods in GPUBuffer wrapper
1 Year Ago
Update parachute description
1 Year Ago
Increased the clearance check for the parachute deployment - now needs a 2m sphere radius sphere of clear space 15m below the player to deploy Fixes an edge case where you could use the parachute for a couple of frames in the nuclear missile silo launch tube
1 Year Ago
Code review changes: remove chair mesh from parachute seat, ensure held items is enabled again after dismounting and ensure parachute item exists on the server when deploying
1 Year Ago
Enable procedural instancing on blend shader
1 Year Ago
Log error when mesh used for instancing doesn't have read/write enabled Ensure every prefab for instancing is warmed up in the editor
1 Year Ago
Add an extra slot to the clothing section of player corpse to account for backpacks
1 Year Ago
Fixed loadouts window not properly assigning loadouts when using the filter
1 Year Ago
Fixed not being able to equip parachute with surgeon scrubs, egg suit and ninja suit
1 Year Ago
Rust PVE mode (convar) now allows players to shoot NPCs
1 Year Ago
Fixed nomad suit lods
1 Year Ago
Mark every single building block mesh as read/write enable (NOTE: this cannot be merged to 2019!)
1 Year Ago
Parent merge
1 Year Ago
Merge from dof-leaking-fix
1 Year Ago
Merge from main
1 Year Ago
WIP
1 Year Ago
fix sound error when firing attack heli rockets
1 Year Ago
progress
1 Year Ago
progress
1 Year Ago
Add shader to InstancedScheduler (2021 prefabs not compatible with 2019)
1 Year Ago
Copy meshes into the single geometry buffer via a shader to deal with meshes with Read/Write disabled
1 Year Ago
changes to anim input and transition speed
1 Year Ago
added freefall chute open left & right to player animator blendtree
1 Year Ago
Fixed some ticketed FX issues on the Oil Rigs. S2P'd both.
1 Year Ago
deleted homing missile launcher world model rig fbx as it isnt needed
1 Year Ago
edited homing missile launcher entity prefab and override controller
1 Year Ago
Fixed shader errors
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Added dof_squeeze and dof_barrel convars to control anamorphic bokeh
1 Year Ago
Added anamorphic bokeh squeeze and barrel distortions
1 Year Ago
Scene + assets backup
1 Year Ago
gingerbread building skin models/LODs Gibs and colliders
1 Year Ago
manual merge from mirrors branch (2020), need to fix shader compile error before I can test prefabs