113,531 Commits over 3,959 Days - 1.19cph!
▍▋▄▍▊▊▍ ▉▌▇▇█▅▇▊▅▍ ▉▆██▉▄▌▄ ▅▊ ▅█▌▌_▊_▊▌▆█▅▍ ▊▆█▆▊▋▍
Fixed doors not taking into account the speed multiplier set on the open/close states when calculating their animation timings
Looks like most doors had incorrect times due to this, leading to vehicle detection volumes being active for too long, sometimes multiple seconds after a door finished animating
Updated doors: Wood/stone gates, garage doors, armoured/sheet metal/wood single doors, armoured/sheet metal/wood double doors, twitch drop industrial door
City hall exterior greybox update
Fixed layout issues with scrollbar and scrollrect
Setup proper padding for inside vendor listings
Hide scrollbar
Added out of stock colour support.
Added scrollable single vendors
Added scrollable all vendor listings
Modified single vendor UI prefab
Adjust layout again
Only network contents of backpack to the player wearing it
Swapped vendor list to be a dictionary.
Clear vendor list on press of new marker.
Added tweening to vendor list
Slimmed down icons and text. Thinned divider.
Redone colouring and layout on single vendor
player update. edited crossbow holster position on entity
Second fix attempt for PostProcessLayer material error when joining a server
Player shown toast if machine has no sell orders.
Prevented vendors list from being null
Merge from metal_detector
player update. exported and setup basket animation set . Populated basket holdtype override controller with new anims and edited easter/pumpkins basket entity prefab so the props sit correctly in the hand.
Recent textures to HQ when applicable
Fix attempt for PostProcessLayer material error when joining a server
Subtracted
91121,
91122 (nuking streaming for merge)
Disable vm bob & sway when in sweet spot scanning mode
Reduce scan duration from 3->2 seconds
fixed loot barrels gibs errors-mismatches
updated barrels visuals on additional prefabs
updated deployed hobobarrel icon
oilrig trims textures - reduced noise over painted variants
merge from shelter_lock_fix
merge from shader-memory-review2
merge from youtooz_deployables
Experimental changes to door blockage prevention system to try and prevent vehicles getting stuck in doors, sometimes permanently
Do a dot product check when the door detects a blockage and compare that with the direction our door colliders are moving, disregard detected blockages that are on the side of the door that the collider is moving away from (translation: driving into a door that is opening will no longer stop and revert the animation if you drive into the door in the same direction that it is swinging, since that will often involve moving a collider in the opposite direction to vehicle movement and cause chaos)
Reduce the length of time that the door physics detection runs for by 20%, so if the animation is more than 80% done it will complete regardless of blockages
Merge from tutorial_island
Removed the OnItem broadcast message in ItemPanel, replace with IItemPanel interface
Remove burlap shirt viewmodel being listed as the inventory panel
This has been assigned since 26531(!) but doesn't seem to cause an issue in builds (possibly due to bundling?)
Fixes exception when selecting burlap shirt
Consistency pass with new impacts and bullettype additives WIP
Campfire stuff, remove placeholder label