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122,293 Commits over 4,048 Days - 1.26cph!

11 Months Ago
Same fix for snowmobiles
11 Months Ago
Parent merge
11 Months Ago
Merge from main
11 Months Ago
Missed codegen!
11 Months Ago
Codegen woops!
11 Months Ago
Travelling Vendor -> Main
11 Months Ago
Fixed some things like the dive suit clipping in first-person view
11 Months Ago
Greatly reduced target detection range Minor code cleanup Added convar to have the vendor destroy buildings. Disabled by default. Increased push box size
11 Months Ago
Speculative NRE fix in MonitorLoopingGesture
11 Months Ago
Update burst from 1.8.15 -> 1.8.16 to fix crashes during builds
11 Months Ago
merge from runtime_profling_presets -> main
11 Months Ago
Fix runtime profiling not turning off performance tracking when profiling is off New convar to set profiling level preset to the most common settings 0 = off 1 = basic stats (frametime, total entities spawned/killed, lag spikes) 2 = all tracking Can enable/disable profiling modules with convars after `runtime_profiling` is enabled Add comments
11 Months Ago
Have bikes use half the usual amount of position interpolation, and send their steering etc update 10 times a second instead of 6.67 times. Reduces visible input delay
11 Months Ago
11 Months Ago
Max bike fuel gauge out at 100 instead of 500, like we do with helicopters.
11 Months Ago
Merge main -> Bikes
11 Months Ago
Merge Bikes -> main
11 Months Ago
Increased pedal bike sprint time from 4s to 5s
11 Months Ago
Adjusted pedal bike world collider
11 Months Ago
Tuned down and clamped crash ragdoll force
11 Months Ago
Merge Travelling Vendor -> Main
11 Months Ago
Changed icon to green one Increased icon size
11 Months Ago
Null check
11 Months Ago
disable ambeint sounds on travelling vendor turrets
11 Months Ago
backfire sound
11 Months Ago
Force mount vis changes
11 Months Ago
merge from runtime_profiling_double_physics -> main
11 Months Ago
Fix physics stats being doubled on every frame FixedUpdate runs
11 Months Ago
Merge Travelling Vendor -> Main
11 Months Ago
DirectlyMountable check in force mount
11 Months Ago
Merge from main
11 Months Ago
Don't show the timed dismount UI if we're restrained
11 Months Ago
Restrained players aren't placed in the driver seat for Snowmobile or Submarine
11 Months Ago
merge from hood_and_cuffs
11 Months Ago
Merge from main
11 Months Ago
Moved turrets closer to the vendor centre
11 Months Ago
Added random engine backfires
11 Months Ago
Removed AmbientLightLOD components from the search light, fixing spotlight intensity issues
11 Months Ago
w_handcuffs fix - updated static & rigged meshes with updated mesh to fix missing faces & incorrect uvs
11 Months Ago
Added side turrets to the vendor
11 Months Ago
reduced max tick rate on cloth
11 Months Ago
re-organising scene into appropriate groups re-organising radhouse large prefab
11 Months Ago
updated test scene
11 Months Ago
simplifying burst cloth in prep for separation as jiggle-only solution - position based dynamics, with hard rotation constraints - configurable relaxation factors to allow for artist control over bounciness of constraints
11 Months Ago
Added a toxic pool water surface toxic pool material
11 Months Ago
Vendor attacker is not marked as hostile
11 Months Ago
Wired headlights and spotlights to TOD
11 Months Ago
Fixed out of stock being displayed briefly inside vendor. Also fixes being unable to buy from the machine whilst someone else is buying at the same time
11 Months Ago
Underwater divesites ABC base setup Unity scene setup with S2P groups
11 Months Ago
Merge main -> travelling_vendor