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106,522 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Fix getting player auth token after steamworks SDK upgrade
1 Year Ago
Fix embrasure instanced rendering missing. add instanced rendering to large box
1 Year Ago
Small/medium surface
1 Year Ago
Compile fix
1 Year Ago
Use ComputeBuffer.BeginWrite() when in 2021, fallback to ComputeBuffer.SetData() in 2019 (mainly for the editor)
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Disable work shop skin applying since MeshRenderers are removed
1 Year Ago
Cleaned away the black haloing around the ripple fx texture atlas. Scene backup & related mats.
1 Year Ago
Client compile fixes
1 Year Ago
Fix foundation floor not showing
1 Year Ago
Merged the valve mesh to oiljack_arm for animation
1 Year Ago
Merge from nexus
1 Year Ago
merge from experimental - RC
1 Year Ago
merge from main
1 Year Ago
Implement removing mesh (again) Update virtualMeshId when allocating larger section for a grid
1 Year Ago
Submit draw calls for instanced rendering in `OnPreCull()` and start the culling job at the end of `Update()`
1 Year Ago
More skeleton of texture atlas stuff
1 Year Ago
Add skeleton of `WorkshopSkinScheduler` and `TextureAtlasScheduler` that will let us use a skin draw call for all skins of a material Various fixes
1 Year Ago
merge from main
1 Year Ago
merge from save239
1 Year Ago
Explosives on Tugboat now work the same way as explosives on buildings. A timed explosive on a door doesn't do splash damage to the boat, and a timed explosive on the boat doesn't damage the door.
1 Year Ago
merge from main
1 Year Ago
merge from save239
1 Year Ago
Feedback fixes for the old tv consistent fbx mesh data name set layer to world added the missing collision adjusted culling distance added prefab variants on/off
1 Year Ago
better shadow proxy picks for static cars
1 Year Ago
Couple of non-weapon test item setups. Increased random rotation.
1 Year Ago
Apply some slight random rotation when spawning items in take only mode. Don't show placement ghosts in take only mode.
1 Year Ago
Basics of "take only" mode.
1 Year Ago
Ignore "Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported" log
1 Year Ago
merge from experimental
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from save239
1 Year Ago
merge from weapon_racks
1 Year Ago
merge from mfm_errors, seems ok
1 Year Ago
merge from main with a ton of plastic errors?
1 Year Ago
Add global.showemojierrors for debugging
1 Year Ago
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1 Year Ago
Merge from save239
1 Year Ago
Added useCollisionPositionInsteadOfTransform and minimumRigidbodyImpactWeight fields to PhysicsEffects component to better handle effect sfx on large entities like the tugboat useCollisionPositionInsteadOfTransform should be enabled on large objects that could get hit from multiple angles while stationary (enabled on tugboat) minimumRigidbodyImpactWeight allows us to prevent rigidbodies below a certain weight from triggering impact sfx, set to 5.5 on the tugboat to prevent dropped items from playing the boat impact sfx
1 Year Ago
Unsaved change from 84454
1 Year Ago
Hooked up Petur's tugboat damage FX. Disabled the Fire Lights for now until I have a way to turn them on and off properly.
1 Year Ago
Updated the UI tooltip for "occupied" sleeping bag to now include underwater as a possibility
1 Year Ago
Merge from save239
1 Year Ago
Fixed a TugboatSounds NaN issue when scrubbing demos Fixed projectiles getting stuck in endless loops when pausing and scrubbing demos Fixed a PositionLerp NRe when scrubbing demos
1 Year Ago
Removed my tugboat concrete barriers, this has now been handled in a more official capacity.
1 Year Ago
Don't allow spawning from a sleeping bag if it's underwater
1 Year Ago
Minor edit
1 Year Ago
Convar changes: - Tugboat.tugboat_corpse_seconds is now Tugboat.tugcorpseseconds. Default 7200 (2 hours). - New Tugboat.tugdecayminutes replaces MotorRowboat.outsidedecayminutes and MotorRowboat.deepwaterdecayminutes for tugboat. Default 2160 (36 hours). - New MotorRowboat.decaystartdelayminutes sets time between a boat or sub being last used and decay starting. Default 45. This was the previous default but it wasn't convar'd. - New Tugboat.tugdecaystartdelayminutes sets same as the above but for tugboat. Default 1440 (24 hours).