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113,531 Commits over 3,959 Days - 1.19cph!

1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Fixed doors not taking into account the speed multiplier set on the open/close states when calculating their animation timings Looks like most doors had incorrect times due to this, leading to vehicle detection volumes being active for too long, sometimes multiple seconds after a door finished animating Updated doors: Wood/stone gates, garage doors, armoured/sheet metal/wood single doors, armoured/sheet metal/wood double doors, twitch drop industrial door
1 Year Ago
Extra assets
1 Year Ago
Poster scene backups
1 Year Ago
Added new truck models
1 Year Ago
City hall exterior greybox update
1 Year Ago
3p anim wip
1 Year Ago
Fixed layout issues with scrollbar and scrollrect Setup proper padding for inside vendor listings Hide scrollbar
1 Year Ago
Added out of stock colour support. Added scrollable single vendors Added scrollable all vendor listings Modified single vendor UI prefab Adjust layout again
1 Year Ago
Only network contents of backpack to the player wearing it
1 Year Ago
Swapped vendor list to be a dictionary. Clear vendor list on press of new marker.
1 Year Ago
Added tweening to vendor list
1 Year Ago
Slimmed down icons and text. Thinned divider.
1 Year Ago
Redone colouring and layout on single vendor
1 Year Ago
player update. edited crossbow holster position on entity
1 Year Ago
Second fix attempt for PostProcessLayer material error when joining a server
1 Year Ago
Player shown toast if machine has no sell orders.
1 Year Ago
Prevented vendors list from being null
1 Year Ago
Codegen, manifest
1 Year Ago
Protobuf gen
1 Year Ago
Merge from metal_detector
1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
Compile fix
1 Year Ago
player update. exported and setup basket animation set . Populated basket holdtype override controller with new anims and edited easter/pumpkins basket entity prefab so the props sit correctly in the hand.
1 Year Ago
Recent textures to HQ when applicable
1 Year Ago
Fix attempt for PostProcessLayer material error when joining a server
1 Year Ago
Subtracted 91126, 91129, 91131 (nuking streaming for merge)
1 Year Ago
Material fixes
1 Year Ago
Subtracted 91121, 91122 (nuking streaming for merge)
1 Year Ago
Disable vm bob & sway when in sweet spot scanning mode
1 Year Ago
Merge from main
1 Year Ago
Reduce scan duration from 3->2 seconds
1 Year Ago
Merge from main
1 Year Ago
fixed loot barrels gibs errors-mismatches updated barrels visuals on additional prefabs updated deployed hobobarrel icon
1 Year Ago
oilrig trims textures - reduced noise over painted variants
1 Year Ago
merge from shelter_lock_fix
1 Year Ago
merge from b_shotgun
1 Year Ago
merge from shader-memory-review2
1 Year Ago
merge from youtooz_deployables
1 Year Ago
Experimental changes to door blockage prevention system to try and prevent vehicles getting stuck in doors, sometimes permanently Do a dot product check when the door detects a blockage and compare that with the direction our door colliders are moving, disregard detected blockages that are on the side of the door that the collider is moving away from (translation: driving into a door that is opening will no longer stop and revert the animation if you drive into the door in the same direction that it is swinging, since that will often involve moving a collider in the opposite direction to vehicle movement and cause chaos) Reduce the length of time that the door physics detection runs for by 20%, so if the animation is more than 80% done it will complete regardless of blockages
1 Year Ago
Merge from tutorial_island
1 Year Ago
More videos
1 Year Ago
Progress
1 Year Ago
Removed the OnItem broadcast message in ItemPanel, replace with IItemPanel interface
1 Year Ago
Remove burlap shirt viewmodel being listed as the inventory panel This has been assigned since 26531(!) but doesn't seem to cause an issue in builds (possibly due to bundling?) Fixes exception when selecting burlap shirt
1 Year Ago
Consistency pass with new impacts and bullettype additives WIP
1 Year Ago
Campfire stuff, remove placeholder label
1 Year Ago
More videos