113,531 Commits over 3,959 Days - 1.19cph!
merge from backpacks -> aux2
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Tutorial help prompts now have a priority, if two prompts are both valid for display we will pick the one with the higher priority
Actually make large backpack uncraftable
Small backpack 12 slots
Small backpack cost 5 sewing kits & 50 cloth
Large backpack 30 slots & uncraftable
Remove achievement gameobject from backpack itemdefinition (I guess backpack item was originally cloned from sunglasses)
Fixed weapons inside backpack not showing on your back
Remove "{player} is sharing the account 0" log message
Remove some old test code that disabled bob, sway, punch effects on detector VM
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viewmodel prefab cleanup (and naming)
Merge from backpacks -> aux2
Merge from main -> backpacks
Fixed lanterns not calculating ideal height properly when lit from a high construction
Unity only serializing backpack prefab when you close unity
fixed third person speargun offset
Fixed emission on lantern materials
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vm anim & animator updates
player update. exported crossbow anim set
merge from animal_doorcamping_shelter
merge from Storage_Monitor_Fix
merge from FixProjectileShenanigans
merge from SubProjectileFix
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Lerp the anim blend param value to smooth out stutters.
Remove some now unused code.
Added missionshud.blockdisplay convar for filming
Started taking a better revision of all of the tutorial videos to fit the new format
Fixed burst icon not updating until the player mouses over the item icon in builds
Now updates on flag change, so immediately
Fixed burst icon not working on weapons with built in burst capabilities
Cherry pick
91313, ignoring traceability
Merge from burst_icon_merge
Cherry pick
91315 ignoring tracability
Move large backpack to different folder
Make the small backpack green as a placeholder model for the large backpack (so it looks different)
Fix backpack inventory not expanding to larger amount of slots when backpack item is changed (seemingly a bug with all player containers)