reporust_rebootcancel

134,682 Commits over 4,324 Days - 1.30cph!

10 Months Ago
boomerang sounds
10 Months Ago
Trees will now drop any attached explosives when they start to fall
10 Months Ago
Fixed Blocked by Clothing message appearing all the time when on board a tugboat while wearing a chicken/horse suit
10 Months Ago
More hypothetical LODComponent.GetDistance checks
10 Months Ago
add color scale parameter for stars
10 Months Ago
Fixed not being able to reskin the shelves
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
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10 Months Ago
initial jungle ak viewmodel prefab and attachments setup
10 Months Ago
network++
10 Months Ago
Fixed line renderer color not being applied Line fading
10 Months Ago
Half Height Salvaged Bamboo Shelves - Improved icon Salvaged Bamboo Shelves - Improved icon, set anisotropic filtering on all textures to x16
10 Months Ago
boomerang_fixes -> jungle_update
10 Months Ago
Fixed boar as well
10 Months Ago
Fix boomerang not colliding with a bunch of animals - dont strip the rig on the server
10 Months Ago
Fixed wave fading
10 Months Ago
Half Height Salvaged Bamboo Shelves - Updated model, added textures, materials, LODs, GIBs, prefab and item setup, icon (wip), removed old icon
10 Months Ago
boomerang -> jungle_update
10 Months Ago
merge from jungle_update
10 Months Ago
Add dart modifier display support to ammo information panel. Show radiation, obscurve vision and move speed modifier values. Show longest modifier duration.
10 Months Ago
Submitting coco armour updated skinning and models
10 Months Ago
fix default caustics texture if no WaterSystem instance
10 Months Ago
merge from jungle_update
10 Months Ago
Cocoknight armor 4K textures and material setup
10 Months Ago
New pies cooking visuals Added new recipes Cooking wb setup
10 Months Ago
Merge from protobuf_fixes
10 Months Ago
Hunter vision added to big cat pie
10 Months Ago
Drop messages that try to get sent to disconnected Rust+ clients, with some logging to see if something might be wrong
10 Months Ago
Don't make the vine point at the end destination anymore - confusing
10 Months Ago
Added item mod wearable to cocoknight_armor_torso
10 Months Ago
Missing change
10 Months Ago
Enable both 2d and 3d renderer to create 2d leaves on top of the 3d vine
10 Months Ago
Easier to UV caps - take a cylinder piece and squash the top down to generate a cap
10 Months Ago
Added the new distance eye system to the wolf as well.
10 Months Ago
Fix worldmodel outlines of the cocoknight armor pieces
10 Months Ago
Re-applied scent emission on wolf2
10 Months Ago
merge from hunter_vision
10 Months Ago
Added scent emission to all animals
10 Months Ago
Cocoknight textures update
10 Months Ago
Better trail merging by looking at segments instead of points
10 Months Ago
Fix failing to save empty blueprints when using resetbp command
10 Months Ago
Finally actually reverted 3 descs updated too early
10 Months Ago
updated vine swinging/descending animations
10 Months Ago
View model improvements to finger posing when not wearing gloves (post glove updates)
10 Months Ago
- Fix rendering seam - Fix incorrect transport frames on subsequent points with similar positions (was flipping rotations)
10 Months Ago
ziggurat scene S2P
10 Months Ago
re-factored the ceiling cable kt prefabs to use meshlod and added missing mesh colliders scripts
10 Months Ago
enabled r/w on a bunch of props used in ziggurat collision models