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135,138 Commits over 4,324 Days - 1.30cph!

9 Months Ago
Added new token for jungle rifle as it was sharing one with med rifle
9 Months Ago
Small mesh tweak
9 Months Ago
Add server receive methods Add CLIENT & SERVER preprocessor tags in generation step
9 Months Ago
Mop and Bucket feedback
9 Months Ago
IOEntityEditor and BaseMountableEditor inherits from BaseEntityEditor
9 Months Ago
Added handles to edit entities bounds
9 Months Ago
main ➡️ syncvars
9 Months Ago
Fix storage monitor not being able to be placed on the Vending Machine
9 Months Ago
boat building platform grey box
9 Months Ago
Increase the Vine view model exit time padding .1 -> .2
9 Months Ago
Fixed timer switch issues when its power input fluctuates while the timer is running
9 Months Ago
skin setup
9 Months Ago
vine_lod_fix ➡️ main
9 Months Ago
⭕ Fix vine flickering and dissapearing ⭕ Mark Occludee as dynamic
9 Months Ago
vine_maxvelocity_nre_fix ➡️ main
9 Months Ago
Ensure max velocity > 0 even when null
9 Months Ago
Fix Vine Max Velocity NRE
9 Months Ago
Merge: from parallel_validatemove - Optim to reduce physics cast scheduling overhead Tests: unit tests
9 Months Ago
Optim: reduce physics casts scheduling overhead when using batches - Added a helper function that subdivides workloar across equal batches and potential for work stealing On a 10player test case(40 ticks total), reduces parallel processing time from 0.2ms to 0.12ms. Still slower than serial execution 0.06ms. Tests: unit tets
9 Months Ago
boomerang_range_fix ➡️ main
9 Months Ago
Adusted boomerang range values
9 Months Ago
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9 Months Ago
boomerang_range_fix -> main
9 Months Ago
tweaked hopper, storage monitor and storage adapter positions on wicker and bamboo barrels
9 Months Ago
merge from main
9 Months Ago
Bucket and mop prefab update and LODS
9 Months Ago
Fixed Boomerang not having better attack range on players and NPCs Rewrote server projectile to allow overrides in the right places Boomerang does two attack checks - hits players and npcs at a higher radius
9 Months Ago
Fake trail generation improvements, fixed trail falling through rocks
9 Months Ago
merge from jungle_update
9 Months Ago
Fixed trail going falling through rocks due to snapping to terrain when animals were walking on cliffs and rocks
9 Months Ago
removed unnecessary private files. fixed metallic affecting ao darkening
9 Months Ago
Merge: from main
9 Months Ago
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9 Months Ago
Jungle Pack store page
10 Months Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override (previous commit didn't go through)
10 Months Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override
10 Months Ago
Reducd sapling density by 33 percent
10 Months Ago
Fixed the ambient lighting issues in the paintables window
10 Months Ago
fixed shallow wall shelves being researchable
10 Months Ago
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10 Months Ago
Enabled GPU instancing on all jungle foliage for big reductions in batch count
10 Months Ago
Add command to toggle tigers leaving clawmarks, defaults to false
10 Months Ago
Set ground foliage to use LOD1 as base LOD
10 Months Ago
Added "Game - Quick Save Game (ALT+F5)" editor menu option. Saves game directly to "TestSaves/editor_quicksave.sav" without a file dialog box or confirmation to overwrite any existing file. Added "Game - Set GameSetup to load quick save" menu option which finds the scene's GameSetup object, ticks LoadSave and fills LoadSaveFile with the path to to the quick save file.
10 Months Ago
Merge from jungle_update
10 Months Ago
Don't let outbreak scientists spawn on oil rig (check for ocean topology)
10 Months Ago
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10 Months Ago
Merge from ziggurat_perf_fixes
10 Months Ago
Merge from jungle_update
10 Months Ago
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default