reporust_rebootcancel

132,998 Commits over 4,293 Days - 1.29cph!

9 Months Ago
▉ ▌▇▅█▆▉▄ ▄▇▆▆▊▍ ▋▋▅▍█▍█▄▄ ▆▌▍▋ ▊▊▋▊▇ ▉▉▆ ▇▉█▍▉▄▇▇▆▍▅▇▅▍▊█▋▅▅██ ▌▄▆ ▉▉▌▇▇▊▌▋▄▊▇▅▋▍▍▍▅▋▋▇▋▊▊▋▍ ▆▌▆█ ▅▋ ██ ▅█▄ ▅▍▍▊▄▇▆ █▉█▋ ▌ ▅▅▇▋▅ ▋▉ ▍▌▄█▅▋▊▇▍▍▌▊▉▉ ▌▋▅▌ ▄▆ █▇▅ ▆██▄▅▆▌ ▄▇▋▊▉▅▅▉▌▌█▄▆ ▉▊ ▌▅ ▆▆█▅▌▅ █ ▅▉▋▌▄ ▊▋ █▅▅▌▉▍▍▍▋▊▊▄ ▆▌▇ ▄▉▉ ▊▇▋ ▌▌▊▅ ▆▆▉▍█
9 Months Ago
boomerang -> jungle_update
9 Months Ago
viewmodel - ADS reloading fix
9 Months Ago
▇ ▉▋█▌▆▍ ▍▄▇▇▄ ▅▋▅
9 Months Ago
merge from softcore_update - 118244 Fixed corpses not decaying because they're immortal - 118245 merge from softcore_update/containers_auth
9 Months Ago
merge from softcore_update/deployable_corpse
9 Months Ago
merge from softcore_update/containers_auth
9 Months Ago
Fixed corpses not decaying because they're immortal
9 Months Ago
▋ █▌▍▋▅▋ █▆▋▆▉▇ ▅▆▇▌▊ ▄▅███▄▇▇▌▇█▊▅█▉ ▆▄▋▅ ▆█▄█ ▅▋▊▄▌▆▍█▋▋ ▄▅▄█▇▄▌▉█▆█ ▍▉ ▊▋▄▅▅▉▆▊▆▄▊▇ ▊▌▍ █▄▍▍▋▌▄▆█▋▊▋▇▊▄▋ ▄▅▅▍▆▌▄▋▍ █ ▄ ▋▅█▅ ▊▅▌▄▇▇█ ▆▋ ▉▉▊▇█▌▍▍ ▆▆▉▅▉▍▋▊▍▅▄▇▌▇▄▄▊ ▄▉█▊▊ █▊▍ █▇▊ ▅▊▇▄ ▉▅▉▌▌▄ ▅▆▅ ▇▇▅█▍▌ ▆█▊▋ ▇▆█▇▉ ▌▍▅ ▄▉▄█▇▋▍ ▋▋▋▆▅▉▍▇▇▆▇▆▅▄▉▅ ▅▉▌ ▍▌▄ ▋▍▍ ▌▌▄▊ ▄▌▄▇
9 Months Ago
Refreshed LODs lighthouse
9 Months Ago
Put some missing vine kits in scene
9 Months Ago
Continuing work on piper nigrum vines
9 Months Ago
merge from softcore_update - 118237 Combined bed corpse gib meshes Fixed bed gibs colliding with corpse Disabled player collisions on bed, towel and bag corpses
9 Months Ago
merge from softcore_update/deployable_corpse
9 Months Ago
Combined bed corpse gib meshes Fixed bed gibs colliding with corpse Disabled player collisions on bed, towel and bag corpses
9 Months Ago
Fixed TC purchasing its anti gried upkeep after saving 50% of its loot in a corpse
9 Months Ago
exported updated sprint, run, trot and walk tiger animations that match the latest gait speeds
9 Months Ago
merge from main
9 Months Ago
▌█▍▇▄ ▆▅▍▅▉ ▋▇▊▆▇▋▋▅ ▊▉▆▆▉▄▋▇▆▌ ▋▍▌▍ ▊▋▄▍▄▊█▇██▄▊ ▄▍█▊ ▋ █▋▇▌▊▄▊ ▌▌▉▊ ▄▇▅ ▅▊▋ ▊▌▆▇▋ ▄▊▆▅ ▋▆▍▍ ▋▍▊▄▇▅█
9 Months Ago
Merge: from parallel_validatemove/stable_playercache Promoting stable player cache version as main dev direction Tests: none, no conflicts
9 Months Ago
Adding camera animation to boomerang content
9 Months Ago
Always fully play attack anim. Anim state transition tweaks.
9 Months Ago
Lighting progress
9 Months Ago
Merge from snakes
9 Months Ago
Merge from jungle_update
9 Months Ago
Merge from wip_gameplay
9 Months Ago
Increase client aware trigger size
9 Months Ago
Merge from parent
9 Months Ago
Merge from jungle_update
9 Months Ago
merge from store-ui-2025-April
9 Months Ago
merge from blurryfxfix
9 Months Ago
Don't spawn trees in rivers
9 Months Ago
Client compile fix
9 Months Ago
Very rough looking vine extending logic
9 Months Ago
further underwater progress
9 Months Ago
Increase max distance of vines by 10m, rework vine swing spawn location
9 Months Ago
Merge from main
9 Months Ago
Re-enable wind and fix instanced foliage motion vectors
9 Months Ago
Hide client side errors if its a generic network exception
10 Months Ago
Added forestside topology 12 units around the vine tree to stop other trees spawning too close to the vine tree and blocking movement
10 Months Ago
merge from softcore_update - 118201 Fixed vending machine corpse not repairable in doorways
10 Months Ago
Merge from parent
10 Months Ago
Remove client Open interaction when a container is empty (so its not obstruction the way to dropped items indefintely)
10 Months Ago
Possible fix for string pool warnings - ensure we use lower case bone names at runtime when looking in the string pool
10 Months Ago
Fixed vending machine corpse not repairable in doorways
10 Months Ago
Reapply spawn point change Add debug.vineswinginghighlight command
10 Months Ago
▇▆█▋▋▍ ▄▇▉▍ ▉▅▋▌▌▊▌▆█▅▆▅▍▇▇█▉▍ ▇▊▆▅▉▊ ▇▄▋▍ ▋▌▌▍ ▆▉ ▇▆▅▍█ ▉▉▄▅█▄▅▆ ▅▇▆█ ▄▄ ▌▋█ ▊▄▉▌▌▌█▉ ▆▆ ▍█▄ ▄▆▊▉▌▅▅▍▅▊ ▆▋▊▉██ ▌▍█▌ ▌▊▄ █▉▊▊▊▉▅▋ ▆▌ ▅▇▄ ▋█▅▊▉███ ▆▄▆▆▍▅ █▇▉▉ ▅▇▆▅▄▆█▉ ▇▍▌▄▌█▆█▊ ▇▋▋▇▇▆ ▉▅█▇█ ▋█ ▋▇▊▇▄ ▄▋▉█▍▆▄▄ ▉▉▆▆▋ ▄█▉▄▊▌▅ ▋▅▊▄ ▉▌▄▋▍▅█▇█ █▅ ▋▄▍▋█ ▆▇▊▍▌▆▊▇ ▇▍▋▋▌▆ ▇▍▅ ▉▍▅▅▆▅█▅▍▌▆▍ ▊█ ▄▌▇▌██▊▅▆▆▊█▄▇▋█▆ ▅▅▊█▄ ▊▇▄▅▆▌▍ █▇█▊█▋▍▉▇▌▉█ ▇▊▍█▌▄▄ ▇▉▉▅
10 Months Ago
merge from softcore_update/deployable_corpse
10 Months Ago
Use CanBuild instead of IsBuildingAuthed Optimisation, only one CanBuild server call per check
10 Months Ago
aztec rifle blockout progress