reporust_rebootcancel

133,240 Commits over 4,293 Days - 1.29cph!

9 Months Ago
Merge from parent
9 Months Ago
Merge from blowpupe
9 Months Ago
Merge from jungle_update
9 Months Ago
Merge from jungle_update
9 Months Ago
Update: CoarseQueryGrid - add non-indirect CheckJob API - Also changed the API to return a JobHandle and accept a NativeList Helps avoid extra busy work when we run direct work Tests: ran unit tests
9 Months Ago
Bugfix: prevent WaterCollision.GetIgnore from returning garbage values Another case that's the same as previous Tests: none, trivial change
9 Months Ago
Reset the vine position to it's origin when loading a save
9 Months Ago
Clean: move all CoarseQueryGridJobs to it's own namespace - rename the jobs to avoid duplication with namespace Tests: compiles in editor
9 Months Ago
Merge from jungle_update
9 Months Ago
Bugfix: make sure TerrainCollision.GetIgnore doesn't return garbage values Same bug as in WaterCollision that I fixed last friday. Tests: none, trivial change
9 Months Ago
▍ ▆▉▆▉▊▅▆ ▊▍▅▉ ▌▇█▅▉ ▇█▋▄▆▉▇ ▄▊▍▍ █▌█ ▉▌ ▊▆█▌▄█▍ ▉▌▊▆ ██▇▄▄▍▋▉▊▍▋ ▊▋▆▅▍▋▅▌▋ █▊▋▆▅▍ ▇▉▌█▅▆▊▇▌ ▊▆▌▍█▅
9 Months Ago
Adjust proc gen settings for vine trees Decrease topology range around tree for more jungle foliage
9 Months Ago
Vines swings now need to be greater than 7m
9 Months Ago
Fixed codelocked hackable create visuals not marked as dynamic, causes LODs to misbehave
9 Months Ago
Merge from easter_event_2025
9 Months Ago
Event bags will now attempt to spawn loot into the belt bar if the main inventory is full, will still drop in the world if both are full
9 Months Ago
FIxed flamethrower displaying "shield compatible" in it's information panel (it isn't, just a UI issue)
9 Months Ago
Fixed name label missing on small hunting trophy
9 Months Ago
▋▍▍▉▍▊ ▉▆▊▍▆ ▇▇▆▌ ▅▆ █▆▊▄▇▅ ▉▆█▄ ▍▆█▉█▊██ ▅▆▉▅█ █▊ ▄▆▆█▊▍▆▍ ▋▍▋ ▇▅█▋█ ▆▉▊ ▉▄▆█▌▊▍▋ ▋▍▊▆ ▋▆ ▇▆▌▆▌ ▋▅ ▋▇▊▉▊▇▆▍▇
9 Months Ago
Mesh Update
9 Months Ago
Fixed item condition bar on item icons not always updating correctly when moving items
9 Months Ago
Merge from main
9 Months Ago
merge from Easter_event_2025
9 Months Ago
Compile fix again
9 Months Ago
Fix not being able to see clothing with GameObjectLOD in the player preview (ox and tiger mask)
9 Months Ago
merge from Easter_event_2025
9 Months Ago
Compile fix
9 Months Ago
brone egg primitive loot pass
9 Months Ago
primitive siliver and golden egg gameplay pass
9 Months Ago
merge from Easter_event_2025
9 Months Ago
merge from rustige_egg_g_fix
9 Months Ago
merge from rustige_animatorflag_lod_fix
9 Months Ago
merge from Easter_event_2025
9 Months Ago
progress on underwater effects using new way with underwater volume meshes
9 Months Ago
Culling volumes for lights. Lighting LOD & bleed optimization.
9 Months Ago
Looping iteration.
9 Months Ago
Godrays from the top of the ziggurat. Flare texture tweaks. Lighting update.
10 Months Ago
merge from vendingmachine_storageadaptor_fix
10 Months Ago
▉▌ ▇▍▍▉▊▊ ▌▉█▅▄ ▄▅ ▌▅▅▇ ▊ ▌▋▍▊▆▉▇▋▊ █▄▆▅ ▊▊ ▋▉ █▌ ▌▊▄▇ ▋▌▅ ▅█ ▅▌ ▅▍▆▄▍ ▌▌▊▊█▅▌▄▇█▅▍ ▇█▇▆▋ ▇▉▍▌ ▇▅▋▅█ ▍▉▌▆▅▄▅▋ ▋▌▍▋▇
10 Months Ago
merge from egghunt_fixes
10 Months Ago
Blank slate to start work on a new menu
10 Months Ago
Fixed eggs spawning in ice lakes Fallback to terrain height when the raycast didnt hit
10 Months Ago
initial prefab setup and folders for jungle/aztec ak
10 Months Ago
Bugfix: WaterCollision.GetIgnoreIndirect properly fills entire result set Tests: ran unit tests + staging demo playback
10 Months Ago
added pipe mesh to the ziggurat
10 Months Ago
Cleanup, removed logs
10 Months Ago
Cocoknight armor update
10 Months Ago
Updated Cooked Snake Material Updated Game Manifest Added back Raw Snake Meat Textures
10 Months Ago
Eggs spawn at water level
10 Months Ago
Updated LOD distance