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133,804 Commits over 4,293 Days - 1.30cph!

10 Months Ago
jungle_ruins b/c S2P
10 Months Ago
jungle_ruins_e - raised terrain trigger volume higher above terrain jungle ruins steel gate - made collision more accurate S2P
10 Months Ago
removed duplicated sound for obsidian bone knfie but duplicated effects from bone knife and now 1p sounds work
10 Months Ago
Merge from env_volume_performance_testing
10 Months Ago
enabled r/w on jungle earth pit collision mesh
10 Months Ago
Corrected a code comment
10 Months Ago
merge from main
10 Months Ago
ziggurat scene - tweaked env volume terrain trigger space above terrain - S2P
10 Months Ago
Merge from main
10 Months Ago
merge from jungle_update
10 Months Ago
jungle bamboo scaffolds now use LOD1 as starting LOD
10 Months Ago
Simplified the stencil buffers for the spatial environment volume shader passes, as they work differently now due to the volume transition changes
10 Months Ago
slight edit to tiger ledge attack anim
10 Months Ago
Possible fix for AnimationFlagHandler NRE
10 Months Ago
re exported tiger sleep idle and end anims so paws come through correctly
10 Months Ago
Realigned ladder collider on vine tree, possibly fixing rubber banding when climbing
10 Months Ago
Adding prevent movement volume to zigg gate prefab to fix kick
10 Months Ago
removed renderer batch scripts from bamboo scaffoldings - re-exported meshes, no other channels than vcol were used
10 Months Ago
progress on underwater effect scattering+extinction matching water surface, based on water body camera is currently within works with river biome blends still need to lerp parameter changes (like when going from river into ocean)
10 Months Ago
Fix demo recording by allowing Position to be set on NetRead/NetWrite
10 Months Ago
Merge from protobuf_fixes
10 Months Ago
Fix protobuf codegen generating invalid data for large protos (maps)
10 Months Ago
main -> vending_machine_fridge
10 Months Ago
Subtract vending_machine_fridge for now 118770
10 Months Ago
Subtract the correct one this time
10 Months Ago
10 Months Ago
10 Months Ago
Minor optimisations to SirenLight - replaced it's Update loop with an Invoke Fixed BindSubsurfaceProfile MaterialPropertyBlock overwriting the property block of the renderer it modifies
10 Months Ago
Fixed players briefly sticking to tree if they were climbing while the tree was destroyed Double vine swinging tree health
10 Months Ago
set up lake interior meshes + interior shader variant for lakes
10 Months Ago
More prefab setup for new mesh collider, X marker minigame mostly working (decal not rendering in a few spots)
10 Months Ago
main -> vendingmachine_stock_fix
10 Months Ago
Colliders for the kapok tree and the stump Tweaked LOD setup on the Kapok trree to reduce pop in Optimize the kapok tree further Color corrected leaf atlas
10 Months Ago
Lowered the top prevent building radius on vine swinging trees, can still place high external gates but can now only do about 3 floors underneath them
10 Months Ago
jungle_update -> Boomerang
10 Months Ago
Change vending machine flags so they no longer conflict with io container
10 Months Ago
If a vine is disrupted by a collision and it is within 2m of it's origin point, revert the player to the starting position as it's likely they will not be able to safely dismount
10 Months Ago
Update protobuf codegen to fix WriteToStream writing invalid length delimiters
10 Months Ago
Merge from protobuf_fixes
10 Months Ago
use clip offset for rivers/lakes like ocean
10 Months Ago
fix river interior caps, inflate bounds more
10 Months Ago
Fixed texture distortion at end of vine line renderer (set numCapVertices to 0)
10 Months Ago
Removed old rigged bone vine tests Fixed vine tree stump respawning with players in range
10 Months Ago
NVG outfit stomped it's death icon again?
10 Months Ago
merge from outbreak_outfit -> jungle_update
10 Months Ago
Fixed missing sfx on vine tree
10 Months Ago
underwater mask overlap between river and ocean handled correctly
10 Months Ago
Applying 118767 to the correct spawn prefab (avoid river, lake, swamp, road, rail topology for player spawns) TODO: Find out why we have spawn.v3 and spawn.procmap.v3
10 Months Ago
Darkened piper nigrum mat and enabled vert AO (was at 0) for better harmony with surrounding foliage
10 Months Ago
better_vine_movement -> jungle_update