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106,526 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Don't parent NPC players to tugboat
1 Year Ago
Switched Tugboat to use Continuous Speculative collision instead of Continuous Dynamic. This seems to get less confused by Cargo Ship's weird non-physics collisions, since it's made to handle kinematic situations.
1 Year Ago
Increased depth of Cargo bow trigger and modified TriggerVehiclePush again
1 Year Ago
Fixed cargo ship not pushing tugboat well with its bow wave push trigger
1 Year Ago
updated Abyss metal hatchet ao so some barnacles aren't so dark
1 Year Ago
merge from main
1 Year Ago
merge from save239
1 Year Ago
merge from main
1 Year Ago
merge from steam_auth_analytics
1 Year Ago
Add post culling job to count number of meshes in output
1 Year Ago
phrases
1 Year Ago
Fixed shared abyss strings
1 Year Ago
Don't apply mounted length modifier to cloth for standing poses
1 Year Ago
Fix wonky simulation space logic causing weird movement on held/holstered items when parented
1 Year Ago
wip test code/changes for supporting re-using weapon rack functionality for visual looting/set dressing
1 Year Ago
Fixed broken river shader when water reflections were set to 0
1 Year Ago
Can no longer deploy deluxe christmas lights on doors (since they don't move with the door)
1 Year Ago
fixed Brick half wall hard side blocking triangle foundation placement
1 Year Ago
fixed foundation triangle conditional corners see through side, adjusted colliders as well.
1 Year Ago
fixed LOD1 on block.stairs.Lshape brick skin
1 Year Ago
improved brick ramps gibs
1 Year Ago
old tv lods and prefab
1 Year Ago
Several changes to try and reduce the likelihood of industrial pipes getting deleted when upgrading grades: -Change the prevent building volume that is spawned along pipes to a capsule collider to better match the pipe shape (was a box) -Increase the offset from walls that pipes are placed at (0.03->0.04) -Decrease the prevent building volume size on pipes (was a 0.05 box, now a 0.035 capsule) -Reduce the size of the building block bounds check when checking for offending pipes by 3%
1 Year Ago
Deleting window.bars brick version as not needed
1 Year Ago
remodelled the brick window block to have a rectangular shape like other blocks
1 Year Ago
Grab 2021 fixes
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Convert rocks
1 Year Ago
See if instanced rendering will work with world prefabs (rocks)
1 Year Ago
FT S2P
1 Year Ago
Fixed Ferry Terminal spawning in arctic biome
1 Year Ago
merge from main
1 Year Ago
Also remove MeshFilter & every RendererBatch
1 Year Ago
merge from main
1 Year Ago
Missed files
1 Year Ago
network++ Phrases Typo fixes
1 Year Ago
merge from combat_knife_mission_fix
1 Year Ago
Add `StripChildren` component to all building block prefabs
1 Year Ago
Automatically add `StripChildren` component to building blocks when using tool to convert to instanced rendering
1 Year Ago
Disabling graphics jobs on Mac again (seeing the crash on M2 even though testing on M1 and x86 seemed to indicate the issue was fixed)
1 Year Ago
Reverted flashlight projector changes to previous values
1 Year Ago
Merge from main
1 Year Ago
Merge from save239
1 Year Ago
Merge from main
1 Year Ago
Subtracting the subtract of 84325 (merge conflicts)
1 Year Ago
Fixed moonpool prevent building volumes now being too small
1 Year Ago
Fixed LightColor, SunRayColor and MoonRayColor ocean overrides not applying (shader-improvements regression)
1 Year Ago
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1 Year Ago
Slight tweak to the change in 84337 to ensure containers can be in the output/input list twice
1 Year Ago
Increased tugboat flatWaterLerp to 0.4. Let's still bump on the waves a bit.