113,507 Commits over 3,959 Days - 1.19cph!
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Move some code away from UI
merge from neon_sign_stacking
merge from hostile_countdown_tooltip
merge from vm_boneknife_throw_release_fix
merge from weaponrack_instruments
merge from burst_module_size_fix
merge from hammer_repair_cost_comp_fix
merge from chainsaw_sleep_fix
merge from loot barrels fixes
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Merge from media_projects
Added server.industrialTransferStrictTimeLimits convar
Adds the ability for conveyors to abort a transfer without it completing if the transfer is taking too long (x2 server.industrialFrameBudgetMs)
Will preserve performance at the expense of changing behaviour and potentially causing some transfers to transfer unevenly
Ping all of the building blocks that need to be upgraded
Animals on tutorial island no longer drop items that aren't necessary to continue the tutorial(bear won't drop leather, chicken won't drop bone frags, etc)
Added more help and context to the upgrade base mission
all ref models for twitch drops render scene
Processed textures as forced by Unity
Added texture preprocessor to disable crunch by default
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Fixed doors not taking into account the speed multiplier set on the open/close states when calculating their animation timings
Looks like most doors had incorrect times due to this, leading to vehicle detection volumes being active for too long, sometimes multiple seconds after a door finished animating
Updated doors: Wood/stone gates, garage doors, armoured/sheet metal/wood single doors, armoured/sheet metal/wood double doors, twitch drop industrial door
City hall exterior greybox update
Fixed layout issues with scrollbar and scrollrect
Setup proper padding for inside vendor listings
Hide scrollbar
Added out of stock colour support.
Added scrollable single vendors
Added scrollable all vendor listings
Modified single vendor UI prefab
Adjust layout again
Only network contents of backpack to the player wearing it
Swapped vendor list to be a dictionary.
Clear vendor list on press of new marker.
Added tweening to vendor list
Slimmed down icons and text. Thinned divider.
Redone colouring and layout on single vendor
player update. edited crossbow holster position on entity
Second fix attempt for PostProcessLayer material error when joining a server
Player shown toast if machine has no sell orders.
Prevented vendors list from being null
Merge from metal_detector