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113,507 Commits over 3,959 Days - 1.19cph!

1 Year Ago
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1 Year Ago
merge from decal_lod_fix
1 Year Ago
Move some code away from UI
1 Year Ago
merge from neon_sign_stacking
1 Year Ago
merge from hostile_countdown_tooltip
1 Year Ago
reapplying 91318
1 Year Ago
merge from vm_boneknife_throw_release_fix
1 Year Ago
compile fixes
1 Year Ago
fixed pink mats
1 Year Ago
merge from main
1 Year Ago
helipad progress
1 Year Ago
Test
1 Year Ago
merge from weaponrack_instruments
1 Year Ago
merge from burst_module_size_fix
1 Year Ago
merge from hammer_repair_cost_comp_fix
1 Year Ago
merge from chainsaw_sleep_fix
1 Year Ago
merge from loot barrels fixes
1 Year Ago
Light changes wip
1 Year Ago
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1 Year Ago
Merge from media_projects
1 Year Ago
Added server.industrialTransferStrictTimeLimits convar Adds the ability for conveyors to abort a transfer without it completing if the transfer is taking too long (x2 server.industrialFrameBudgetMs) Will preserve performance at the expense of changing behaviour and potentially causing some transfers to transfer unevenly
1 Year Ago
Ping all of the building blocks that need to be upgraded
1 Year Ago
Animals on tutorial island no longer drop items that aren't necessary to continue the tutorial(bear won't drop leather, chicken won't drop bone frags, etc) Added more help and context to the upgrade base mission
1 Year Ago
all ref models for twitch drops render scene
1 Year Ago
Processed textures as forced by Unity
1 Year Ago
Added texture preprocessor to disable crunch by default
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Fixed doors not taking into account the speed multiplier set on the open/close states when calculating their animation timings Looks like most doors had incorrect times due to this, leading to vehicle detection volumes being active for too long, sometimes multiple seconds after a door finished animating Updated doors: Wood/stone gates, garage doors, armoured/sheet metal/wood single doors, armoured/sheet metal/wood double doors, twitch drop industrial door
1 Year Ago
Extra assets
1 Year Ago
Poster scene backups
1 Year Ago
Added new truck models
1 Year Ago
City hall exterior greybox update
1 Year Ago
3p anim wip
1 Year Ago
Fixed layout issues with scrollbar and scrollrect Setup proper padding for inside vendor listings Hide scrollbar
1 Year Ago
Added out of stock colour support. Added scrollable single vendors Added scrollable all vendor listings Modified single vendor UI prefab Adjust layout again
1 Year Ago
Only network contents of backpack to the player wearing it
1 Year Ago
Swapped vendor list to be a dictionary. Clear vendor list on press of new marker.
1 Year Ago
Added tweening to vendor list
1 Year Ago
Slimmed down icons and text. Thinned divider.
1 Year Ago
Redone colouring and layout on single vendor
1 Year Ago
player update. edited crossbow holster position on entity
1 Year Ago
Second fix attempt for PostProcessLayer material error when joining a server
1 Year Ago
Player shown toast if machine has no sell orders.
1 Year Ago
Prevented vendors list from being null
1 Year Ago
Codegen, manifest
1 Year Ago
Protobuf gen
1 Year Ago
Merge from metal_detector
1 Year Ago
merge from main
1 Year Ago
Merge from main