reporust_rebootcancel

106,515 Commits over 3,836 Days - 1.16cph!

1 Year Ago
merge from experimental
1 Year Ago
merge from main
1 Year Ago
1 Year Ago
Missing shelved change.
1 Year Ago
Don't create pegs in take-only mode. Items can now be flagged as not removable. Don't show UI options for invalid actions in take-only mode. Better (temp) spawn randomization. Cleanup and spawned loot items that don't fit. Some fixes/refactor, general wip.
1 Year Ago
merge from building_skins_3
1 Year Ago
merge from main
1 Year Ago
Merge from serverlist
1 Year Ago
Add a convar to hide the nexus tab on the server browser
1 Year Ago
Prefabs being migrated to new format in a separate commit
1 Year Ago
Change `InstancedMeshFilter` from List<Renderer> to single Renderer each and have multiple components Refactor existing code to work the new component data layout
1 Year Ago
Another code fix
1 Year Ago
Store server protocol in the nexus so the client doesn't need to guess it when connecting/transferring
1 Year Ago
Code fixes of converter
1 Year Ago
Convert DeployGuide to Graphics.DrawMesh() only to find out it's only used for codelocks Start converting ConstructionPlaceholder over instead Getting ready to convert all InstancedMeshFilter to be applied to every MeshRenderer instead of "one InstancedMeshFilter per prefab"
1 Year Ago
cherrypicking 84527 (client only)
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
Standardize "single method" to ingest all types renderers into instanced rendering configs: RendererLOD, MeshLOD and plan MeshRenderers
1 Year Ago
merge from main
1 Year Ago
merge from deep_sea_hotfixes
1 Year Ago
merge from save239
1 Year Ago
disabled shadow proxies on static cars
1 Year Ago
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1 Year Ago
Changed Tugboat physic colliders from metal to wood where appropriate
1 Year Ago
Added additional collider to fix tugboat collision bug
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Large/med/small surface prefabs.
1 Year Ago
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1 Year Ago
Cherry picked 84502 => Fixed bug in shadows w/ alpha cutout
1 Year Ago
Added support for the lights in the tugboat smoke stack at heavy damage levels
1 Year Ago
Sank the tugboat in ferry terminal and updated the loot crates positions that were on it S2P
1 Year Ago
Fixed industrial.wall.lamps incorrect visuals. Model was in a hidden location and a clone of the recently updated non-deployed version which slipped under the radar.
1 Year Ago
Some more deployables
1 Year Ago
Convert a bunch of deployables
1 Year Ago
Convert landmine to rendererlod
1 Year Ago
Fixed bug in shadows w/ alpha cutout
1 Year Ago
Support importing MeshLOD into InstancedMeshFilter
1 Year Ago
Fix getting player auth token after steamworks SDK upgrade
1 Year Ago
Fix embrasure instanced rendering missing. add instanced rendering to large box
1 Year Ago
Small/medium surface
1 Year Ago
Compile fix
1 Year Ago
Use ComputeBuffer.BeginWrite() when in 2021, fallback to ComputeBuffer.SetData() in 2019 (mainly for the editor)
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Disable work shop skin applying since MeshRenderers are removed