128,719 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                RustNative update (jungle biome baseline)
                
                
                
                
             
         
        
        
            
            
            
                
                Update: Server-editor is able to see ticks from the player when playing a client-demo
- now also handling flag messages
- skip server demos and warn user that it's not supported for now
There are a couple things left to investigate and validate - why the kicks happening for being under terrain, whether I can restore full initialization flow
Tests: ran the same demo, was able to verify that main player is identified and it's tick history is being stepped through
                
                
                
                
             
         
        
            
            
            
                
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                Removed logs in legs animator
Comments
                
                
                
                
             
         
        
            
            
            
                
                Added LODs for jungle floor pieces
                
                
                
                
             
         
        
            
            
            
                
                exported updated vm minicrossbow anims
                
                
                
                
             
         
        
            
            
            
                
                merge from primitive_gm -> primitive
                
                
                
                
             
         
        
            
            
            
                
                Fix compile error from using statement creeping in
                
                
                
                
             
         
        
            
            
            
                
                Removed the old old horses population (the non ridable one), was set to 0 and unused
                
                
                
                
             
         
        
            
            
            
                
                Fixed admire mask again to ensure state is retained whilst not overriding strings
                
                
                
                
             
         
        
            
            
            
                
                Switched population to use the new horse prefab
Ranches as well
                
                
                
                
             
         
        
            
            
            
                
                Same treatment for deploy mask
                
                
                
                
             
         
        
            
            
            
                
                Ensured idle animation mask includes all hand movements
                
                
                
                
             
         
        
            
            
            
                
                - Fixed broken masks causing jaggy arrows
- Ensured additive layer behaves itself
- Stopped double start of the reload animation
                
                
                
                
             
         
        
        
            
            
            
                
                Converted the environment volume depth pass to use the CommandBufferManager system. Also added support for viewing the effect outside of playmode both in the game and scene views
                
                
                
                
             
         
        
            
            
            
                
                Reduce horse skidding sound volume
                
                
                
                
             
         
        
            
            
            
                
                Armor slots UI/interaction
                
                
                
                
             
         
        
            
            
            
                
                Fixed player and player body positions mismatch caused by the legs IK when riding horses
Added HorseSaddle
                
                
                
                
             
         
        
            
            
            
                
                - Sorted on attack rotation angles (they had messed themselves up)
- Implemented new all strings drawn anim into idle layer
                
                
                
                
             
         
        
            
            
            
                
                adjusted horse physics mat
                
                
                
                
             
         
        
            
            
            
                
                horse skidding behaviour fixes and improvements
                
                
                
                
             
         
        
        
            
            
            
                
                OnClothingChanged is now called if a wearable item's contents changes.
ItemContainer.ContentsHash now includes sub contents.
Client & server both update proteciton values when armor inserts are applied.
                
                
                
                
             
         
        
            
            
            
                
                Final prefab & related files.
                
                
                
                
             
         
        
            
            
            
                
                Added jungle ClimateParameters
                
                
                
                
             
         
        
            
            
            
                
                exported vm minicrossbow idle strings drawn back anim
                
                
                
                
             
         
        
            
            
            
                
                Added jungle biome to terrain backend and shaders
                
                
                
                
             
         
        
            
            
            
                
                Turn on and off bow string layer weight when reloading, as reload animations handle the bow draw states instead
                
                
                
                
             
         
        
            
            
            
                
                Fix dodgy masks on idle state
                
                
                
                
             
         
        
            
            
            
                
                - Setup mask on string layer states
- Adjust some rotation angles
                
                
                
                
             
         
        
        
            
            
            
                
                Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
                
                
                
                
             
         
        
            
            
            
                
                added updated AO. Adjusted materials and removed disable shadow component from prefabs
                
                
                
                
             
         
        
            
            
            
                
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                Fixed terrain around train tunnel above / below ground connection
                
                
                
                
             
         
        
            
            
            
                
                Skin Pass for knight armour set
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed preset order of values for water.reflections and graphics.shaderlod
                
                
                
                
             
         
        
        
        
            
            
            
                
                Make the ID field read only
Fixed create button on objective fields not working when creating embedded assets
                
                
                
                
             
         
        
            
            
            
                
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                Lighter version of legs animator on the server horses
Various anim tweaks
                
                
                
                
             
         
        
            
            
            
                
                Client side spoil timer now takes refrigeration into account and shows a little icon to communicate what's happening
                
                
                
                
             
         
        
            
            
            
                
                LegsAnimator culling changes to support lods