reporust_rebootcancel

122,548 Commits over 4,048 Days - 1.26cph!

1 Year Ago
Convert harbor approach node error into a warning Fix player not being able to initialise if the boat paths are disabled
1 Year Ago
Merge from main
1 Year Ago
Fixed underwater labs not rendering (in theory, they don't seem to work at all in the editor?)
1 Year Ago
Wait a second after sending the nexus.redirect command before kicking the player off the server Increase delay before disconnecting in nexus.redirect command to give the loading screen a better chance of rendering Should fix the game stalling for a bit before you see the loading screen saying you're changing servers Might fix passengers in vehicles needing to manually reconnect in transfers
1 Year Ago
Use GenericLerp to get smooth interpolated sidecar angle changes
1 Year Ago
Try to destroy ping instance ASAP in sequential mode Add 0.5s wait between pings to prevent job system interference Add larger wait when waiting for ping to be done
1 Year Ago
Fix wheel trouble more + adjust sidecar angles
1 Year Ago
More sidecar work, fix collision trouble, fix wheel trouble (mostly)
1 Year Ago
Fixed skull trophy error
1 Year Ago
Fix some incorrect transformation in RepositionEntitiesFromTransfer Add some logging to troubleshoot why positions might go bad after a transfer
1 Year Ago
Merge from main
1 Year Ago
Removed a log
1 Year Ago
Added the ability for a viewmodel to disable the arms skin mesh entirely, useful for clothing like hazmats where we never want to see the skin Added a clip mask feature to the skin shader, allows us to mask out a particular area of the hands Exposed a clip mask texture field on the ViewmodelClothing component so we can declare a mask per clothing item (eg. show the skin up to where a set of gloves begins, mask it out underneath the gloves though) Only current issue is that the clip mask doesn't work with the viewmodel camera, will need some shader help for that
1 Year Ago
Fix gameplay bulk events & lag spike events not using data object format Fix server_id missing from the CSV tables
1 Year Ago
Working on a sidecar with hinge joint and separate rigidbody
1 Year Ago
Merge from main
1 Year Ago
Auto-reopen the attack heli gunner UI after transferring between servers, if it was open before transferring Fix the gunner UI postfx overlay staying active for the gunner if the heli turns off while the gunner UI is open
1 Year Ago
Missing file
1 Year Ago
Better directionality
1 Year Ago
Add HV ammo & incendiary ammo to the mixing table - pistol ammo = GP + Metal - rifle ammo = +1 metal on right - hv ammo = +1 GP on left = incendiary ammo = +1 sulfur on right https://files.facepunch.com/jakerich/PF33K4pcvWYvmH2U/iy3xnFV864Zc4kau.png Also re-ordered the mixing table so all basic teas are shown grouped together
1 Year Ago
Fixed wires not being parented correctly to armored door hatches
1 Year Ago
Fix pooling warning message
1 Year Ago
Log lag spikes caused by RPCs & console commands - default threshold 40ms - add `command_lagspike_threshold` and `rpc_lagspike_threshold` commands to configure
1 Year Ago
Adjusted search light collider to make it easier to wire like before
1 Year Ago
Fixed manpad explosion vertex stream regression.
1 Year Ago
Freeze hot air balloons in the air while transfer protected so they don't fall into the ocean
1 Year Ago
Fixed MLRS air burst explosion streaks breaking with the new streak type.
1 Year Ago
proper setup on corrugated sheet kit
1 Year Ago
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1 Year Ago
Fixed argument exceptions in dictionary
1 Year Ago
Move packets per type from JSON to seperate CSV
1 Year Ago
Added range info to the seismic sensor item information panel UI
1 Year Ago
Fixed broken Rowboat prefab
1 Year Ago
Removed rubbish
1 Year Ago
Fixed broken rowboat prefab
1 Year Ago
Setup map marker update on invokerepeating rather than FixedUpdate
1 Year Ago
Reset the ObjectWorkQueue before it early exits when no work is present Don't serialize queues that did zero work in a frame
1 Year Ago
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1 Year Ago
master house interior progress
1 Year Ago
Implement ObjectWorkQueue profiling dumping to CSV Fix ObjectWorkQueue using full name instead of name of type Enable ObjectWorkQueue profiling by default
1 Year Ago
merge from wire_slacking
1 Year Ago
Add `runtime_profiling_interval` to allow the flush interval to be changed (default 60s)
1 Year Ago
Fix #CLIENT compilation errors
1 Year Ago
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1 Year Ago
Updated Large Rubbish Skip Colliders Updated Large Rubbish Skip Textures and Materials
1 Year Ago
Merge main
1 Year Ago
handcuffs 3p setup - added initial anims, created override controller, set entity to use
1 Year Ago
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1 Year Ago
Notify seismic sensor when flame turrets are destroyed
1 Year Ago
Tweaked various explosives seismic vibration levels