reporust_rebootcancel

153,745 Commits over 4,536 Days - 1.41cph!

10 Months Ago
Use OverrideMaxHealth instead of SetMaxHealth for boat
10 Months Ago
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon
10 Months Ago
Move displacement manager to FoliageGrid batching prefab to decouple from FoliageSpawns prefabs
10 Months Ago
Check for valid material before submitting a draw call
10 Months Ago
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10 Months Ago
Fix objects in motion failing to move properly after disconnecting/reconnecting (it was a pooling issue)
10 Months Ago
LCD display & FX.
10 Months Ago
Fixed being able to place boat building station in canyons Fixed boat health always appearing as 400 on the client
10 Months Ago
Fix fuel check not working
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
Power off the sails and engines on a boat when editing
10 Months Ago
Fixed being able to deploy boat station through world layer (icebergs mostly)
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
- Reduced radius on spawning a boat group at the ghost ship (fixes any weird not spawning bugs that were happening) - Spawn group injects load mode
10 Months Ago
- Fixed a bunch of bugs with spawn and load - Dont run cohesion for null group members
10 Months Ago
Don't show cannon health bar if mounted
10 Months Ago
Cannon set condition from health on pickup
10 Months Ago
Mark sails as orange on the deploy guide if they are going to be blocked
10 Months Ago
ghost ship ambient sounds and reverb zones
10 Months Ago
Recursion fix (woops)
10 Months Ago
Auto killed boats now wont drop loot Prevents oil rigs having dead scientist drops around
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
- Scientist boats can now save/load properly in all contexts - Setup system for types of saving/loading, for example oil rig scientist boats wont save between server restarts unless their claimed by killing the ai driver - Fix oilrig scientist boat manager loading error - Simplify scientist boat loading
10 Months Ago
Fixed small ramp not cancelling animation when colliding with a player boat
10 Months Ago
Mark the cannon base as IsDynamic Queue a network update prior to unparenting the child entities when converting a boat to construction, otherwise if the boat has to move (when using the dock and edit function) the child entities think they are in the wrong location briefly when switching to construction. This resulted in objects using RendererBatch constructing their batches in the wrong location
10 Months Ago
building planner rolled out mesh for 3p view
10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
very wip test
10 Months Ago
santa_prop(scientist) repose
10 Months Ago
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10 Months Ago
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10 Months Ago
Missed file
10 Months Ago
local BBS pos/rot change as part of larger wip changes
10 Months Ago
Pilot hazmat repose
10 Months Ago
tweaked heart balloon text position
10 Months Ago
Cleaned out baked digital counter from the textures.
10 Months Ago
made metallic version of single balloon that doesnt use SSS
10 Months Ago
Fixed zipline editor NRE caused by floating city 4
10 Months Ago
Krieg Hazmat pose
10 Months Ago
merge from naval_update
10 Months Ago
removed redundant w_blueprint prefab
10 Months Ago
removed old textures/mats to avoid confusion
10 Months Ago
updated anims to fix clipping issues
10 Months Ago
Add serialization for lastEditLocalPos and lastEditLocalRot. Should allow copy pasted boats to dock & edit without fucking up. Also gonna need it for future changes. Protobuf gen.
10 Months Ago
Added map marker to show the deep sea exit, when in the deep sea (placeholder styling)
10 Months Ago
Boat planner - Set up viewmodel - Set up dropped worldmodel - prefab updates
10 Months Ago
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10 Months Ago
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