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122,551 Commits over 4,048 Days - 1.26cph!

1 Year Ago
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1 Year Ago
Notify seismic sensor when flame turrets are destroyed
1 Year Ago
Tweaked various explosives seismic vibration levels
1 Year Ago
Fixed thrown easter eggs and halloween candies notifying seismic sensors (they're secretly grenades)
1 Year Ago
Notify seismic sensor on helicopter explosions (both players and AI owned)
1 Year Ago
Fixes
1 Year Ago
exported blunderbus viewmodel anims
1 Year Ago
Explosive ammo iteration
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
merge from clamp_screen_shake
1 Year Ago
Added dumb fire scientist state. AI Arena now applies spawn position forward directions to scientists when spawned. AI Arena spawning now only uses active spawn locations. Added Scientist.Arena.DumbFire prefab Added Scientist.Arena.DumbFire.AIDesign Added Scientist.Arena.DumbFire.Loadout Updatea AIArena spawn prefab list with new arena scientist. AIArena scene update.
1 Year Ago
merge from water_purifier_pickup
1 Year Ago
merge from hackweek_renderlod_collapse
1 Year Ago
merge from toggle_inputs_chat
1 Year Ago
merge from nexus
1 Year Ago
merge from launch_site_lod_culling_fixes
1 Year Ago
Ensure collapsed renderers can still register with occlusion culling
1 Year Ago
Server compile fix
1 Year Ago
Added client.clampScreenShake convar (defaults to on) Adds a dampening pass to our dynamic screen shake, reducing the maximum amount of screen shake in intense situations while still maintaining some camera movement Should only be noticeable when there are multiple forms of screen shake input occuring, single instances rarely get above the threshold
1 Year Ago
VM camera animations for M39, L96 and Bolt Rifle
1 Year Ago
Better socket deploy guide rotation
1 Year Ago
If a state is being entered via a transition with a duration, respect that duration when transitioning to the vm camera anim
1 Year Ago
Sidecar work, trying to get it feeling right to drive + other edits
1 Year Ago
Switch gameplay events to also use new bulk uploading api
1 Year Ago
Merge from main
1 Year Ago
merge from main -> analytics_server_profiling
1 Year Ago
Detailed collider setup for all bikes
1 Year Ago
World collider setup for all bikes
1 Year Ago
Remove PedalTrike
1 Year Ago
S2P airfield
1 Year Ago
Can now pick up empty campfire water purifiers, both water containers must be empty Entities that are deployed into slots (water purifiers, locks, etc) will now show an invalid deploy guide floating in front of the player instead of just showing nothing (the deploy guide was at 0,0,0)
1 Year Ago
Sidecar wheel visual position fixed
1 Year Ago
S2P launch site
1 Year Ago
Re-apply CS 97577 (modify launch site scene)
1 Year Ago
Re-apply RendererLOD `minDistanceMultiplier` functionality to clamp minimum lod scaling
1 Year Ago
merge from main -> launch_site_lod_culling_fixes
1 Year Ago
Fix bulk analytics creating empty blob when uploading zero events
1 Year Ago
Fixed skinnable items sometimes getting out of sync with their intended skin when their renderer is collapsed (sometimes leading to null materials) Run MaterialReplacement.Prepare as part of the collapse process, less workload during gameplay
1 Year Ago
Add logging of method call times via unity's profiler (ProfilerRecorder API) Disabled by default
1 Year Ago
Fire bullet additive iteration
1 Year Ago
Upload bulk analytics points gzipped
1 Year Ago
Unsaved (thanks unity)
1 Year Ago
Rename
1 Year Ago
Setup SwapAmmo IViewmodelComponent, turns on and off prefabs based on the currently loaded ammo type
1 Year Ago
Further iteration
1 Year Ago
Add latest drops
1 Year Ago
Front blocker list now actually considered Main patrons list swapped to dictionary