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106,658 Commits over 3,836 Days - 1.16cph!

1 Year Ago
more aggressive flyby sounds
1 Year Ago
merge from experimental
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Convert infinite ammo editor convar into normal convar Synced to server with clientinfo Only works if you are admin or developer Infiniteammo convar no longer saved automatically
1 Year Ago
Wrapped the shader code to apply indirect instancing in a simple macro similar to inbuilt unity stuff. Only used when relevant.
1 Year Ago
Fixed log floor gibs r/w errors
1 Year Ago
Fix vending machines giving out greater than max stack size after restart
1 Year Ago
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1 Year Ago
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1 Year Ago
fix for the bradley targeting vendors
1 Year Ago
Distant nuke files and prefab on a clean branch because the other had SF and other stuff Needs the shader files too (cc @diogo)
1 Year Ago
merge from main
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
1 Year Ago
Fixed wrong collider type on the rocket / changed it to metal instead of concrete Changed Terrain Anchor Placement Distance to 32 and generated new anchors Scene2prefab
1 Year Ago
1 Year Ago
Cleanup for moving 1/2
1 Year Ago
Fixed wrong floor sound on level -3 Made two shelves slightly bigger to accomadodate the loot crates / sligthly tweaked their spawn point location Scene2prefab
1 Year Ago
Fixed weird sound loop when spam-clicking enable / disable building skins button while releasing right mouse button
1 Year Ago
Added highlight multiplier to 6-point particle shader
1 Year Ago
fix too many road bradleys spawning
1 Year Ago
Fixed light orientation issues in "Particles/Pixel Lit 6-Point"; updated lightmap pos/neg layout
1 Year Ago
Cherry picked 80238 (refraction fix)
1 Year Ago
Added light intensity and ambient lighting control to "Particles/Pixel Lit 6-Point"
1 Year Ago
6P Mat update & scene backup
1 Year Ago
merge from main
1 Year Ago
merge from Rustplus_changes
1 Year Ago
merge from building_skins_3
1 Year Ago
Moved some corridors off the grid by 0.0002 to fix some strange shadow issues at Shadow Quality 1 Added a small geometry lip around the mesh to hide any gaps Scene2prefab
1 Year Ago
Small motion flow correction/optimization in "Particles/Pixel Lit Advanced"
1 Year Ago
Added 6point lightmaps with new layout (positive, negative)
1 Year Ago
Added "Particles/Pixel Lit 6-Point" wip (dir light only)
1 Year Ago
Adjusted shader inputs.
1 Year Ago
experimental -> experimental/release
1 Year Ago
main -> release
1 Year Ago
downsampling textures in PS for better visuals (unity's downsampling is crap)
1 Year Ago
fix for deployables socket angle rejection not working on adobe roof
1 Year Ago
merge from main
1 Year Ago
Final Phrases + codegen checks network++
1 Year Ago
merge from wipe_timer_improvements
1 Year Ago
merge from stash_deploy_fix
1 Year Ago
merge from building_skins_3
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
nuclear_missile_silo/flyby
1 Year Ago
merge from building_skins_3
1 Year Ago
fixed PTZ camera not deploying on adobe ceilings - socket tolerance issue
1 Year Ago
Don't show "Killed By" in the death info if there's nothing to put there. Replace the "With a..." header with "Killed by..." instead. This is all working but has broken the animation a little, so branching for now.
1 Year Ago
Improved death screen info if killed by silo hatch damage trigger
1 Year Ago
jet flight sound updates