reporust_rebootcancel

113,802 Commits over 3,959 Days - 1.20cph!

1 Year Ago
Fixed head information panel not displaying on the client
1 Year Ago
Fixed small trophy pooling issues
1 Year Ago
Fix head bags not dropping if inventory is full
1 Year Ago
Fixed network group assigning not working and throwing group inside errors for tutorial entities Also fixes tutorial trees getting added to the global broadcast list
1 Year Ago
Test map spawn pos move
1 Year Ago
Added a small rail loop to my test map
1 Year Ago
Fixed some broken prefabs
1 Year Ago
Fixed some chicken ping issues
1 Year Ago
Update LookAtTooltip after merge
1 Year Ago
Merge Main -> DroppedItemsOnVehicles
1 Year Ago
Manifest, codegen, protobufs
1 Year Ago
A few extra tail prefab updates
1 Year Ago
Merge from main
1 Year Ago
Train splines have changed again. Regenerating them.
1 Year Ago
Fixed incorrect deploy volume on wanted poster, adjust bounds on skin 2+3
1 Year Ago
Disable right foot IK during kick Make kick first person (head movement snapping is very problematic to solve)
1 Year Ago
Adjust cooldown time
1 Year Ago
Merge from FishTrophyAnimations
1 Year Ago
Hook up animation
1 Year Ago
replaced kick anim in animator, added additional avatar
1 Year Ago
Adjusted storage adaptor positioning on storage barrel to prevent adaptor deploy volumes intersecting with the collider of the barrel which was inadvertedly making invalid placements possible
1 Year Ago
Added rigged versions of all the fish types Added simple fish animation
1 Year Ago
Merge main -> experimental
1 Year Ago
Fixed unintended issues from 86687 StaticSolid layer mask change. Reinstated Vehicle_Large into the mask in some situations.
1 Year Ago
Potentially fixed size assertion/stride error when taking screenshot (make preview mesh update offscreen during snapshot render)
1 Year Ago
Expose separate effect slot for poster/picture
1 Year Ago
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1 Year Ago
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1 Year Ago
Tweaked concrete material inside the train tunnels / made a better concrete damage material
1 Year Ago
Tweaked train tunnel lighting to make it closer to how it was on release Reduced intensity of fill lights
1 Year Ago
Added "Custom/Wall Poster" shader working as direct deferred opaque overlay
1 Year Ago
Cactuses no longer defeat scientists
1 Year Ago
Merge from main
1 Year Ago
Cherry picked 88688 => Fixed _ShadowMapTexture related errors in standard shader set
1 Year Ago
Cherry picked 88688 => Fixed _ShadowMapTexture related errors in standard shader set
1 Year Ago
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1 Year Ago
merge from mirror2023
1 Year Ago
Added sanity checks to processing. Setup initial pipeline for error handling.
1 Year Ago
Merge from main
1 Year Ago
Poster photo post profile.
1 Year Ago
Added new UI to tool. Further encapsulation of methods. Added processing class with preview ability.
1 Year Ago
Added scroll views to passes. TOD now only affects the pass you are interacting with. TOD & scroll view amount are now saved to each pass object.
1 Year Ago
Added TOD and Weather settings to render tool.
1 Year Ago
Added gameobject enable/disable to render tool. Added basic alpha pass settings with chooseable background settings.
1 Year Ago
merge from main
1 Year Ago
merge from halloween23_disable
1 Year Ago
Disabled Halloween - Disabled UI elements - Disabled Frank table craft - Disabled Dungeons - Disabled Spooky Sounds - Disabled NPC spawns - Restored collectables - Restored menu videos and logo -
1 Year Ago
Added basic pass and resolution settings to render tool.
1 Year Ago
merge from main
1 Year Ago
merge from horse_loot_panel_fix_2