reporust_rebootcancel

126,636 Commits over 4,109 Days - 1.28cph!

12 Months Ago
Merge main -> TrainDecouplingImprovements
12 Months Ago
Add a preview video field to gesture configs Added test videos for most of the gestures Fixed reset default option deleting the surrnder gesture
12 Months Ago
BuildingProximity error messages localized Updated "Placing through walls" error for "Line of sight blocked"
12 Months Ago
NPC localization compile fix
12 Months Ago
Merge from hackweek_crudegestures/rps
12 Months Ago
Merge from main
12 Months Ago
Fix options menu not having a body section enabled by default
12 Months Ago
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12 Months Ago
Turn off r/w on tin can gibs mesh Enable useContinuousCollision on tin can gibs, they are so tiny they are falling through objects
12 Months Ago
Fixed create gibs in scene button not working in editor Fixed a rotation error in editor
12 Months Ago
Updated helis dummy repair item names so we can display accurate building errors
12 Months Ago
Added new "Blocked by X" building errors for players, horses, modular cars and scientist npcs Localized NPC names
12 Months Ago
updated WorkCartDecals_albedo Unauthorised is now correctly spelded
12 Months Ago
fix for rail road planter added missing bottom face
12 Months Ago
Adjusted AreaCheck and SphereCheck socket mods default messages Added detailed fail messages and/or re-order priorities on a few item prefabs - Tool cupboard - Water pump - Drone - Fish trap - Floor spikes - Gravestones - All seeds
12 Months Ago
fix for small and large planters missing underside faces
12 Months Ago
Fix fuel tank mesh collider not being readable
12 Months Ago
Remove some more allocations and add more profiling
12 Months Ago
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12 Months Ago
Explosion post profile & file org.
12 Months Ago
merge from spectate_blackout_fix
12 Months Ago
Fixed spectator getting a black screen when the spectated player dies
12 Months Ago
tin can alarm gibs colliders
12 Months Ago
Fix a collider's cached monument not being invalidated if the collider moves - no evidence of this happening but best to be safe Rename `MonumentColliderTag` to `CachedMonumentComponent` to make it a lot clearer what it does Add `GetOrAddComponent()` to ComponentEx instead of using the VLB namespace
12 Months Ago
initial prefab setup
12 Months Ago
New: Starting set of CompanionServerTests A set of functional tests that validate operation of CompanionServer (Rust+). This only covers 3 request types out of 19, but proves that this should work in principle. Next up is adding the remaining tests and making it safe in regards to server-client modes. Tests: Ran new unit tests - they pass.
12 Months Ago
Added a setting for errror toasts to be displayed on top of everything, so they can be seen when the in inventory and other menus Set a few of them to show on top
12 Months Ago
Multi-thread navmesh building, making the recast side computations almost negligible
12 Months Ago
Ported ExplosionScreenBounceFade
12 Months Ago
More error messages localized and toasted: legacy deployer, vending machines, spraycan, inventory
12 Months Ago
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12 Months Ago
Separate navigation building steps so it's easier to multi-thread
12 Months Ago
Vehicle locked/unlocked messages localized and toasted
12 Months Ago
Add option to build navmesh asynchronously, add more profile markers
12 Months Ago
Player inventory, storage containers and player belt fail messages localized and toasted Minor socket mods fail messages tweaks
12 Months Ago
divesite containers
12 Months Ago
Explosion files.
12 Months Ago
env_fish correct values on main camera
12 Months Ago
merge from main
12 Months Ago
Fixed missing PreventBuildingMonumentTag on all caves prevent-building volumes - fixes the tin can alarm not deployable in caves - fixes barricades not deployabled around caves Ran S2P on all cave scenes
12 Months Ago
Missing file.
12 Months Ago
Fixes/pre-merge stuff.
12 Months Ago
DPV Beacon light LODs and material/textures Beacon light prefab setup
12 Months Ago
lake b and c builds, unity scene setup
12 Months Ago
barnacle clumps prefabs
12 Months Ago
updates to lake_a build
12 Months Ago
Localized and toasted repair failed errors
12 Months Ago
Speed up navmesh generation by using arraypool instead of a massive buffer
12 Months Ago
Refactored and renamed a bunch of stuff so we can use these toasts for any type of gameplay errors (building, item movement, etc)
12 Months Ago
Fix memory leak and add more profiler coverage