113,802 Commits over 3,959 Days - 1.20cph!
Fixed head information panel not displaying on the client
Fixed small trophy pooling issues
Fix head bags not dropping if inventory is full
Fixed network group assigning not working and throwing group inside errors for tutorial entities
Also fixes tutorial trees getting added to the global broadcast list
Added a small rail loop to my test map
Fixed some broken prefabs
Fixed some chicken ping issues
Update LookAtTooltip after merge
Merge Main -> DroppedItemsOnVehicles
Manifest, codegen, protobufs
A few extra tail prefab updates
Train splines have changed again. Regenerating them.
Fixed incorrect deploy volume on wanted poster, adjust bounds on skin 2+3
Disable right foot IK during kick
Make kick first person (head movement snapping is very problematic to solve)
Merge from FishTrophyAnimations
replaced kick anim in animator, added additional avatar
Adjusted storage adaptor positioning on storage barrel to prevent adaptor deploy volumes intersecting with the collider of the barrel which was inadvertedly making invalid placements possible
Added rigged versions of all the fish types
Added simple fish animation
Merge main -> experimental
Fixed unintended issues from
86687 StaticSolid layer mask change. Reinstated Vehicle_Large into the mask in some situations.
Potentially fixed size assertion/stride error when taking screenshot (make preview mesh update offscreen during snapshot render)
Expose separate effect slot for poster/picture
▊▅▌▇▊▄▌▆ ▇▅█▄▆.
▅▌█▍▌ ▍▌▊▇▄█▉▅ █▆▇█ /▊▌▄▌▉▍▇▊▆/▄▇▋▇▅▇▊▌ ▊█ /▆▅▇▌▇▍▇▄
Tweaked concrete material inside the train tunnels / made a better concrete damage material
Tweaked train tunnel lighting to make it closer to how it was on release
Reduced intensity of fill lights
Added "Custom/Wall Poster" shader working as direct deferred opaque overlay
Cactuses no longer defeat scientists
thumb_up
12
thumb_down
15
Cherry picked
88688 => Fixed _ShadowMapTexture related errors in standard shader set
Cherry picked
88688 => Fixed _ShadowMapTexture related errors in standard shader set
▆▆▌▄▉▊▌ ▆▌▋▋█▉ ▋▌▍▉██▄/▄█▊█▉▆ ▆▌ ▌▇▆▊▍▇▊▅▋▄▌
Added sanity checks to processing.
Setup initial pipeline for error handling.
Poster photo post profile.
Added new UI to tool.
Further encapsulation of methods.
Added processing class with preview ability.
Added scroll views to passes.
TOD now only affects the pass you are interacting with.
TOD & scroll view amount are now saved to each pass object.
Added TOD and Weather settings to render tool.
Added gameobject enable/disable to render tool.
Added basic alpha pass settings with chooseable background settings.
merge from halloween23_disable
Disabled Halloween
- Disabled UI elements
- Disabled Frank table craft
- Disabled Dungeons
- Disabled Spooky Sounds
- Disabled NPC spawns
- Restored collectables
- Restored menu videos and logo
-
Added basic pass and resolution settings to render tool.
merge from horse_loot_panel_fix_2