reporust_rebootcancel

128,775 Commits over 4,201 Days - 1.28cph!

10 Months Ago
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10 Months Ago
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10 Months Ago
Lighter version of legs animator on the server horses Various anim tweaks
10 Months Ago
Client side spoil timer now takes refrigeration into account and shows a little icon to communicate what's happening
10 Months Ago
LegsAnimator culling changes to support lods
10 Months Ago
Merge from main
10 Months Ago
Show time remaining until food spoils on the item information panel, updates in real time down to the second Spoiled food now swaps to a new item (like burnt food) rather than showing an icon Setup on corn with a temp icon
10 Months Ago
Horses new animator controller Improved skidding behaviour Added some procedural motion when braking/skidding Tweaked the legs IK
10 Months Ago
Merge from main
10 Months Ago
Merge from cmBrainEnabled
10 Months Ago
cmBrainEnabled convar is now cmBrainForceDisable, will disable cinemachine when enabled Disabled saving, made admin only
10 Months Ago
Merge from main
10 Months Ago
Merge from demo_shot_improvements
10 Months Ago
Fixed loop option not being respected if it was enabled while switching between shots
10 Months Ago
Try/Catch GetDefaultNewShotName in the DemoShotUI, will fall back to a generic name suggestion
10 Months Ago
Fixed interaction blocker in demo playback UI not working when the UI is disabled
10 Months Ago
Hooked up conditional mount brackets, will use a curved bracket when attached to the horizontal barrel
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
Fixed horse ground checks: ignore any collider from the horse itself + ignore client cols when in editor
10 Months Ago
Fixed compile errors
10 Months Ago
Update: Server demo playback now creates entities on palyers as it first encounters them - Added demo progress logging - Avoided a number of reasons for kicking (as we don't fully setup entity simulation) I can see more activity now - next up is making sure the important history is also replicated/present. Tests: played the same demo from before - logs confirmed players were present.
10 Months Ago
UV polish on floor kit pieces (WIP)
10 Months Ago
Proof of concept for new spacially aware environment volumes method
10 Months Ago
Progress
10 Months Ago
90 degree rotation amount
10 Months Ago
- Swapped siege tower guide mesh from constructable to proper guide - Adjusted offsets
10 Months Ago
Adobe walls prpgress
10 Months Ago
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10 Months Ago
updated vm minicrossbow anims
10 Months Ago
Ensure primitive gamemode sets the era convar to "primitive" (which is what applies the item restrictions)
10 Months Ago
Fix items being blocked when server has unassigned era
10 Months Ago
- Remove further conflicting bone names - Setup Model root bone
10 Months Ago
- Siege tower doors no longer parent sleepers - Siege tower doors now parents mounted players
10 Months Ago
Hopefully fix flyhack kicks when jumping on top of the siege tower. Made the parent boxes pretty generous
10 Months Ago
Restrict armored door
10 Months Ago
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10 Months Ago
Only following weapons enabled in primitive - melee - bow, crossbow, compound bow - nailgun - water pipe - double barrel - revolver
10 Months Ago
fixed horse reverse jittering/bouncing
10 Months Ago
Unassign all item's eras to start from scratch
10 Months Ago
updated vm minicrossbow string idle anims
10 Months Ago
merge from main -> primitive_gm
10 Months Ago
Items not assigned to an era will be available to all eras
10 Months Ago
Replaced blockout meshes with beam kit in jungle ruins. Fixed some UV errors.
10 Months Ago
Disable saving item after changing an item's era because it actually lag spikes the editor
10 Months Ago
Double the amount of horses spawned in the wild in primitive gamemode from 2 -> 4 per km^2
10 Months Ago
Added an armor insert item. Armor inserts can be slotted into armor. Include armor slots in CollectProtection
10 Months Ago
Merge from tick_limit_improvements
10 Months Ago
Better maxpacketspersecond_tick lag forgiveness