106,659 Commits over 3,836 Days - 1.16cph!
Taller terrain triggers near the chute hatch as a potential fix for terrain violation
Scene2prefab
main -> experimental/release
merge from building_skins_3
Subtracting
81504 footsteps_without_groundinfo - footstep sfx played whilst swimming and reportedly doubled up
experimental -> experimental/release
Code review: Use ListHashSet instead of directly using BufferList, for faster removes
Backups - scenes, animations and assets
Merge Main -> RagdollRewrite
Another iteration of 6P files.
Further tests. Scene test setup.
Can now play another gesture while a gesture is running if the current gesture is a cinematic gesture
Texture density changes for debugging orientation
Ruling out memory leaks: Bracket the Analytics "stats" Conditional so that it behaves as (a || b ) && b rather than a || (b && c ). Setting ConVar.Server.stats to false now disables stats without also having to have AnalyticsSecret null or empty.
Debug setup for 6P shader
Added optional Wind layer to "Rust/Standard"
First smoke puff using 6point (test)
Ruling out memory leaks: Clear entries in the TimedExplosive queryResults static array after use
Added colliders to the diesel engine
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reverting legacy system changes
Fixed a collider that was causing glitchy movement
Replaced elevator sign on floor -2 with an exit sign
Scene2prefab
Renamed "UV Set for Transparency" to "UV Set for Alpha" and added this feature to "Rust/Standard" shader
Added double sided normal option for "Rust/Standard"
Updating the rest of the required shader passes
Cherry picked
81879 (multi-light 6point)
Added multi-light and transmission support to 6-point lit particle shader
Added macro calls to relevant shaders.
Disabled mesh compression on some NMS meshes that still had it
Another attempt at fixing a show bug naer the computer room
added bespoke roof.adobe.top.line.end.left fbx model to avoid negative scaling
Fix analytics serialization error when object is serialized as a field
Ensuring 'server cull' tag is set on the relevant objects inside adobe skin prefabs, some meant to be were left untagged
Fixed steam nicknames not working due to expiry checking the wrong way
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Fixed TriggerHurtNotChild users like vehicles and the NMS hatch showing "Killed by [blank] with a [thing]". Now if there's no player doing the killing, the thing is will appear in the Killed By field instead, with no blank fields shown.
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