reporust_rebootcancel

122,527 Commits over 4,048 Days - 1.26cph!

1 Year Ago
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1 Year Ago
merge from hackweek_renderlod_collapse
1 Year Ago
Fixed null renderers in the HideIfScoped viewmodel component causing NRE's (currently caused by flame arrows on the crossbow) Fixed flame arrows on crossbow not hiding their particle effects while using a scope
1 Year Ago
Spooky speakers audio now falls under the voice props volume slider
1 Year Ago
Remove translation debug logs
1 Year Ago
Fix RustCamera spamming exceptions in the editor when switching from server to client mode
1 Year Ago
Fixed oven loot panels not working (incorrect compiler define) Safety check for EmissionToggle renderer collapses
1 Year Ago
More ent setup and gameplay wip
1 Year Ago
Merge main
1 Year Ago
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1 Year Ago
Added support for multiple disable groups to CinematicEntity
1 Year Ago
Merge from main
1 Year Ago
Merge main -> Aux2
1 Year Ago
Fixed broken modular car spawn commands
1 Year Ago
main -> Aux2
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
VM camera anims for SMG, MP5 and Thompson
1 Year Ago
Gesture collection is now a BaseScriptableObjet, doesn't need to be referenced by the BasePlayer
1 Year Ago
Merge from hackweek_renderlod_collapse
1 Year Ago
Added ch47event convar, similar to cargoshipevent
1 Year Ago
Added a MapRenderer.DebugLabs convar to debug lab rendering issues in a build
1 Year Ago
Don't collapse renderers if they are part of a LightGroupAtTime
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Fixed stacks of engine components being lost when dragging over existing items in the modular car engine bay editor UI
1 Year Ago
Double size of mixing table recipe list from 4 -> 8 recipes shown at once
1 Year Ago
Merge from main
1 Year Ago
Remove one more doNonUserSpawn, fix compile
1 Year Ago
Merge from main
1 Year Ago
Initial cinematic rig setup/mats
1 Year Ago
Remove no-longer-used 'non-user-spawn' modular car engine code
1 Year Ago
Example arctic hazmat setup (will need to be fixed before merging to main)
1 Year Ago
Better way to recognize the underlying skin renderer Update skin parameters when clothing changes so that skin colour is applied to any skin renderers that are part of the clothing viewmodel addition Revert shader shanges (they're in the history if we ever revisit the idea)
1 Year Ago
Merge main -> Bikes
1 Year Ago
merge from ModelViewerFixes
1 Year Ago
Successfully ignores people who try to block its path
1 Year Ago
Fix in-game news header stretching/squishing
1 Year Ago
Codegen
1 Year Ago
Add `auto_refresh_region` convar - defaults to false on linux so it only gets ping region on startup
1 Year Ago
Debug lists Ensure targets are in the right dictionaries Ignored players are now properly removed from the blockers list
1 Year Ago
RPC fixes. Deploy in correct state. Auto select functionality.
1 Year Ago
Imported Dolly and Trolley Props Added Textures and Materials for Dolly and Trolleys Setup Dolly and Trolley Prefabs, Colliders and LODS
1 Year Ago
blunderbus 3p and gun anims update
1 Year Ago
Merge gymnastics
1 Year Ago
1 Year Ago
More wip
1 Year Ago
Do not detect molotovs
1 Year Ago
linked 4 shotgun ammo types to ammo bones in blunderbus viewmodel prefab and edited swap ammo script. Also removed shotgun ammo reference meshs from viewmodel rig export
1 Year Ago
Show "not in service" on the ferry's sign if the ferry is going to be removed