reporust_rebootcancel

153,745 Commits over 4,536 Days - 1.41cph!

10 Months Ago
merge from naval_update
10 Months Ago
Fixed MapView NRE when disconnecting with the map open
10 Months Ago
merge from birthday2025
10 Months Ago
removed duplicate lodgroups from balloons
10 Months Ago
merge from birthday2025
10 Months Ago
enabled RW on balloon gibs
10 Months Ago
set mixedclump as hidden, uncraftable
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Make sure the weather isnt stormy in the deep sea when opening The waves were messing with the boat buoyancy during the spawning phase
10 Months Ago
moved easel to deployables folder, set up very wip deployable
10 Months Ago
merge from fix_health_info_popup -> main
10 Months Ago
compiler fix
10 Months Ago
pt_boat_turrets -> naval_update
10 Months Ago
Water junkpiles are now destroyed if hit by player boats with a mass of >= 2000. Added IDestroyableOnPlayerBoatCollision. Added JunkPileWater.DestroyableByPlayerBoats and JunkPileWater.MinimumPlayerBoatMassToBeDestroyed server vars to toggle and control behaviour.
10 Months Ago
merge from fix_health_info_popup -> main
10 Months Ago
switch from syncvar to RPC, just makes it simpler in this case
10 Months Ago
Added soome more null checks in handle aiming - should stop on mount nre
10 Months Ago
▍ █▄▅ █▅▉▄▇▊▇ ▆▍ ▇▋▉ ▉ █▇▆▇▄▆ ▋▍▇▊ ▆▋▋▊▊▍▇▄█▉▊▊ ▍▇▊▌ ▉▌▉▉▊ ▉▆ ▉▉▌▉▌▍▆▆ ▆▅ █▇▇▉▄▋ ▆▊▆▆▄ ▌▌ ▇▍▋▆▊▌█▋▍▊█ ▅▄▌▇█ ▅▆▆█ ▉▉▍ ▆▆▉▅ ▆▍▇▇ ▆▊ ▋█▊ ▅▊▉▇▌█ █▋▍▇▍▌ ▌▅▅▄▋ █▇ ▋▍█▍▅▊ ▅▌▉▆ ▆▉▆▇ ▊▇█▊▍▉▅ ▄▆ ▇▌▉ ▆▇▋▆▆█ ▅█▋▋ ▊▊▇▊▊▊▌█▋▌ ▋▉▅ ▌▊▇▌ ▍▅▊▋▅▅▊▇ ▋▄ ▇▄▋▇▌▉ ▍▋▋▆ ▆▍ █▅▋▊▍▋▋▅▍▊▌▉▆▆▄▍ █▉▋ ▆▌▉▉▇▍▉
10 Months Ago
- Fix turrets randomly snapping to stupid rotations for no reason
10 Months Ago
Cocoknight torso and legs reposing
10 Months Ago
exported latest lr300 space vm anims
10 Months Ago
naval_update -> pt_boat_turrets
10 Months Ago
Front 50cal animation updates
10 Months Ago
▋▉▄▍▍▇ ▄▄▅▍ ▍█▅▅▋▇▇▆▄▇▄▉▉▆▍▌▄▄▍▋▍▄▍▄▉
10 Months Ago
Cocoknight armor head and gloves reposing
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Fixed rhib map screens masking: - switched to rect 2d mask - added support for rect 2d masking in the map shader
10 Months Ago
merge from boat_building
10 Months Ago
merge from naval_update
10 Months Ago
▉ ▅█▆▇▇ █▄▅▍▄▅▊▄▅▇▍▇▌ ▆▍▊▅█▅▋▅ ▄▋▆▍▍▋▌▋ ▊▊▇▉▋ █▊▉██▊
10 Months Ago
▄▌▋▄▌▉▄▉▄▊▇▇ ▍██▋ ▉▋▌ ▌▌▇▍▅▄▅ ▇█ ██▉▊ ▇▌ █▊▋ ▊█▆▋▇▍▇▌ ▋▅▇▋ ▋▇▄▄▋▄▊▌ ▉▄▋▅▊▄ ▉▄▋▄▄ ▄▌▍▌▇ ▊▅██▊▆▆ ▍▍▊▊▄▉▊▊ ▌▌▋▅▊▊ ▄▅▆█▇▅▋▄ ▇▍▌ ▉▋█▉ ▉▆▆▇▋▌▆▍▇█ █▅ █▆▆▄▋▆▊▉▄▆▄▆▄▉▍▉▋▌▉▌▆▄▆▉▉▌▍▌▋▆▌▍ ▌▄▆▋ ▅▌▄▇▄▌ ▉▇▅▍▆▅▌ ▊▅ ▉▌▊▌ █▄▊▉▍ ▇▌▋ ▌▇▄▇ ▄▇▅█▌▋▆▌▇█ ▍▇▉▉▋▍▅▄▇▅ ▆▅ ▌▋█ ▇▅▍▅ ▄▋ ▍▅▉ ▆▌▋▅▆ ▋▉▋▉▍▄ ▆▄▇ ▉▍▊▋ ▍▍▄▌ ██▄ █▊▆▊ ▆▋▍▆▍▇▌
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
Switch lastattackedtime to use Epoch time so it can network properly
10 Months Ago
▇ ▌▌▉▋ ▇▍▄▅▄▆▍▅ ▌▉▇▉ ▇▊▅ ▌▊▌▊ ▇▊▇▅ ▉▌▄▋▉▊▄▇ ▍▌▆▆▇█▍▉▅▊ ▋▆▄▌▉▌ ▍▇▊▋ ▄▅▆ ▅▄▌▉▇▄ ███▌▆▇ ▊▅▇▌█▋▆█▋▌▄ ▄▊▆ ▅▌▆▄▆▇▌▊▄▅▉▌▊▉▋▅▆█▌█▌ ▋▉█▅▍▋▊ █▆ ▄▋▌ ▄▌▉▅█▉▌ ▉▄▄▆▆▊▄▊ ▋▉▉▉▅▆▇█ ▇▋▍▇▉▅▆▌ ▅▋▄ ▊▊▆ ▄▌▌▍ ▍▌▊▇▆ ▉▍▄▍▌ ▋█▉▊▊█▆ █▉▆▇ ▇▋▆▅█▉█▄█▉▊▋▆▆▉▌▄▉▇██▆▇▄▊▆█▍ ▆▄▉▇▊▊▉▄▇▅ ▋▄█▄█▇▄▋▇ ▇▅▊▆▍▅▌▌▅█▅█▆ ▄▉▌ █▄▆▄▉▊██▌▋▇▍▇▋▍▄▍▌▅▌▉ ▋▉ ▆▌▋█ ▊▅▋█▍▍▆ ▄▇▋▊▋▊ ▊▆█▅▌▌█▇ █▅▉▇▍
10 Months Ago
Updating v4 sitting anims
10 Months Ago
easel gibs and collision
10 Months Ago
Added ambience beds to the casino area on the floating cities
10 Months Ago
Reposed Chicken/Horse costume
10 Months Ago
merge from TRsign
10 Months Ago
▄▋▄▉█▅ ▊▄█▌▌▍▉▉
10 Months Ago
TR neon sign polish.
10 Months Ago
- More updates to glass position (was still flickering in ADS) - Reset scale on viewmodel and added offset to re-factor position change - Ironsight tweaks
10 Months Ago
positional changes to ammo counter fx added viewmodel camera animator adding viewmodel animator, removed alt anims
10 Months Ago
Setup Salvaged Cleaver Remake Folders Added Salvaged Cleaver Remake Textures and Viewmodel Setup Salvaged Cleaver Material
10 Months Ago
set up ammo counter UI to work with viewmodel renderer
10 Months Ago
merge from space_station_building_skin
10 Months Ago
Viewmodel prefab changes for ammo display
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Compile fix