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158,845 Commits over 4,597 Days - 1.44cph!

10 Months Ago
Track/assign editing boat. Toggle finished flag.
10 Months Ago
merge from naval_update
10 Months Ago
merge from main
10 Months Ago
Don't reloading the PT boat turrets when turrets are full - they have to have fired a shot first
10 Months Ago
Updated ghost ship map marker icons Fixed rotations not matching
10 Months Ago
vedning_machine_vis_fix -> main
10 Months Ago
Fix fetch cycle throwing an NRE
10 Months Ago
Added search bar and failed/passed filtering
10 Months Ago
adjusted lod distances on various boxes
10 Months Ago
main -> travelling_vendor_vis_fix
10 Months Ago
mountplayersync_ai_bypass -> main (yolo2)
10 Months Ago
Remove garbage allocations from BaseMission.id property Codegen
10 Months Ago
10 Months Ago
metal box matrix setup, updated icon
10 Months Ago
metal box removing temporary files
10 Months Ago
removed slight finger clipping on vm paintball gun admire animation
10 Months Ago
fixed crazy deploy size on paintable reactive target
10 Months Ago
Compile fix
10 Months Ago
added correct collision for window paintable but still cant see paint
10 Months Ago
latest paintable reactive target lods with power sockets skinned to rig and exported
10 Months Ago
Reinstate GetDeployAndEditPositionRotation checks. Temp disable parent boat chceck for finish editing.
10 Months Ago
Fixed minor zfighting in stone component box and fixed slightly offset origin, refactored explosives component box FBX to separate out glass
10 Months Ago
Applying all my recent shelved work.
10 Months Ago
Merge from naval_update
10 Months Ago
param changes to stone component box corpse, reran manifest
10 Months Ago
merge from naval_update
10 Months Ago
Prevent storage adaptor placement on boats
10 Months Ago
Updated performance logging to include the new shadow quality preset ConVar
10 Months Ago
stone box gibs corpse WIP
10 Months Ago
export update moving camera to origin
10 Months Ago
Merging main to build_cache_redirect
10 Months Ago
ore box prefab adjusted
10 Months Ago
ore box added corpse, split off matrix, lod adjustments, model adjustments
10 Months Ago
food box prefab tweaks for socket
10 Months Ago
Update ignore list to include new boxes
10 Months Ago
Merge from storage_adaptor_box_collisions
10 Months Ago
Merge from main
10 Months Ago
DeployVolume entity group lists now respect the entityMode field Switched the storage adaptor deploy volume collision check to ignore wooden boxes (will still be affected by prevent building check) Converted entity list to a EntityGroup for easier management
10 Months Ago
Icon commit pt 2
10 Months Ago
Icon commit pt 1
10 Months Ago
Added a placeholder charm selector to the skin selector box in the crafting screen Added support for adding arbitrary PropRenderers to the Icon Geneartor manifest (very hacky, needs some cleanup)
10 Months Ago
Convert AccessoryManager into a singleton scriptable object Add a new AccessoryItem class, derives from SteamInventoryItem, basically a skin that points to a charm prefab Convert spawning processes into GameManager so we can use pooling Store a selected charm per item in PlayerPrefs, similar to how we store the selected skin per item
10 Months Ago
Merge from main
10 Months Ago
Merge from naval_update
10 Months Ago
Minor TestRunner refacto
10 Months Ago
Don't turn on all child objects of culling volumes, was only needed to work around an editor bug
10 Months Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for NREs and errors when using -enable-new-server-occlusion-groups - Unit tests to cover parts of old logic and entirety of new logic behavior. 20 tests totaling 255 permutations. Tests: unit tests + 2p on craggy with noclip, teleportation, disconnect, killing sleepers and using OcclusionValidateGroups
10 Months Ago
Added progress bar, some layout changes TestRunner can return its progress at anytime when running tests
10 Months Ago
Clean: Calrify in a comment what provisions does new logic can guarantee Tests: none, trivial change
10 Months Ago
Merge: from main Tests: none