reporust_rebootcancel

122,861 Commits over 4,048 Days - 1.26cph!

1 Year Ago
legacy crate model, lods and gibs materials and textures
1 Year Ago
Fix TC showing "Clear Authoirzed List" when no players are authed on TC
1 Year Ago
Fix more client errors
1 Year Ago
Fix client compile errors
1 Year Ago
added gibs for hunting trophy large, small and fishing
1 Year Ago
Add ability to auth friends on TC (similar to turrets) - rename `AddSelfAuthorize()` -> `AddAuthorize()` - both "auth self" and "auth other" use same RPC - must assign "PickAFriend" dialog to tool cupboard entity for it to appear as an option in the radial menu - enabled on both TC & retro TC skin
1 Year Ago
merge from Tier3CrateRotationFix
1 Year Ago
merge from cargo_double_dock
1 Year Ago
merge from hobobarreliconfix
1 Year Ago
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1 Year Ago
merge from fix_uncompressed_tags
1 Year Ago
merge from teslacoil_igniter_damagepickup
1 Year Ago
merge from nexus
1 Year Ago
merge from fix_storage_adapter_blocking_looting
1 Year Ago
merge from helk_qol_01
1 Year Ago
fixed black line at top of hobobarrel icon
1 Year Ago
merge from helk_qol_01
1 Year Ago
fixed muted spread of incendiary rockets, updated visuals
1 Year Ago
sks holster position updates
1 Year Ago
3p sks updates
1 Year Ago
Fixed dragging backpack / diving tank onto equipped backpack going into backpacks inventory instead of swapping items (or doing nothing)
1 Year Ago
reduced cost of incendiary rockets and slightly increased damage reduced gear cost in HMLMG removed tech trash from drone crafting cost
1 Year Ago
Line anchors now updated based on a client side event
1 Year Ago
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
1 Year Ago
Updated mesh and materials
1 Year Ago
increased roadsign armor condition decreased metal plate craft cost from 25 to 18 hqm
1 Year Ago
hv ammo craft yield increased to match non hv ammo torpedo craft yield increased to 5 from 3 slightly increased torpedo surface accuracy submarine duo fires torpedos slightly faster than solo
1 Year Ago
Removed other factors that could be contributing to far away orbit zones Further changes to no go zone sizes
1 Year Ago
Fixed PostProcessVolume reference in "effects - explosion" breaking radial blur and lens dirtiness
1 Year Ago
reduce hv ammo gp cost
1 Year Ago
Fix hover looting clothing inside full backpack not doing anything
1 Year Ago
radtown scene update
1 Year Ago
building generic trims textures generic door frame, window frame models, prefabs updated radtown buildings
1 Year Ago
player update. edited 3p hmlmg anim set
1 Year Ago
Added "Decal Layer Mask" property to terrain and terrain-blend shaders
1 Year Ago
Fix loot crates on the cargo ship getting picked up by the building check and being destroyed immediately on spawning (didn't affect code locked crates) Cargo ship will no longer destroy entities parented to it as part of the building check
1 Year Ago
Fixed inaccurate damage numbers being pushed to the danger zones. This should stop the heli from fleeing until the player has removed around 30% HP exactly
1 Year Ago
player update. added rootbone mask to ak47 rigged deploy and reload fbx anims
1 Year Ago
Nightlight button tweaks
1 Year Ago
Additional debugging Further optimisation to zone score updating
1 Year Ago
Added a button to toggle nightlight in the Workshop scene
1 Year Ago
fixed tier 3 lootbox rotation 'DM Tier 3 Lootbox.prefab' updated
1 Year Ago
Ensured start spinout is called on death enter instead Fixed some extra unwanted state transitions
1 Year Ago
When in debug camera, instanlty disable nightlight instead of fading it out over a few seconds (if nightlight_debugcamera_enabled is false)
1 Year Ago
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1 Year Ago
Fixed 'env.nightlight_enabled' convar not being evaluated during the whole night Added 'debugging.debugcamera_nightlight' to disable nightlight when using debug camera, off by default
1 Year Ago
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1 Year Ago
Prepare world item prefabs, updating the physic mat on all of them to the new one. The new physics mat is a specific one for dropped items, so if we want to edit it again, we'll be able to just edit the mat instead of every world item
1 Year Ago
Merge from cargo_double_dock
1 Year Ago
S2P bandit town