reporust_rebootcancel

158,846 Commits over 4,597 Days - 1.44cph!

9 Months Ago
Added skip main menu warmup option to the preferences Sort pref fields alphabetically
9 Months Ago
Update: add TestLoad that exposes a bug for caching onCycle Still not the one I'm looking for, but would bite eventually Tests: ran unit test - fails as expected
9 Months Ago
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9 Months Ago
Dev tools tab are instantiated on init instead of sitting in the prefab Admin only tab setup Added teleport button to admin UI player panel
9 Months Ago
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9 Months Ago
cherrypicking 139699 Mark Box_2, Santa-Hat, snowman fbx's as r/w
9 Months Ago
merge from sss_profile_cleanup
9 Months Ago
merge from naval_update
9 Months Ago
merge from naval_ITem_desc
9 Months Ago
main -> naval_update
9 Months Ago
merge from naval_update
9 Months Ago
merge from planner_viewmodel_clipping_fix
9 Months Ago
merge from adventcalendar_resetstate
9 Months Ago
merge from rpg_redirect_fix
9 Months Ago
merge from Youtooz_GroundwatchFix
9 Months Ago
merge from TechTreeT2_Muzzlebrakefix
9 Months Ago
merge from BearSkinRug2_Reloaded
9 Months Ago
merge from Xmas_CollisionMesh_Fix
9 Months Ago
merge from building_blocks_skin_and_fixes_dec25
9 Months Ago
merge from YouTooz scientist plushies LOD fix
9 Months Ago
cherrypicking bamboo_shelve_stacking
9 Months Ago
upressed SKS skinnable texture submissions to 2k from 1k
9 Months Ago
Merge from main
9 Months Ago
scrap box matrix added, updated icon, prefabs updated
9 Months Ago
supply lightdir/color for water again, adjust texture formats
9 Months Ago
fix double-rendering atmosphere
9 Months Ago
sync Rust.RenderPipeline changes: - fix missing shader parameter for legacy shadow caster shaders - render forward opaque objects (only SRPDefaultUnlit and RustLit light modes, allows atmospheric elements to render) - make camera context directly accessible by the camera component - add RustRenderPipeline pipeline shader tag
9 Months Ago
Possible fix for UGC items getting duplicated/incorrect images applied when entering network range of a player boat
9 Months Ago
Animate cannon fuse to show whether the cannon is loaded or not, keeping this as a backup.
9 Months Ago
Merge from artist_pack_dlc
9 Months Ago
Fixed reactive target collider not updating on the server Reactive target gibs are simplified, gib meshes are no longer r/w
9 Months Ago
Reactive target fixes Fixed ground watch floating in the air Simplified placement sockets to 4 corners and middle, expanded all sockets Fixed rotation axis
9 Months Ago
Mark easel_col as r/w
9 Months Ago
Allow repairing cannons
9 Months Ago
pt_boat_turret_fixes -> main
9 Months Ago
- Fix rear turret being able to move outside its clamping bounds
9 Months Ago
Merge from naval_update
9 Months Ago
Server admin UI tab progress
9 Months Ago
merge from artist_pack_dlc -> main
9 Months Ago
Lowered HLOD distance of floating cities 200 -> 100
10 Months Ago
fix interface compiler defines
10 Months Ago
Comment out player state stuff from paintball code for now to get it compiling on the client, wasn't totally functional yet anyway
10 Months Ago
Item list flex scroll fixes
10 Months Ago
Attempt at fixing the god awful unity scrollrect default behaviour, feels better now
10 Months Ago
Update: add TestOnCycleStackables test to validate onCycle caching Weirdly it passes with no duplicate-key exceptions. Maybe the exception is just a symptom, gonna check elsewhere Tests: ran unit test
10 Months Ago
Fix native grid crash with buoyancy batching enabled
10 Months Ago
Added playerboat.kill_all_above_deployable_count command.
10 Months Ago
Added keyboard controls to the item list
10 Months Ago
Merge: from main
10 Months Ago
Merge from deployable_limit