114,144 Commits over 3,959 Days - 1.20cph!
Adjusted launcher ADS animation curve
Merge Main -> HomingMissileLauncher/ADS
Added [ThreadStatic] to staticBuffer
Try to use NetRead and NetWrite directly instead of the staticBuffer when serializing protobuf
Add IStreamReader and IStreamWriter, inherit for NetRead and NetWrite
Move Defines to Rust.Data and rename to NetworkDefines
Update references to account for moved Defines.cs
Fixed pivot position on one of the slopes LODs
Created proper LODs and colliders for all 15m tall slope pieces
Added lights to their prefabs
When building staging, upload to the "main" branch instead of the "default" branch (steamcmd changes workaround, will need to figure something else out)
When generating rail layout, ensure one rail connects "left" and the other one "right"
Added monument topology to train tunnel entrance (only the test prefab)
GenerateRailLayout uses higher PushMultiplier
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Fixed train tunnel entrance overlap with monuments
Merge from /main/deckard-render
Removing PlaceMonumentsRailside from World Setup prefab
Increased GenerateRailLayout push multiplier
Trainyard is now placed together with the other large monuments
Added to main camera (disabled by default)
compound murals current work in progress backup
Added normal maps for concrete decals
Enabled normal map on new decals
Several fixes and integration improvements
Patrol heli ignores tutorial players.
AIBrainSenses can now ignore tutorial players.
CH47 scientists/passengers ignore tutorial players.
Disable game tips when starting the tutorial so they don't look like instructions for the current task/mission.
Resume game tips when tutorial is completed.
Call OnTutorialEnded in NotifyTutorialCompleted so time override gets disabled and tips resumed.
Reworked TimeChange to also return the new time after the change.
Tutorial missions now track the current time.
Each island saves its own time.
Serialise tutorial time.
Restore the time for players when resuming a tutorial.
Protobuf.
Merge from main/excavator_props_fix
Merge from main/console_window_improvements
Merge from main/HAB Door gib fix
Merge from main/texel-density-fix
Merge from main/wall_debris_fix
Merge from main/siren_light_fixes
Merge from main/mini_push_fix
Merge from main/attackheli_turret_parent_fix
Merge from main/incendiary_fall_fix
Merge from main/detailed_vehicle_dismount_times
Merge from main/conveyor_locker_clothing_fix
Merge from main/ExtraDismountCheck
Merge from main/underwater_labs_floor_fix
Merge from main/global_networked_bases
Merge from main/map_markerlist_fix
Merge from main/ghost_sheet_fixes
Merge from main/reflective-material-type-fix