128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                corrected carving bounds check - big performance gain
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shop name now reflected in stats page
 
                
                
                
                
                
             
         
        
            
            
            
                
                Plushy crafting cost 50 cloth
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from simple_upgrade
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restore child entities.
Allow gates with locks to be upgraded again, copy the lock across instead.
 
                
                
                
                
                
             
         
        
            
            
            
                
                manifest update post merge
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Add empty feed entry if theres no data yet
- Refresh colours
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix in RustUI: 
Menu options now respect having no icon on them. Rather than defaulting to an information icon
Force rebuild of the icon and text setup if the icon has no been swapped to no icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from simple_upgrade
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from simple_upgrade
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Merge: from main
Tests: none, no conflicts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged from siege_weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                removing old autospawn cliff related prefab folders
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge ice_sculptures->main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added ice block to iconrender scene's ice sculpture
 
                
                
                
                
                
             
         
        
            
            
            
                
                removing some incomplete unused content folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                removing old cliffs, old formations except types still in use, test folders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from simple_upgrade
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-exported rock_formation_mid_b_nrm to get rid of import errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from launcher reload bug
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added separate mask tiling and offset and blending to the detail mask in the blend shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Apply the same fix when going from loaded-> unloaded (should never really happen in reality, but there's no reason for it to take 0.25s)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted duration between unloaded <-> loaded in crossbow viewmodel to possibly fix the 0.25s delay before firing when a reload on the server takes longer than the client
Affects crossbow and speargun vms
 
                
                
                
                
                
             
         
        
            
            
            
                
                added temp material values that I think make the ice look better - changes and request written up on task comments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the double reload bug for all weapons in BaseProjectile
Store a new reload cooldown that is 50% longer than the normal cooldown, cancel it when the client receives the reload (the local ammo changes)
Only need to store this new cooldown in case we don't receive a response from the server because the reload was rejected, in that case the regular reload functionality will start working after a few seconds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                fixed colliders on sculpture that were blocking some placement and block upgrades
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add Ice shader tessellation to forwardAdd pass, and make transmission map triplanar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix compile error in none.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove some randomly added Usings
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                refactored door.DrawBridge_01,02,03 prefabs to include skinmesh LODs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Ice shader tessellation with phong and bezier smoothing options
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main (keeping main changes to external wall prefabs)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't show on default 5.56
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prototyping a way to show which ammo type is equipped on the itme icon, only hooked up on the assault rifle for now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from oxygen_qol_tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ItemModGiveOxygen working as an unintentional singleton and returning incorrect values to the oxygen time remaining vital if multiple dive tanks are in the players inventory
Fixed some rounding issues when using dive tanks after the last commit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase depth required to start losing oxygen to 1 (fully submerged)
Changed the Oxygen display on the vitals bar to a round instead of a floor, this should be more accurate (and now shows that you have 4s when entering the water instead of 3s)