128,943 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Hot air balloon compile fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                subtracting 
101159 - sinceLastBlast compile
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: Inlining PoolCollection::Fill implementation into Pool
In order for us to unify TakeX/FreeX custom methods into a single overload set, we need to unify their constraints. This removes one new T() call from 2 calls in PoolCollectionm which is first step towards removing new() constraint on PoolCollection(and instead preserving it on Pool APIs).
Also left a note about thread safety - luckily right now everything is used in a safe manner
 
                
                
                
                
                
             
         
        
            
            
            
                
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                 merge from shaky_legs_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from underwater_tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent bike parented objects from killing the player should the bike be stationary
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from twitch_drops_delete_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Elevator Max Height Increase -> Main
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from BurstClothTestBed
 
                
                
                
                
                
             
         
        
            
            
            
                
                undoing some unintentional changes from merges
 
                
                
                
                
                
             
         
        
            
            
            
                
                Simplification: avoid double hash calculation when pushing new elements into the Pool in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix parenting issues
Don't allow throwing melee weapons while a shield is equipped
 
                
                
                
                
                
             
         
        
            
            
            
                
                Controlling recorder window from code test.
Creating target gameobject test.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from audio_import_music_clips
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Initial implementation work
Created placeholder item and entity
Item goes in backpack slot and will be automatically equipped when a valid held entity is equipped (enabled on salvaged sword for now)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Improved sidecar jitter. Use the full interpolation time for the sidecar angle.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Convert BiomeVisuals -> BiomeVisuals again, minus the moss prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix renderer being added to root of BiomeVisuals2 when it's not in the default position
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed unnecessary sidecar bike params
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed motorbike ragdoll force not being correctly clamped
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge HelicopterParticleFix -> main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed bike roll not applying while reversing, plus other adjustments to improve the feel of reverse in all bikes
 
                
                
                
                
                
             
         
        
            
            
            
                
                More eager cancelling for cached server browser ping query
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bikes steer less when reversing. The highly-forward steering bias makes them not steer too logically in reverse otherwise
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced pitch stab factor slightly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Was a little bit extreme. Made it 33% faster instead of 50%
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ground vehicle steering now returns 50% faster if the new target steer angle is opposite to the current steer angle. That is to say, if you're just releasing the turn key, it'll lerp back as before. If you're switching from turning left to turning right, or vice versa, it'll lerp 50% faster
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjust position of industrial adaptor and lock slots slightly to better fit the model
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Adjusted LOD levels to match vanilla TC
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Update biome_visuals_2/prefabs_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> biome_visuals_2
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Added relaxed cone map generator
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Culling volume tests for lighting purposes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing ItemDefinition label from wallpaper.entity.prefab.meta
 
                
                
                
                
                
             
         
        
            
            
            
                
                Integrate all new wolf gaits with correct speeds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactored the wire deployment code
Can now press E to arm the trap, if not armed already
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update wolf turn root motion, fix root motion extractor breaking references, have root motion extractor run automatically one animations with names ending in _rm