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126,704 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Tweak scientist movement
1 Year Ago
Increase scientist spawn radius
1 Year Ago
Header, background override
1 Year Ago
Merge main -> store-ui
1 Year Ago
Merge store-ui -> Main
1 Year Ago
Added additional scripts to the SkinViewer cam that the IconRender cam has. Added indirect lighting singleton in SkinViewerTest and MenuBackground scenes.
1 Year Ago
Adjusted SkinViewer lighting to fix highly shadowed areas
1 Year Ago
Unsaved
1 Year Ago
Added temporary doors and a parenting volume to container Crane can now track a list of target entities to move with a list of destination points, each item will be moved in sequence
1 Year Ago
Improve benchmark demo command
1 Year Ago
Update test container model, manifest
1 Year Ago
Unsaved
1 Year Ago
Improved object rotation again. Fixed lighting bug. New forceCamUpMode param, applied to assault rifle.
1 Year Ago
Fix UI NRE when disconnecting from a server while the backpack panel is open
1 Year Ago
Parent merge
1 Year Ago
Anim converter temp directory
1 Year Ago
Skeleton prefab/asset tweaks
1 Year Ago
Simple bones menu context script update
1 Year Ago
Show/Hide fixes for item store model
1 Year Ago
Parent the prefab to the selected gameobject when spawning something via the CreateMenuPrefab script
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Missed prefab
1 Year Ago
Removed SkinViewer's old built-in UI
1 Year Ago
Fixed upside-down CNY door knocker. Blocked a couple of un-fixable skins from showing in 3D.
1 Year Ago
Improving some skin viewer item layout
1 Year Ago
Materials
1 Year Ago
Better up-axis rotation for skin viewer. Looks especially good on furnaces
1 Year Ago
Flamethrow WIP
1 Year Ago
Add support for connecting to servers using SRV DNS records
1 Year Ago
Merge from tutorial_island
1 Year Ago
Merge from main (will fix tutorial not loading if instanced_rendering is on)
1 Year Ago
More merge fixes
1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
Disable global networked bases until we get a fully custom rendering pipeline
1 Year Ago
Add `benchmark_demo_upload` to ensure we don't overload the game server when uploading blobs
1 Year Ago
Compile fixes, manifest, codegen
1 Year Ago
Merge from main
1 Year Ago
1 Year Ago
Remove Lights from tutorial island, TOD doesn't change so they're not necessary Change terrain mesh setup process to make sure it gets generated in case anything happens to the mesh renderer
1 Year Ago
Ran "Prepare all prefabs"
1 Year Ago
Full manifest rebuild, lots of stuff needs rebuilding
1 Year Ago
Converted textures and material from deprecated core shader setup, to rust standard
1 Year Ago
Merge optimize_build_prefab_process -> Main
1 Year Ago
Harbor 1 dressing progress / finished dressing up the grounds / building dressing progress
1 Year Ago
compile fix
1 Year Ago
nightlight convars
1 Year Ago
Prevent assets from reimporting (by calling AssetDatabase.StartAssetEditing) when calling `PreparePrefabs` during build Cut down time from 1000s -> 30s: will it work in practice?