reporust_rebootcancel

126,712 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Full manifest rebuild, lots of stuff needs rebuilding
1 Year Ago
Converted textures and material from deprecated core shader setup, to rust standard
1 Year Ago
Merge optimize_build_prefab_process -> Main
1 Year Ago
Harbor 1 dressing progress / finished dressing up the grounds / building dressing progress
1 Year Ago
compile fix
1 Year Ago
nightlight convars
1 Year Ago
Prevent assets from reimporting (by calling AssetDatabase.StartAssetEditing) when calling `PreparePrefabs` during build Cut down time from 1000s -> 30s: will it work in practice?
1 Year Ago
player update. exported/set up mobile phone anim set and populated its override controller with the new anims
1 Year Ago
Item Store Headers category rough styling
1 Year Ago
Redo header
1 Year Ago
Subtract 93194
1 Year Ago
ItemList Headers
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
player update. Edited spraycan handhold position and updated spraycan override controller to use the update unarmed idle pose
1 Year Ago
Fixed firefly artifacts blowing up bloom on glass modding cubes
1 Year Ago
player update. exported/setup rf transmitter anim set, created new overholdtype for it and edited detonator entity
1 Year Ago
Merge from /main/shader-memory-review3 => ~30% shader memory reduction
1 Year Ago
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1 Year Ago
merge from fix_convar_property_nre
1 Year Ago
merge from static_elevator_door_fix
1 Year Ago
Fix NRE when trying to access null string ConVars (changed codegen) Run codegen
1 Year Ago
merge from red_overlay_swap
1 Year Ago
1 Year Ago
Set clipping checks to true by default when creating a new BaseVehicle
1 Year Ago
Initial scientist AI design file
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Refined jaw movement in tutorial NPC anims. Updated NPC attire.
1 Year Ago
Backups
1 Year Ago
Adjusted Tutorial NPC head look weight to 0.5
1 Year Ago
Lowered opacity of building guide placement material
1 Year Ago
Expose head look weight on tutorial NPC, set to 0.7 (was 1) Head look now only applies if the player is talking
1 Year Ago
Saving and loading
1 Year Ago
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1 Year Ago
Rigging package
1 Year Ago
Improved camera FOV calculation
1 Year Ago
Crane can pickup and move objects to a specific target position/rotation
1 Year Ago
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1 Year Ago
Allow item position offset settings just for skin viewer
1 Year Ago
Removed param override, it didn't work how I hoped
1 Year Ago
Make "head only" the default
1 Year Ago
- Put "Always" mode only in BaseVehicle, since generic mountables should never use it. - Moved the public inspector params out of #SERVER area (can cause issues when they're inside).
1 Year Ago
Boilerplate GenericLerp implementation for crane and entity setup
1 Year Ago
Refactored a bit to remove code duplication
1 Year Ago
Minor tidy up
1 Year Ago
Merge from main
1 Year Ago
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