128,943 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Double elevator max floor limit
 
                
                
                
                
                
             
         
        
            
            
            
                
                set wolf anims that need to loop to looping and edited name of wolf rotate L/R anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported wolf prowl anim at origin
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                updated rock formations
updated world setup to spawn them
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Playground.Player scene updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Candle prefab lighting updates.
Lighting prefab backup.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated skinning on male player model with forearm twist bones and elbow twist bone
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent on draw gizmo spam in the editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Harbor shipping containers now allow vehicle movement onto cargoship by parenting vehicles
 
                
                
                
                
                
             
         
        
            
            
            
                
                road/rail rejection for coastal cliffs
 
                
                
                
                
                
             
         
        
            
            
            
                
                renamed 'new wolf anims' folder to 'anim2024_update' and added _rm to the end of wolf 180 turn and run attack anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Candles use standard thick transmission shader instead of the depracated packed one.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Apply workshop URL skin when starting scene.
More tests.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                exported wolf idle 1 and 5 anims and shortened wolf run attack to remove the growling part
 
                
                
                
                
                
             
         
        
            
            
            
                
                update to shockbyte toolcupboard
- zeroed lods 
- fixed lod materials not being properly assigned (order was wrong)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added new head to skinset.male
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported all updated wolf animations in a new folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wire invisible over ~4 meters
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added distance-based culling to the wire shader
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Increased the default npc vending machine IntervalHours to 5 in-game days
This means that prices will adjust themselves every 5 in game days, used to be 4 times a day
This should result in more stable prices and smooth out the sharp drop off of prices a week into a monthly wipe
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Simplify TwistCorrectionComponent
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ported the two bone IK component into our framework
Updated the twist scene with a more representative example of bone shearing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made an example scene for the twist component
Fixed the TwistCorrectionComponent resetting it's initial rotation offset value every time the component is updated, preventing it from working at all
 
                
                
                
                
                
             
         
        
            
            
            
                
                Gibs, more closely match icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set up skin, rebuild deployable prefab to keep consistency with base TC
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed some shelf contents for lighting purposes.
Lighting prefab backup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added a timeout and make sure the UI is layered properly in the HUD
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix remapping order being reversed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix remapping only remapping the requested monument instead of every single one
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add some fallbacks if a player dies, walks too far away, is wounded, etc mid game
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix train tunnel prefab that got overwritten with SceneSpawner during some S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minor prop swizzling for lighting purposes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed building ceiling material not having any secondary textures applied.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Apply convar defaults at client and server boot instead of only on the client when it connects to a server
 
                
                
                
                
                
             
         
        
            
            
            
                
                S2P compound & oil rig as they had the BBQ prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> monument_scenes
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_static_bbq_missing_prefab -> main