reporust_rebootcancel

126,711 Commits over 4,109 Days - 1.28cph!

1 Year Ago
If the tutorial island cannot be loaded when reconnecting for whatever reason revert the player state so they aren't left in limbo
1 Year Ago
Merge from tutorial_island
1 Year Ago
Remove old comment that's no longer true
1 Year Ago
Fixed not being able to reconnect to a server mid tutorial after being disconnected
1 Year Ago
Remove unused feature
1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
Additional walkway staircase meshes Brick variant prefabs of industrial buildings a and b Harbor 1 dressing progress
1 Year Ago
Try catch all parts of demo thread (incase of error on startup) Try to create demo directory in multiple places (incase it gets deleted or changed by users) (this will also kick off a new build)
1 Year Ago
Ye ole plugin switcheroo
1 Year Ago
Restored _vertex _fragment, and some _local, suffixes to save a few variants
1 Year Ago
Final fixes
1 Year Ago
resized textures
1 Year Ago
military flamethrower LODs -basic prefab setup -LODbake textures and materials
1 Year Ago
player update. exported/set up flashlight anims, updated its flashlight entity and override controller.
1 Year Ago
Added tree.simplified_collider server convar to toggle simplified server side tree colliders
1 Year Ago
Fixed commits being missing after merging
1 Year Ago
network++
1 Year Ago
merge from full_server_demos
1 Year Ago
New merge attempt
1 Year Ago
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
1 Year Ago
Don't record raknet packets used to establish a connection
1 Year Ago
Compile fix
1 Year Ago
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1 Year Ago
Particle Layer now dynamic on all shaders that use it; now toggable via material property block
1 Year Ago
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1 Year Ago
Fixed devLocalCoord shader missing transparent/forward passes, optimized variants and updated modding materials
1 Year Ago
Checked in main
1 Year Ago
Removed some useless logs
1 Year Ago
player update. edited holster position for binoculars
1 Year Ago
merge from gnb_fix_mirror_fixes
1 Year Ago
merge from qol_pickafriend_color
1 Year Ago
merge from fix_pipe_tool_reconnect
1 Year Ago
merge from microphone_powerusage_fix
1 Year Ago
new version of military flame thrower viewmodel fbx - mesh to setup and get started with anims - textures not final - no world models yet
1 Year Ago
final alignment to the structure to match welds moonpool and beams detailed greybox
1 Year Ago
Metal roof textures Update
1 Year Ago
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1 Year Ago
merged from keycard_color_fix
1 Year Ago
merge from wounded_map_fix
1 Year Ago
merged from workshoplightfix
1 Year Ago
merge from map_entity_load_fix
1 Year Ago
Add a NavMeshObstacle for the Bradley that gets toggled with deployed status.
1 Year Ago
Added an AIInformationZone to Bradley. Added move/cover AI data points. Toggle the AIInformationZone on/off with deployed status. Assign the AIZ as a virtual AIZ to Scientists when spawning them.
1 Year Ago
Merge from main
1 Year Ago
Moved NPC position a little lower to avoid floating
1 Year Ago
Tutorial NPC now looks at player when they are in range
1 Year Ago
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1 Year Ago
Allow for custom camera far clip distance as well. Reduce to 0.5m for roadsign gloves, to not show the rear glove.
1 Year Ago
Allow custom pivot points for items in the skin viewer, to override the automatic pivot on a case-by-case basis. Set custom pivot point for roadsign gloves.